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Neighbours back From Hell similar games & best alternatives

Neighbours back From Hell

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2020

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Quick resume

There goes the neighborhood! Play the star of a cheeky TV Show who taking revenge on his horrible neighbor by constantly pranking him at home and around the world in the most creative and ludicrous ways.

Global score

95/100

Genres

Adventure, Casual, Strategy, Point-and-click, Puzzle

Similar games

    Pros

    • Nostalgic and humorous gameplay
    • Smooth remaster with hd graphics
    • Simple, accessible puzzle and stealth mechanics
    • Includes both original games in one
    • Free for owners of original games

    Cons

    • Reduced challenge compared to originals
    • Some bugs and minor glitches reported
    • Missing some original levels initially
    • Limited story and depth
    • Repetitive audio and gameplay loops

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players control Woody freely to set traps and decide timing and order of pranks, showing high player agency and freedom."

      Capsule for Neighbours from Hell Compilation Neighbours from Hell Compilation

      "Players control Woody directly to explore environments, choose pranks, and decide timing and order of actions freely."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves puzzle-solving and some skillful use of powers, with some challenging boss fights, though overall easier than the original."

      Capsule for Lucius Demake Lucius Demake

      "Game involves puzzle-solving and stealth challenges requiring skillful timing and strategy, though remaster is easier than originals."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and puzzle solving without player-vs-player competition or leaderboards."

      Capsule for Nihilumbra Nihilumbra

      "Focus is on personal progress and puzzle completion without player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay levels to improve scores and complete achievements, though game is short."

      Capsule for The WereCleaner The WereCleaner

      "Players often replay levels to improve scores or complete all pranks, but game length is short and sessions are casual."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with various trap combinations and timing to maximize prank effectiveness, showing creative problem solving."

      Capsule for Neighbours from Hell Compilation Neighbours from Hell Compilation

      "Players creatively combine pranks and explore environments to find items and set traps in various ways."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over other players; interactions are with AI enemies only."

      Capsule for APE OUT APE OUT

      "No social dominance or power over other players; interactions are with AI neighbor only."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous, stress-relieving escape from real life."

      Capsule for Kitty Powers' Matchmaker Kitty Powers' Matchmaker

      "Players use humor and mischief to escape real-life stress through lighthearted gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by nostalgia and personal interest rather than obligation."

      Capsule for Delta Force Land Warrior Delta Force Land Warrior

      "Engagement is voluntary and driven by nostalgia and personal enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with trap detection strategies, room navigation, and different game modes."

      Capsule for HALF DEAD 2 HALF DEAD 2

      "Players experiment with different prank sequences and timing to optimize results and discover all traps."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated floors, secret rooms, and many items encourage discovery and exploration."

      Capsule for The Slimeking's Tower The Slimeking's Tower

      "Game encourages exploration of multiple floors and rooms to find items and opportunities for pranks."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization or self-expression; focus is on gameplay rather than avatar personalization."

      Capsule for Portal Portal

      "Limited character customization or self-expression; focus is on gameplay rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Cartoony, whimsical worlds and characters create an imaginative, lighthearted fictional experience."

      Capsule for Fling to the Finish Fling to the Finish

      "Cartoonish, exaggerated scenarios and humor create an imaginative, fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player."

      Capsule for Septerra Core Septerra Core

      "No social or community features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      2

      "Players improve puzzle-solving skills and learn to use tools effectively, though the game is relatively simple."

      Capsule for Demolition Inc. Demolition Inc.

      "Players develop puzzle-solving skills and learn neighbor patterns, though remaster is less challenging."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and timing; not designed for passive or background play."

      Capsule for Melody's Escape Melody's Escape

      "Requires focused attention and timing; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; interactions are with AI only."

      Capsule for Circle Empires Circle Empires

      "No social or emotional relationship building; interactions are limited to AI neighbor."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Players progress through levels and unlock achievements, but no complex item or upgrade systems."

      Capsule for The Gardens Between The Gardens Between

      "Players progress through levels and unlock achievements, but no complex item or upgrade systems."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Lighthearted humor and simple gameplay provide casual relaxation."

      Capsule for Impossible Quest Impossible Quest

      "Lighthearted humor and casual gameplay provide relaxation and stress relief."

    • Sensation

      Game with the same Sensation vibe

      2

      "Cartoonish visuals and humorous audio provide moderate sensory stimulation and enjoyment."

      Capsule for Overlord II Overlord II

      "Cartoon visuals and humorous sound effects provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      1

      "Minimal story mostly serving as context for gameplay; narrative is light and secondary."

      Capsule for Ziggurat 2 Ziggurat 2

      "Minimal story mostly serves as context for pranks; narrative is light and secondary."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning routes, timing, and gadget use to avoid detection and complete objectives stealthily."

      Capsule for NEON STRUCT NEON STRUCT

      "Requires planning prank sequences and timing to maximize effectiveness and avoid detection."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in stealth and timed challenges, but generally lighthearted."

      Capsule for The WereCleaner The WereCleaner

      "Some tension from stealth and timing, but overall light and comedic rather than suspenseful."

    • Value

      Game with the same Value vibe

      3

      "Players find good value in the remaster for its content, quality of life improvements, and nostalgic appeal."

      Capsule for FINAL FANTASY III FINAL FANTASY III

      "Good value for nostalgia and casual fun, especially as remaster is free for original owners."

    • Violence

      Game with the same Violence vibe

      -3

      "No real violence; pranks are cartoonish and slapstick rather than destructive or aggressive."

      Capsule for Neighbours from Hell Compilation Neighbours from Hell Compilation

      "Pranks are mischievous but non-lethal and cartoonish, focusing on humor rather than destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Avoiding capture by AI is a core mechanic, but consequences are limited to progress reset rather than life-or-death stakes."

      Capsule for Hello Neighbor: Hide and Seek Hello Neighbor: Hide and Seek

      "Avoiding detection is a core mechanic, but consequences are light with multiple lives and no harsh penalties."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026