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Ziggurat 2 similar games & best alternatives

Ziggurat 2

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2021

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Quick resume

Ziggurat is back, and now it's even better! Use powerful weapons and spells to break through hordes of enemies and explore labyrinthine dungeons in this hectic roguelite FPS, while you improve your skills and discover new equipment.

Global score

90/100

Genres

Action, Indie, Shooter, Role-playing (RPG)

Similar games

    Pros

    • Fast-paced and skillful combat
    • Strong meta-progression and unlocks
    • Varied weapons and characters
    • Polished graphics and sound
    • High replayability

    Cons

    • Lack of multiplayer or co-op modes
    • Some repetitiveness in enemies and rooms
    • Minimal story and narrative depth
    • Early access bugs and optimization issues
    • Some grind required for unlocks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose characters, weapons, and skill upgrades each run, allowing for varied playstyles and experimentation."

      Capsule for Funguys Swarm Funguys Swarm

      "Players can freely choose characters, weapons, perks, and loadouts before runs, with meta-progression allowing personalized upgrades."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with fast-paced combat requiring skillful dodging, shooting, and swordplay; achievements provide skill-based goals."

      Capsule for UBERMOSH Vol.3 UBERMOSH Vol.3

      "Fast-paced, skill-based combat with dodging, aiming, and strategic weapon use; difficulty scales and rewards skillful play."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mainly on individual runs and personal improvement; leaderboards exist but are not central to gameplay."

      Capsule for Roundguard Roundguard

      "Focus is primarily on single-player progression and personal improvement; leaderboards exist but are not central."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive gameplay with strong replay value, encouraging repeated playthroughs and long sessions."

      Capsule for XCOM: Enemy Unknown XCOM: Enemy Unknown

      "High replayability with meta-progression, multiple modes, and addictive gameplay encouraging long and repeated sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player experience; multiplayer/co-op requested but not present."

      Capsule for Car Mechanic Simulator 2021 Car Mechanic Simulator 2021

      "Entirely single-player experience; multiplayer or co-op modes are requested but not present."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of characters and weapon loadouts available; players can experiment with different approaches and weapons."

      Capsule for GUARDS! GUARDS!

      "Players customize loadouts, choose perks, and experiment with different character and weapon combinations."

    • Domination

      Game with the same Domination vibe

      -3

      "No social dominance or power over others; gameplay is individual without imposing authority or trash talk."

      Capsule for BloodRayne: Terminal Cut BloodRayne: Terminal Cut

      "No evidence of power over others or trash talk; gameplay is solo and balanced without social dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides immersive distraction through challenging dungeon crawling and fantasy exploration."

      Capsule for WazHack WazHack

      "Provides immersive fantasy combat and distraction from real life through fast-paced magical dungeon crawling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."

      Capsule for Witchfire Witchfire

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new weapons, spells, builds, and strategies with evolving meta and unlocks."

      Capsule for Witchfire Witchfire

      "Encourages trying new weapons, perks, characters, and strategies each run; meta-progression supports experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Procedurally generated dungeons offer some novelty, but rooms and layouts are relatively uniform and repetitive."

      Capsule for Zavix Tower Zavix Tower

      "Procedurally generated dungeons with some verticality and variety, but rooms and layouts can feel familiar."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon choices allow personal expression; limited cosmetic customization currently."

      Capsule for LORT LORT

      "Character and weapon customization options exist, but mostly functional rather than deep cosmetic expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magic, wizards, and mythical enemies."

      Capsule for Wizordum Wizordum

      "Strong fantasy theme with wizards, magic weapons, mythical enemies, and arcane settings."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; focus is on solo play and individual progression."

      Capsule for AI LIMIT AI LIMIT

      "Minimal social interaction; focus is on solo play and personal progression."

    • Growth

      Game with the same Growth vibe

      5

      "Significant learning curve with character development, skill mastery, and strategic growth."

      Capsule for Wizardry 6: Bane of the Cosmic Forge Wizardry 6: Bane of the Cosmic Forge

      "Significant learning curve and meta-progression with character, weapon, and skill upgrades."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for ARMORED CORE™ VI FIRES OF RUBICON™ ARMORED CORE™ VI FIRES OF RUBICON™

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and active engagement due to fast-paced combat and movement."

      Capsule for Hellsweeper VR Hellsweeper VR

      "Requires constant attention and active engagement during fast-paced combat and movement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Rock 'N' Roll Defense Rock 'N' Roll Defense

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience only."

      Capsule for Downward: Enhanced Edition Downward: Enhanced Edition

      "No leadership or group management roles; single-player experience only."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta progression system with unlockable weapons, upgrades, and difficulty modifiers."

      Capsule for Abyssus Abyssus

      "Strong meta-progression system with unlocks, upgrades, and mastery levels for characters and weapons."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally a fast-paced and thrilling experience with moments of flow, though some tension exists in combat and puzzles."

      Capsule for CARRION CARRION

      "Can be relaxing in flow state but generally fast-paced and challenging, creating tension and excitement."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, lively animations, and engaging sound design provide strong sensory stimulation."

      Capsule for Bopl Battle Bopl Battle

      "Engaging visual effects, colorful graphics, and satisfying sound design provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Recognition is mostly internal or through achievements; no social status or popularity mechanics."

      Capsule for Shigatari Shigatari

      "Recognition is mostly personal; no strong social status or popularity mechanisms."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative mostly serving as a backdrop for action; story is surreal and secondary to gameplay."

      Capsule for POSTAL: Brain Damaged POSTAL: Brain Damaged

      "Minimal story mostly serving as context for gameplay; narrative is light and secondary."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical loadout choices and combat planning to handle different enemy types and mission objectives."

      Capsule for Gearbits Gearbits

      "Requires tactical decisions on loadouts, perk choices, and combat positioning, though not deeply complex."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and challenging enemies create suspense and adrenaline."

      Capsule for Captain Wayne - Vacation Desperation Captain Wayne - Vacation Desperation

      "Fast-paced combat and challenging enemies create suspense and adrenaline rushes."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with many hours of content and frequent updates."

      Capsule for Zombie Party Zombie Party

      "Players report good value for money with many hours of content and frequent updates."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and destruction through fighting moves, combos, and special attacks."

      Capsule for FATAL FURY: City of the Wolves FATAL FURY: City of the Wolves

      "Enjoyment of combat and destruction through magical attacks and defeating hordes of enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage resources to survive increasingly difficult enemies."

      Capsule for Tiny Rogues Tiny Rogues

      "Players must avoid damage and manage resources to survive increasingly difficult enemies and bosses."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Domination. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026