Rogue Voltage similar games & best alternatives
Rogue Voltage
2024
Related articles
Quick resume
The engineering roguelike. Construct your combos by wiring circuits. Build crazy machines to zap the monsters and trigger satisfying chain reactions.
Global score
94/100
Genres
Indie, Role-playing (RPG), Simulator, Strategy, Early Access, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Unique and innovative gameplay mechanics
- Highly strategic and mentally stimulating
- Addictive with strong replayability
- Active developer support and frequent updates
- Good value for price and content
Cons
- Limited content and variety in early access
- Some ui and clarity issues
- Slow start and learning curve
- Minimal narrative and character personality
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to adjust controls, settings, and explore optional areas off the main path, indicating high player control and decision-making."
Classic Marathon 2
"Players have high control over their actions by wiring modules and customizing strategies each turn, enabling personal freedom in decision-making."
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Competence
Game with the same Competence vibe
5"The game demands mastery of complex mechanics, skillful piloting, and strategic planning with clear feedback on performance and consequences."
HighFleet
"The game demands skillful planning, strategic thinking, and mastery of complex mechanics with meaningful feedback on performance."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on individual runs and personal progression rather than direct competition or leaderboards."
Legend of Keepers: Career of a Dungeon Manager
"Focus is primarily on individual runs and personal progress rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Many reviews mention addictive gameplay and long play sessions, indicating strong desire to keep playing."
Pool 2D - Poolians
"Many reviews mention addictive gameplay, long sessions, and habitual play with a strong desire to keep playing."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on controlling a single party of characters; no multiplayer or cooperative play."
Legend of Grimrock
"Gameplay centers on solo play with two characters controlled by the player; no multiplayer or teamwork with others."
-
Creativity
Game with the same Creativity vibe
5"Highly creative gameplay with modular units, customizable components, and visual programming allowing unique player solutions."
Desynced
"Highly creative gameplay involving building and modifying complex module circuits and synergies."
-
Domination
Game with the same Domination vibe
-5"Interactions are balanced and cooperative within the game world; no evidence of exerting control over other players."
Kunitsu-Gami: Path of the Goddess
"Interactions are balanced and cooperative within the player’s own team; no evidence of exerting control over other players."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a deep mental escape into a charming, immersive puzzle world."
Paquerette Down the Bunburrows
"Players use the game as a mentally stimulating and immersive escape with satisfying puzzle-solving and strategic depth."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
Slay the Spire
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, testing mod synergies, and exploring different strategies."
Nova Drift
"Strong emphasis on trying new module combinations, experimenting with wiring setups, and exploring synergies."
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Exploration
Game with the same Exploration vibe
2"Some exploration of maps and events exists, but environments are somewhat limited and repetitive in early access."
Temtem: Swarm
"Some exploration of new modules, characters, and strategies, though map and environment variety is limited in early access."
-
Expression
Game with the same Expression vibe
3"Players customize builds and item loadouts extensively, expressing personal playstyle through gear choices."
Overlooting
"Players customize their module setups and character loadouts, expressing personal playstyle through builds."
-
Fantasy
Game with the same Fantasy vibe
1"Set in a post-apocalyptic sci-fi world with fictional factions and units, providing some imaginative fiction elements."
Age of Steel: Recharge
"The setting is post-apocalyptic with some imaginative elements, but grounded in mechanical and puzzle themes."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; primarily a solo experience with little community interaction in gameplay."
STATIONflow
"Minimal social connection; primarily a single-player experience with little community interaction in gameplay."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn strategies, and unlock new characters and items over time."
Armello
"Players learn and develop skills over time, unlocking new modules and characters and improving strategies."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gameplay."
FAITH: The Unholy Trinity
"No physical activity involved; typical sedentary gameplay."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic planning; not suited for idle or background play."
Predynastic Egypt
"Requires focused attention and strategic planning; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within gameplay."
Devil May Cry 5
"No evidence of forming close relationships or emotional sharing within gameplay."
-
Leadership
Game with the same Leadership vibe
-4"Player controls characters but no leadership over others or group management."
Ravenous Devils
"Player controls own characters but no leadership or management of other players."
-
Progression
Game with the same Progression vibe
4"Strong progression through leveling, equipment upgrades, and unlocking characters and abilities."
BERSERK and the Band of the Hawk
"Strong progression through unlocking modules, characters, and camp upgrades that enhance power and options."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable, though some puzzles cause frustration."
HIVESWAP: ACT 2
"Some players find the puzzle-solving relaxing and satisfying, though others mention occasional frustration."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable audiovisual feedback with satisfying sounds and colorful effects, though sometimes overwhelming."
Dice People
"Enjoyable audiovisual feedback with satisfying sounds and visuals of module activations and combos."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal achievement."
Disney Pirates of the Caribbean: At Worlds End
"No social status or recognition systems; focus is on personal achievement."
-
Story
Game with the same Story vibe
1"Minimal story elements present; narrative is background and not a primary focus."
House of Necrosis
"Some narrative elements and setting, but story is minimal and not a primary focus."
-
Strategy
Game with the same Strategy vibe
5"Highly strategic gameplay requiring planning, problem solving, and adaptation to complex systems."
Stellaris
"Highly strategic gameplay requiring planning, problem solving, and adapting to complex mechanics."
-
Thrill
Game with the same Thrill vibe
2"There is tension from survival challenges and permadeath, but overall the experience is contemplative rather than adrenaline-driven."
Golden Treasure: The Great Green
"Some tension from challenging encounters and risk of failure, but mostly cerebral rather than adrenaline-driven."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for time and money, especially given frequent updates and content."
Enshrouded
"Players feel the game offers good value for time and money, with frequent updates and deep gameplay."
-
Violence
Game with the same Violence vibe
1"Combat is present but abstract and puzzle-like; not focused on graphic violence or destruction."
One Deck Dungeon
"Combat involves damage and destruction, but presented in a mechanical and puzzle context rather than graphic violence."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure and manage resources to survive encounters and progress."
Wild Bastards
"Players must avoid failure and manage resources carefully to survive encounters and progress."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Creativity. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026