Neighbours back From Hell similar games & best alternatives
Neighbours back From Hell
2020
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Quick resume
There goes the neighborhood! Play the star of a cheeky TV Show who taking revenge on his horrible neighbor by constantly pranking him at home and around the world in the most creative and ludicrous ways.
Global score
95/100
Genres
Adventure, Casual, Strategy, Point-and-click, Puzzle
Similar games
Pros
- Nostalgic and humorous gameplay
- Smooth remaster with hd graphics
- Simple, accessible puzzle and stealth mechanics
- Includes both original games in one
- Free for owners of original games
Cons
- Reduced challenge compared to originals
- Some bugs and minor glitches reported
- Missing some original levels initially
- Limited story and depth
- Repetitive audio and gameplay loops
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players control Woody freely to set traps and decide timing and order of pranks, showing high player agency and freedom."
Neighbours from Hell Compilation
"Players control Woody directly to explore environments, choose pranks, and decide timing and order of actions freely."
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Competence
Game with the same Competence vibe
3"The game involves puzzle-solving and some skillful use of powers, with some challenging boss fights, though overall easier than the original."
Lucius Demake
"Game involves puzzle-solving and stealth challenges requiring skillful timing and strategy, though remaster is easier than originals."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progress and puzzle solving without player-vs-player competition or leaderboards."
Nihilumbra
"Focus is on personal progress and puzzle completion without player-vs-player or leaderboard competition."
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Continuation
Game with the same Continuation vibe
2"Players often replay levels to improve scores and complete achievements, though game is short."
The WereCleaner
"Players often replay levels to improve scores or complete all pranks, but game length is short and sessions are casual."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
NieR:Automata™
"Single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players experiment with various trap combinations and timing to maximize prank effectiveness, showing creative problem solving."
Neighbours from Hell Compilation
"Players creatively combine pranks and explore environments to find items and set traps in various ways."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over other players; interactions are with AI enemies only."
APE OUT
"No social dominance or power over other players; interactions are with AI neighbor only."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a humorous, stress-relieving escape from real life."
Kitty Powers' Matchmaker
"Players use humor and mischief to escape real-life stress through lighthearted gameplay."
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Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by nostalgia and personal interest rather than obligation."
Delta Force Land Warrior
"Engagement is voluntary and driven by nostalgia and personal enjoyment rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Players experiment with trap detection strategies, room navigation, and different game modes."
HALF DEAD 2
"Players experiment with different prank sequences and timing to optimize results and discover all traps."
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Exploration
Game with the same Exploration vibe
3"Procedurally generated floors, secret rooms, and many items encourage discovery and exploration."
The Slimeking's Tower
"Game encourages exploration of multiple floors and rooms to find items and opportunities for pranks."
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Expression
Game with the same Expression vibe
-3"Limited character customization or self-expression; focus is on gameplay rather than avatar personalization."
Portal
"Limited character customization or self-expression; focus is on gameplay rather than avatar personalization."
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Fantasy
Game with the same Fantasy vibe
4"Cartoony, whimsical worlds and characters create an imaginative, lighthearted fictional experience."
Fling to the Finish
"Cartoonish, exaggerated scenarios and humor create an imaginative, fictional experience."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Septerra Core
"No social or community features; strictly single-player."
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Growth
Game with the same Growth vibe
2"Players improve puzzle-solving skills and learn to use tools effectively, though the game is relatively simple."
Demolition Inc.
"Players develop puzzle-solving skills and learn neighbor patterns, though remaster is less challenging."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and timing; not designed for passive or background play."
Melody's Escape
"Requires focused attention and timing; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are with AI only."
Circle Empires
"No social or emotional relationship building; interactions are limited to AI neighbor."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
2"Players progress through levels and unlock achievements, but no complex item or upgrade systems."
The Gardens Between
"Players progress through levels and unlock achievements, but no complex item or upgrade systems."
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Relaxation
Game with the same Relaxation vibe
3"Lighthearted humor and simple gameplay provide casual relaxation."
Impossible Quest
"Lighthearted humor and casual gameplay provide relaxation and stress relief."
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Sensation
Game with the same Sensation vibe
2"Cartoonish visuals and humorous audio provide moderate sensory stimulation and enjoyment."
Overlord II
"Cartoon visuals and humorous sound effects provide moderate sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
1"Minimal story mostly serving as context for gameplay; narrative is light and secondary."
Ziggurat 2
"Minimal story mostly serves as context for pranks; narrative is light and secondary."
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Strategy
Game with the same Strategy vibe
3"Requires planning routes, timing, and gadget use to avoid detection and complete objectives stealthily."
NEON STRUCT
"Requires planning prank sequences and timing to maximize effectiveness and avoid detection."
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Thrill
Game with the same Thrill vibe
2"Some suspense and tension in stealth and timed challenges, but generally lighthearted."
The WereCleaner
"Some tension from stealth and timing, but overall light and comedic rather than suspenseful."
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Value
Game with the same Value vibe
3"Players find good value in the remaster for its content, quality of life improvements, and nostalgic appeal."
FINAL FANTASY III
"Good value for nostalgia and casual fun, especially as remaster is free for original owners."
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Violence
Game with the same Violence vibe
-3"No real violence; pranks are cartoonish and slapstick rather than destructive or aggressive."
Neighbours from Hell Compilation
"Pranks are mischievous but non-lethal and cartoonish, focusing on humor rather than destruction."
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Survival
Game with the same Survival vibe
1"Avoiding capture by AI is a core mechanic, but consequences are limited to progress reset rather than life-or-death stakes."
Hello Neighbor: Hide and Seek
"Avoiding detection is a core mechanic, but consequences are light with multiple lives and no harsh penalties."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026