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Luck be a Landlord similar games & best alternatives

Luck be a Landlord

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, Linux • 2023

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Quick resume

Luck be a Landlord is a roguelike deckbuilder about using a slot machine to earn rent money and defeat capitalism. This game does not contain any real-world currency gambling or microtransactions.

Global score

93/100

Genres

Indie, Simulator, Strategy, Role-playing (RPG), Arcade, Puzzle, Card & Board Game

Similar games

    Pros

    • Addictive and engaging gameplay
    • Unique slot machine deckbuilding mechanics
    • Frequent developer updates and mod support
    • Good balance of luck and strategy
    • Pleasant pixel art and soundtrack

    Cons

    • Heavy reliance on rng can frustrate some players
    • Limited content depth beyond initial floors
    • Some achievements require excessive grinding
    • Lack of multiplayer or social features
    • Endless mode balance issues reduce challenge

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over build choices, inventory management, and character selection, enabling personal strategy and decision-making."

      Capsule for God Of Weapons God Of Weapons

      "Players make strategic choices about which symbols and items to add or remove from their slot machine, adapting builds and synergies dynamically."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires strategic thinking and skillful use of abilities to overcome challenges, despite RNG elements."

      Capsule for Elder Sign: Omens Elder Sign: Omens

      "Players develop skill in managing symbol synergies and adapting to RNG, with a learning curve that rewards strategic thinking despite luck elements."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and overcoming game challenges rather than direct competition or leaderboards."

      Capsule for The Hand of Merlin The Hand of Merlin

      "Focus is on personal progression and overcoming game challenges rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report habitual and long play sessions, with addictive gameplay and repeated returns despite frustration."

      Capsule for Marvel Rivals Marvel Rivals

      "Many players report addictive gameplay with repeated runs and habitual play sessions, often returning for more despite RNG frustrations."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player experience with no cooperative multiplayer elements."

      Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

      "The game is a single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize builds and slot machine symbols to create combos, but overall structure and mechanics are predefined."

      Capsule for Slots & Daggers Slots & Daggers

      "Players create unique slot machine builds by combining symbols and items, experimenting with synergies and strategies."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are single-player; no social dominance or power over others."

      Capsule for Rift Wizard Rift Wizard

      "Interactions are player versus environment with no social dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, often playing for hours to unwind."

      Capsule for Industry Idle Industry Idle

      "Players use the game as a relaxing distraction and stress relief, often playing to zone out or unwind."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new cards, strategies, and adapting to RNG and different leaders, fostering experimentation."

      Capsule for Ratropolis Ratropolis

      "The game encourages trying new symbol combinations and adapting strategies to RNG outcomes."

    • Exploration

      Game with the same Exploration vibe

      2

      "Unlocking new building sets and environments provides some discovery, though gameplay areas are limited."

      Capsule for URBO URBO

      "Players discover new synergies and unlock floors, though the environment is a single screen with limited spatial exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization is limited to equipment and item choices; no avatar personalization or cosmetic modifications."

      Capsule for Dungeons of Aether Dungeons of Aether

      "Customization is limited to slot machine symbol and item choices; no avatar or cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "The game has a whimsical, stylized theme with anthropomorphic cats in a capitalist setting, blending light fantasy with realistic elements."

      Capsule for 100 Capitalist Cats 100 Capitalist Cats

      "The game has a whimsical anti-capitalist theme with anthropomorphic animals and exaggerated scenarios, but grounded in a stylized reality."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; entirely solo experience."

      Capsule for The Happyhills Homicide The Happyhills Homicide

      "No social or community gameplay elements; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop strategic skills and knowledge over time, improving mastery."

      Capsule for The Battle of Polytopia The Battle of Polytopia

      "Players learn synergies, improve strategic thinking, and develop mastery over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active decision-making during runs; not a background or idle game."

      Capsule for Dice & Fold Dice & Fold

      "Requires active attention and decision-making during runs; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solo play only."

      Capsule for SteamWorld Dig SteamWorld Dig

      "No social or emotional relationship building; solo play only."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Tiny Pasture Tiny Pasture

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, unlock characters and abilities, and progress through increasingly difficult levels."

      Capsule for Rayman® Origins Rayman® Origins

      "Players unlock floors, items, and essences, progressing through increasingly difficult challenges."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players find the game relaxing and soothing with calming music and satisfying feedback."

      Capsule for Cell to Singularity - Evolution Never Ends Cell to Singularity - Evolution Never Ends

      "Many players find the game relaxing and enjoyable, with satisfying feedback loops and music."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game features appealing graphics, animations, and sound effects that provide sensory enjoyment."

      Capsule for NEOVERSE NEOVERSE

      "The game features appealing pixel art, animations, and a catchy soundtrack that enhance sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Out of Sight Out of Sight

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; some lore and humor add flavor but no deep story immersion."

      Capsule for Pickle Clicker Pickle Clicker

      "Minimal narrative with thematic elements and lore hinted through symbols and items, but no deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strategic deck building, movement choices, and combat tactics are important despite RNG"

      Capsule for 100% Orange Juice 100% Orange Juice

      "Strong emphasis on strategic deckbuilding, synergy optimization, and adapting to RNG constraints."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension from RNG and challenging episodes creates suspense and excitement."

      Capsule for Dicey Dungeons Dicey Dungeons

      "The tension of managing RNG and narrowly meeting rent payments creates suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good value for its price, especially given its depth and replayability."

      Capsule for Morphblade Morphblade

      "Players generally feel the game offers good value for its price, especially given its depth and replayability."

    • Violence

      Game with the same Violence vibe

      1

      "Some non-lethal and lethal takedowns of guards; violence is minimal and stylized."

      Capsule for Shadow Burglar Shadow Burglar

      "Some symbolic violence (e.g., guillotine executions of landlords) is present but stylized and minimal."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources to continue runs and pay rent, creating survival tension."

      Capsule for Uncle Chop's Rocket Shop Uncle Chop's Rocket Shop

      "Players must manage resources and avoid failure by paying rent on time, creating a survival-like pressure."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Fantasy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026