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Cookie Cutter: Overkill Edition similar games & best alternatives

Cookie Cutter: Overkill Edition

PC (Microsoft Windows) • 2023

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Quick resume

Fueled by love but driven by rage, Cherry embarks on a blood-soaked quest for revenge, explores the massive Megastructure, and eviscerates the armies of Infornet in a best-in-class action-adventure that breaks tropes and bones.

Global score

76/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

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    Pros

    • Unique hand-drawn art and animation
    • Engaging and fluid combat system
    • Varied weapons and abilities
    • Interesting cyberpunk story and characters
    • Large map with satisfying exploration

    Cons

    • Parry system has a very tight and inconsistent timing window
    • Some bugs including map progress reset and audio issues
    • Occasional performance issues on steam deck
    • Some platforming sections are frustrating
    • Lack of full voice acting beyond early game

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large map, choose weapons and combos, and decide their approach to combat and exploration."

      Capsule for F.I.S.T.: Forged In Shadow Torch F.I.S.T.: Forged In Shadow Torch

      "Players have freedom to explore the map, choose weapons and abilities, and approach combat with various combos and tactics."

    • Competence

      Game with the same Competence vibe

      4

      "Game is challenging with a high skill ceiling; players must master timing, combat, and platforming to progress."

      Capsule for FEIST FEIST

      "Combat and platforming provide skill challenges with a high skill ceiling, including timing parries and mastering combos."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal exploration and progression without competitive or ranked modes."

      Capsule for BIOMORPH BIOMORPH

      "Focus is on individual progression and exploration without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, immersion, and desire to continue exploring and completing the game."

      Capsule for Wanderer Wanderer

      "Many players report long play sessions, engagement with exploration, and desire to complete the game despite some frustrations."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative multiplayer elements."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different weapons and movement techniques; some customization in playstyle."

      Capsule for Gun Devil Gun Devil

      "Players can experiment with different weapons, combos, and abilities; some customization of playstyle."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; no PvP or dominance behaviors."

      Capsule for LocoCycle LocoCycle

      "No evidence of exerting control or superiority over other players; no PvP or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an engaging distraction with immersive storytelling and stylized world."

      Capsule for Wild Bastards Wild Bastards

      "Players enjoy immersive, stylized world and story as a form of distraction and entertainment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation."

      Capsule for The Knightling The Knightling

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new moves, combos, and strategies with a variety of characters and mechanics."

      Capsule for Lethal League Blaze Lethal League Blaze

      "Game introduces new mechanics, weapons, and abilities frequently, encouraging players to try new combos and tactics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Metroidvania style encourages discovering new areas, secrets, and backtracking with new abilities."

      Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

      "Metroidvania style encourages discovering new areas, secrets, and backtracking with new abilities."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon customization allows personal expression within combat."

      Capsule for GORN GORN

      "Some character and weapon customization options allow for personal expression in combat style."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a post-apocalyptic cyberpunk world with exaggerated characters and story, evoking imaginative fiction."

      Capsule for Oniken: Unstoppable Edition Oniken: Unstoppable Edition

      "Set in a cyberpunk sci-fi world with imaginative fiction, robots, and exaggerated characters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; primarily solo play."

      Capsule for Big Pharma Big Pharma

      "No social or community features; primarily solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop combat skills, learn enemy patterns, and improve through progression and upgrades."

      Capsule for God of War Ragnarök God of War Ragnarök

      "Players learn combat skills, enemy patterns, and improve through upgrades and abilities."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity involved."

      Capsule for Resident Evil Resident Evil

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus during platforming and combat."

      Capsule for Rogue Legacy Rogue Legacy

      "Requires continuous attention and focus during combat and platforming."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships formed; single-player experience."

      Capsule for The Cursed Forest The Cursed Forest

      "No close social relationships formed through gameplay; single-player experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Afterimage Afterimage

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, abilities, and items to progress through the game."

      Capsule for The Last Case of Benedict Fox Definitive Edition The Last Case of Benedict Fox Definitive Edition

      "Players accumulate weapons, upgrades, and abilities to progress through the game."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find flow in combat and exploration, but overall tension and challenge are present."

      Capsule for AI LIMIT AI LIMIT

      "Some players find flow in combat and exploration, but game also has moments of tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      4

      "Stylized visuals, gore, and energetic soundtrack provide strong sensory stimulation."

      Capsule for RED HOT VENGEANCE RED HOT VENGEANCE

      "Vivid hand-drawn animations, gore, and energetic soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; focus is on individual achievement."

      Capsule for Survivors of the Dawn Survivors of the Dawn

      "No social recognition or leaderboards; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      3

      "Game has lore and narrative elements that engage players beyond isolated gameplay."

      Capsule for Five Nights At Floppa Five Nights At Floppa

      "Narrative with characters, plot, and lore that engages players beyond isolated gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and boss fights require planning, timing, and tactical use of abilities."

      Capsule for Vernal Edge Vernal Edge

      "Combat and boss fights require planning, timing, and tactical use of abilities."

    • Thrill

      Game with the same Thrill vibe

      3

      "Platforming challenges and boss fights provide suspense and tension; risk of failure adds thrill."

      Capsule for Lone Fungus Lone Fungus

      "Combat and platforming provide suspense and challenge with risk of failure."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good return for time with engaging content and replayability."

      Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

      "Players perceive good return for time spent due to engaging gameplay and content."

    • Violence

      Game with the same Violence vibe

      5

      "Game heavily features combat, gore, dismemberment, and violent finishing moves."

      Capsule for BloodRayne 2 (Legacy) BloodRayne 2 (Legacy)

      "Game heavily features combat, gore, brutal finishers, and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage health through challenging enemy encounters and platforming hazards."

      Capsule for STAR WARS™: Bounty Hunter™ STAR WARS™: Bounty Hunter™

      "Players must avoid death and manage health through combat and platforming challenges."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026