Lost Ruins similar games & best alternatives
Lost Ruins
2021
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Quick resume
Lost Ruins is a 2D side-scrolling survival action game, where you play as a young girl that has awoken in a strange and foreign place without her memories. Explore a dark and dangerous world, battle hideous monsters, and topple incredible bosses.
Global score
85/100
Genres
Action, Adventure, Indie, Platform, Strategy, Role-playing (RPG), Puzzle
Similar games
Pros
- Challenging and rewarding combat
- Beautiful pixel art and animations
- Wide variety of weapons, spells, and equipment
- Multiple game modes and replayability
- Immersive dark fantasy atmosphere
Cons
- Combat can feel slow and clunky initially
- Short main story length
- Some bosses can be cheesed
- Inventory management can be cumbersome
- Story is minimal and nonsensical
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose weapons, spells, and playstyle freely, with some exploration and decision-making"
Minoria
"Players can freely choose weapons, spells, and equipment to adapt to situations, encouraging experimentation and personal playstyle."
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Competence
Game with the same Competence vibe
4"The game is challenging and punishing, requiring skillful tactical play and mastery of complex mechanics, rewarding effective strategies."
Warhammer 40,000: Chaos Gate - Daemonhunters
"The game is challenging and punishing, requiring skillful timing, strategic planning, and mastery of mechanics to succeed."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and overcoming game challenges rather than competing against other players."
Card Quest
"Focus is on personal progression and overcoming game challenges rather than competing against other players."
-
Continuation
Game with the same Continuation vibe
3"Multiple modes including New Game+ and Hard Mode encourage extended play and replayability."
Kero Blaster
"Multiple game modes and replayability encourage continued engagement beyond the initial playthrough."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a single-player experience with no cooperative multiplayer elements."
Luck be a Landlord
"The game is a single-player experience with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
4"Extensive weapon customization and multiple tactical approaches encourage creative problem solving."
Intravenous 2: Mercenarism
"Wide variety of weapons, spells, and equipment combinations allow creative approaches to combat and problem solving."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are single-player focused."
20 Minutes Till Dawn
"No evidence of exerting control or superiority over others; interactions are single-player focused."
-
Escapism
Game with the same Escapism vibe
4"Players engage in a dark fantasy world with immersive story and dungeon exploration, providing strong real-life escape."
Labyrinth of Refrain: Coven of Dusk
"Players engage in a dark fantasy world with immersive atmosphere and challenging gameplay to escape real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."
Curious Expedition 2
"Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying different weapons, spells, and strategies to overcome randomized challenges."
Eldritch
"Encourages trying different weapons, spells, and strategies to overcome challenges and bosses."
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Exploration
Game with the same Exploration vibe
3"World exploration is rewarded with secrets, collectibles, and lore, though some navigation challenges exist."
Clair Obscur: Expedition 33
"Exploration is rewarded with items and secrets, though the world is relatively small and linear."
-
Expression
Game with the same Expression vibe
2"Some character customization and outfit options exist, but limited and mostly cosmetic."
Mineko's Night Market
"Some character customization via outfits and equipment, though mostly cosmetic changes are limited."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with magical girls, supernatural elements, and anime-style fiction."
Sakura Angels
"Strong fantasy theme with anime-style monster girls, magic, and surreal dreamlike story elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social or community interaction."
Assassin's Creed® Odyssey
"Single-player game with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players learn enemy patterns, item effects, and strategies over time to improve performance."
DR LIVESEY ROM AND DEATH EDITION
"Players learn enemy patterns, item synergies, and develop strategies to progress through difficult encounters."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Terror At Oakheart
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and mental engagement; not designed for passive or background play."
Understand
"Requires focused attention and deliberate actions; not designed for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
GRIME II
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player focused."
Ghostrunner
"No leadership or group management elements; single-player focused."
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Progression
Game with the same Progression vibe
4"Players accumulate weapons, upgrades, and resources to advance through the game."
System Shock
"Players accumulate weapons, spells, and items that enable new strategies and easier progression."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay involves sustained tension and challenge rather than pure relaxation or flow states."
Arma 3
"Gameplay involves tension and challenge; not primarily focused on relaxation or flow states."
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Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art, music, and atmospheric effects provide sensory stimulation."
Castlevania Advance Collection
"Enjoyable pixel art visuals, sound design, and atmospheric effects provide sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or leaderboards; achievements are personal."
Bleak Faith: Forsaken
"Achievements and progression are personal; no social recognition or leaderboards."
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Story
Game with the same Story vibe
2"Narrative and lore present but minimal; story supports gameplay rather than being central."
Rollerdrome
"Story is present but minimal and somewhat nonsensical; supports gameplay rather than being central."
-
Strategy
Game with the same Strategy vibe
4"Requires planning, resource management, and tactical decision-making to succeed."
Unrailed!
"Requires planning, resource management, and tactical decision-making to succeed."
-
Thrill
Game with the same Thrill vibe
3"Challenge and risk create suspense and tension during gameplay."
ORCS
"Challenge and risk create suspense and excitement, though not extreme or constant tension."
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Value
Game with the same Value vibe
3"Players feel the game offers good value for price with multiple modes and replayability."
Panzer Paladin
"Offers multiple game modes and replayability, providing good value for time and money."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies and bosses with weapons and subweapons, including gore effects."
Gal Guardians: Demon Purge
"Combat involves defeating enemies and bosses with weapons and magic, including gore effects."
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Survival
Game with the same Survival vibe
4"Survival mechanics, resource management, and avoiding death are important gameplay aspects."
Terraria
"Resource management and avoiding death are key gameplay elements, emphasizing survival."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026