Shigatari similar games & best alternatives
Shigatari
2017
Related articles
Quick resume
Shigatari is a samurai role-playing game with historical artwork.
Global score
97/100
Genres
Indie, Role-playing (RPG)
Similar games
Pros
- Deep and engaging combat system
- Unique traditional japanese art style
- High replayability with multiple characters and builds
- Immersive feudal japan atmosphere
- Excellent value for price
Cons
- Limited variety of random events leading to repetition
- Steep learning curve for combat mechanics
- Lack of multiplayer or cooperative features
- Some ui and saving system limitations
- Content size relatively small
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore the world, choose dialogue options, customize pronouns, and influence character arcs and endings."
Purrgatory
"Players have freedom to choose characters, build stats, select routes on the map, and make diverse dialogue choices shaping their character and playstyle."
-
Competence
Game with the same Competence vibe
4"The combat system is skill-based with strategic depth, including real-time action and tactical elements, rewarding mastery."
Mega Man Battle Network Legacy Collection Vol. 2
"Combat system is deep and skill-based with timing, stance mastery, and strategic decisions; players feel rewarded mastering mechanics."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and overcoming game challenges rather than competing against other players."
Lost Ruins
"Focus is on personal progression and overcoming game challenges rather than competing against other players."
-
Continuation
Game with the same Continuation vibe
4"High replayability with multiple characters, builds, and difficulty levels encourages long sessions and habitual play."
Crush the Industry
"High replayability with multiple characters, builds, and unlocks encourages habitual play and repeated runs."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual progression without multiplayer or cooperative play."
GYLT
"Single-player experience focused on individual progression and encounters without multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with different roles and strategies, though within predefined role structures and game mechanics."
Untrusted
"Players experiment with different builds, stances, and strategies; roleplaying choices affect personality and gameplay."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize role-playing and choice rather than exerting control or superiority over others."
Fallout 3
"Interactions emphasize roleplay and personal choices rather than exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Strong fantasy setting with demons and samurai in feudal Japan provides immersive escape from reality."
Onimusha: Warlords
"Immersive feudal Japan setting, atmospheric art and music provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."
Amazing Cultivation Simulator
"Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players encouraged to try new builds, skills, and strategies; combat system rewards experimentation."
Deathbulge: Battle of the Bands
"Encouraged to try new builds, stances, and dialogue options; combat system rewards experimentation."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated maps and random events encourage discovery of new locations and secrets."
Battle Brothers
"Procedurally generated maps and branching dialogue encourage discovery of new events and secrets."
-
Expression
Game with the same Expression vibe
2"Character customization through moves and stats allows some self-expression, but visual customization is limited."
River City Ransom: Underground
"Character customization through stats and stances allows some self-expression, though visual customization is minimal."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a stylized samurai world with fantasy elements and imaginative combat mechanics."
Shogun Showdown: Prologue
"Set in a stylized feudal Japan with samurai, demons, and mythical elements; imaginative fiction strongly present."
-
Fellowship
Game with the same Fellowship vibe
-5"Primarily a solo experience with minimal social interaction or community involvement."
Toki Tori 2+
"Primarily a solo experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
4"Players learn complex combat systems, character builds, and improve skills over time."
Punishing: Gray Raven
"Players learn complex combat mechanics and improve skills over multiple playthroughs; character progression is key."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Railroads Online
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and decision making; not suited for passive or background play."
Menace from the Deep
"Requires focused attention during combat and decision making; not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited to brief character dialogues and story events without deep emotional connections."
Renowned Explorers: International Society
"Social interactions are limited to brief dialogue choices without deep emotional connections."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics; player acts independently."
Gunpoint
"No leadership or group management mechanics; player acts independently."
-
Progression
Game with the same Progression vibe
4"Strong progression through unlocking characters, acquiring upgrades, and improving abilities."
Wild Bastards
"Strong progression through experience points, unlocking characters, and ancestral favor enhancing future runs."
-
Relaxation
Game with the same Relaxation vibe
1"Atmospheric and immersive but combat can be tense and challenging, creating mixed relaxation and tension."
SKALD: Against the Black Priory
"While atmospheric and immersive, combat can be tense and challenging, balancing relaxation with engagement."
-
Sensation
Game with the same Sensation vibe
2"Visuals, music, and sound design provide sensory enjoyment and immersion in the Japanese setting."
Shadow Tactics: Blades of the Shogun
"Enjoyable traditional Japanese art and music provide sensory appeal, though visuals are static and minimal."
-
Status
Game with the same Status vibe
-3"Recognition comes mostly from personal achievement and unlocks; no social status or popularity systems."
The Caribbean Sail
"Recognition is mostly internal or through achievements; no social status or popularity mechanics."
-
Story
Game with the same Story vibe
3"Narrative delivered through cutscenes and dialogue; story is a notable and appreciated aspect."
Rocketbirds: Hardboiled Chicken
"Narrative emerges through dialogue choices and events; story is a significant part of the experience."
-
Strategy
Game with the same Strategy vibe
4"Combat and character builds require strategic thinking and planning."
SanctuaryRPG: Black Edition
"Combat and character builds require strategic thinking, timing, and planning."
-
Thrill
Game with the same Thrill vibe
3"Permadeath and challenging combat create suspense and tension."
Archmage Rises
"Permadeath and challenging combat create suspense and tension during play."
-
Value
Game with the same Value vibe
5"Highly praised for excellent value given low price and amount of content."
Dead Pixels
"Highly praised for excellent value given low price and amount of content and depth."
-
Violence
Game with the same Violence vibe
3"Combat involves melee fighting with swords, shields, and daggers; violence is central to gameplay."
The First Templar - Steam Special Edition
"Combat involves sword fighting, decapitations, and killing enemies; violence is central to gameplay."
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources to avoid death; permadeath adds tension and survival challenge."
Road Redemption
"Players must manage stamina, health, and timing to survive encounters; permadeath adds survival pressure."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Value, Violence. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026