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Rogue Voltage similar games & best alternatives

Rogue Voltage

PC (Microsoft Windows), Linux • 2024

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Quick resume

The engineering roguelike. Construct your combos by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions.

Global score

94/100

Genres

Indie, Role-playing (RPG), Simulator, Strategy, Early Access, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Unique and innovative gameplay mechanics
    • Highly strategic and mentally stimulating
    • Addictive with strong replayability
    • Active developer support and frequent updates
    • Good value for price and content

    Cons

    • Limited content and variety in early access
    • Some ui and clarity issues
    • Slow start and learning curve
    • Minimal narrative and character personality
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to adjust controls, settings, and explore optional areas off the main path, indicating high player control and decision-making."

      Capsule for Classic Marathon 2 Classic Marathon 2

      "Players have high control over their actions by wiring modules and customizing strategies each turn, enabling personal freedom in decision-making."

    • Competence

      Game with the same Competence vibe

      5

      "The game demands mastery of complex mechanics, skillful piloting, and strategic planning with clear feedback on performance and consequences."

      Capsule for HighFleet HighFleet

      "The game demands skillful planning, strategic thinking, and mastery of complex mechanics with meaningful feedback on performance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on individual runs and personal progression rather than direct competition or leaderboards."

      Capsule for Legend of Keepers: Career of a Dungeon Manager Legend of Keepers: Career of a Dungeon Manager

      "Focus is primarily on individual runs and personal progress rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention addictive gameplay and long play sessions, indicating strong desire to keep playing."

      Capsule for Pool 2D - Poolians Pool 2D - Poolians

      "Many reviews mention addictive gameplay, long sessions, and habitual play with a strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on controlling a single party of characters; no multiplayer or cooperative play."

      Capsule for Legend of Grimrock Legend of Grimrock

      "Gameplay centers on solo play with two characters controlled by the player; no multiplayer or teamwork with others."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative gameplay with modular units, customizable components, and visual programming allowing unique player solutions."

      Capsule for Desynced Desynced

      "Highly creative gameplay involving building and modifying complex module circuits and synergies."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and cooperative within the game world; no evidence of exerting control over other players."

      Capsule for Kunitsu-Gami: Path of the Goddess Kunitsu-Gami: Path of the Goddess

      "Interactions are balanced and cooperative within the player’s own team; no evidence of exerting control over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a deep mental escape into a charming, immersive puzzle world."

      Capsule for Paquerette Down the Bunburrows Paquerette Down the Bunburrows

      "Players use the game as a mentally stimulating and immersive escape with satisfying puzzle-solving and strategic depth."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Slay the Spire Slay the Spire

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, testing mod synergies, and exploring different strategies."

      Capsule for Nova Drift Nova Drift

      "Strong emphasis on trying new module combinations, experimenting with wiring setups, and exploring synergies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of maps and events exists, but environments are somewhat limited and repetitive in early access."

      Capsule for Temtem: Swarm Temtem: Swarm

      "Some exploration of new modules, characters, and strategies, though map and environment variety is limited in early access."

    • Expression

      Game with the same Expression vibe

      3

      "Players customize builds and item loadouts extensively, expressing personal playstyle through gear choices."

      Capsule for Overlooting Overlooting

      "Players customize their module setups and character loadouts, expressing personal playstyle through builds."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Set in a post-apocalyptic sci-fi world with fictional factions and units, providing some imaginative fiction elements."

      Capsule for Age of Steel: Recharge Age of Steel: Recharge

      "The setting is post-apocalyptic with some imaginative elements, but grounded in mechanical and puzzle themes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily a solo experience with little community interaction in gameplay."

      Capsule for STATIONflow STATIONflow

      "Minimal social connection; primarily a single-player experience with little community interaction in gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn strategies, and unlock new characters and items over time."

      Capsule for Armello Armello

      "Players learn and develop skills over time, unlocking new modules and characters and improving strategies."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gameplay."

      Capsule for FAITH: The Unholy Trinity FAITH: The Unholy Trinity

      "No physical activity involved; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic planning; not suited for idle or background play."

      Capsule for Predynastic Egypt Predynastic Egypt

      "Requires focused attention and strategic planning; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within gameplay."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No evidence of forming close relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -4

      "Player controls characters but no leadership over others or group management."

      Capsule for Ravenous Devils Ravenous Devils

      "Player controls own characters but no leadership or management of other players."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, equipment upgrades, and unlocking characters and abilities."

      Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

      "Strong progression through unlocking modules, characters, and camp upgrades that enhance power and options."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though some puzzles cause frustration."

      Capsule for HIVESWAP: ACT 2 HIVESWAP: ACT 2

      "Some players find the puzzle-solving relaxing and satisfying, though others mention occasional frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual feedback with satisfying sounds and colorful effects, though sometimes overwhelming."

      Capsule for Dice People Dice People

      "Enjoyable audiovisual feedback with satisfying sounds and visuals of module activations and combos."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal achievement."

      Capsule for Disney Pirates of the Caribbean: At Worlds End Disney Pirates of the Caribbean: At Worlds End

      "No social status or recognition systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      1

      "Minimal story elements present; narrative is background and not a primary focus."

      Capsule for House of Necrosis House of Necrosis

      "Some narrative elements and setting, but story is minimal and not a primary focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, problem solving, and adaptation to complex systems."

      Capsule for Stellaris Stellaris

      "Highly strategic gameplay requiring planning, problem solving, and adapting to complex mechanics."

    • Thrill

      Game with the same Thrill vibe

      2

      "There is tension from survival challenges and permadeath, but overall the experience is contemplative rather than adrenaline-driven."

      Capsule for Golden Treasure: The Great Green Golden Treasure: The Great Green

      "Some tension from challenging encounters and risk of failure, but mostly cerebral rather than adrenaline-driven."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for time and money, especially given frequent updates and content."

      Capsule for Enshrouded Enshrouded

      "Players feel the game offers good value for time and money, with frequent updates and deep gameplay."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is present but abstract and puzzle-like; not focused on graphic violence or destruction."

      Capsule for One Deck Dungeon One Deck Dungeon

      "Combat involves damage and destruction, but presented in a mechanical and puzzle context rather than graphic violence."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure and manage resources to survive encounters and progress."

      Capsule for Wild Bastards Wild Bastards

      "Players must avoid failure and manage resources carefully to survive encounters and progress."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Creativity. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026