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Temtem: Swarm similar games & best alternatives

Temtem: Swarm

PC (Microsoft Windows), PlayStation 5 • 2026

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Quick resume

Can you Survive the Swarm? Unlock mighty abilities and upgrades, find and collect Tems to evolve and become stronger, discover overpowered strategies, and battle massive bosses in this survivor-like bullet heaven! Play solo or online co-op with up to 3 players, building the wildest synergies.

Global score

79/100

Genres

Action, Casual, Role-playing (RPG), Arcade, Indie, Early Access

Similar games

    Pros

    • Addictive gameplay loop
    • Beautiful graphics and art style
    • Strong co-op multiplayer
    • Meaningful progression and skill trees
    • Active developer support and updates

    Cons

    • Limited content in early access
    • Some grindy progression mechanics
    • Ui and skill tree navigation can be confusing
    • Imbalance among temtem and skills
    • Lack of deep narrative or story

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose from multiple characters and classes with different playstyles and skill combos, allowing personal decision making and experimentation."

      Capsule for Elsword Elsword

      "Players can choose different Temtem characters and customize skill trees, allowing personal decision-making and experimentation."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful shooting, dodging, and boss fights with increasing difficulty and weapon upgrades providing feedback on performance."

      Capsule for Chicken Invaders 5 Chicken Invaders 5

      "Game involves skillful dodging, aiming, and strategic build choices with feedback from progression and boss fights."

    • Competition

      Game with the same Competition vibe

      1

      "Some competitive elements exist in rankings and multiplayer co-op, but focus is mostly on personal progression and cooperative play rather than direct competition."

      Capsule for Granblue Fantasy: Relink Granblue Fantasy: Relink

      "Some competitive elements exist via leaderboards and multiplayer co-op, but focus is mostly on personal progression and co-op play."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report addictive gameplay loops and desire to keep playing for upgrades and progression."

      Capsule for Ocean Keeper: Dome Survival Ocean Keeper: Dome Survival

      "Players report addictive gameplay loops and desire to keep playing to unlock more Temtem and upgrades."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on 3-player online co-op with complementary classes and teamwork; co-op enhances gameplay experience significantly."

      Capsule for Livelock Livelock

      "Strong emphasis on online co-op with up to three players, with synergy and teamwork enhancing gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Randomized skill trees and ability combinations encourage experimentation and creative builds each run."

      Capsule for Leap of Fate Leap of Fate

      "Skill trees and build variety allow players to experiment with different combinations and strategies."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions focus on cooperative play and shared objectives rather than exerting control or superiority over other players."

      Capsule for Final Exam Final Exam

      "Interactions focus on cooperative play and shared goals rather than exerting superiority or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, engaging distraction with immersive progression and fantasy elements."

      Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

      "Players use the game as a fun, colorful distraction with immersive fantasy creatures and environments."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."

      Capsule for Overdungeon Overdungeon

      "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, abilities, and strategies to find effective combinations."

      Capsule for West of Dead West of Dead

      "Players try different Temtem, skill builds, and gear synergies to find effective combinations."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of maps and objectives occurs, though environments are limited and somewhat repetitive."

      Capsule for Containment Initiative Containment Initiative

      "Some exploration of maps and events exists, but environments are somewhat limited and repetitive in early access."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through skill trees and upgrades, but limited cosmetic personalization."

      Capsule for Trine 2: Complete Story Trine 2: Complete Story

      "Customization mainly through skill trees and character choice; no deep cosmetic personalization noted."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with monsters, magic, and an imaginative fictional world."

      Capsule for Gurumin: A Monstrous Adventure Gurumin: A Monstrous Adventure

      "Strong fantasy theme with imaginative creatures, evolutions, and colorful, fictional world."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and multiplayer co-op foster social connection and shared experiences."

      Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

      "Community and multiplayer co-op foster social connection and shared experiences."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock talents, and improve characters through meta-progression and gameplay mastery."

      Capsule for Keeper's Toll Keeper's Toll

      "Players develop skills, unlock abilities, and improve Temtem through meta progression and achievements."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during runs; not a background or idle game."

      Capsule for Spiritfall Spiritfall

      "Requires active engagement and focus during runs; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Multiplayer enables social bonding and cooperative play, though no evidence of deep emotional connections."

      Capsule for Torchlight II Torchlight II

      "Multiplayer encourages social interaction and cooperation, though no evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players cooperate as equals; no strong leadership or authoritative roles described."

      Capsule for Forge Quest Forge Quest

      "Players cooperate as equals; no strong leadership or authoritative roles described."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating and upgrading items, leveling classes, and unlocking skills."

      Capsule for B100X - Auto Dungeon RPG B100X - Auto Dungeon RPG

      "Strong emphasis on accumulating upgrades, unlocking skills, and leveling up Temtem."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay provides flow and fun, though some tension exists from increasing difficulty and boss fights."

      Capsule for Ultimate Zombie Defense Ultimate Zombie Defense

      "Game provides enjoyable flow and fun, though some tension from difficulty spikes and boss fights."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, satisfying effects, and music provide sensory stimulation and enjoyment."

      Capsule for Army of Ruin Army of Ruin

      "Colorful visuals, lively music, and satisfying effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through multiplayer achievements and leaderboards, but not a major focus."

      Capsule for Muck Muck

      "Some social recognition through multiplayer and leaderboards, but not a major focus."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; gameplay focuses on wave survival rather than story immersion."

      Capsule for Killing Floor Killing Floor

      "Minimal narrative or lore; gameplay focuses on wave survival and progression rather than story."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan skill builds, weapon loadouts, and combat tactics to overcome challenges."

      Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

      "Players plan builds, skill upgrades, and cooperative tactics to overcome challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Players experience suspense and excitement from challenging waves and boss battles."

      Capsule for Bloons TD 6 Bloons TD 6

      "Players experience suspense and excitement from waves, bosses, and survival challenges."

    • Value

      Game with the same Value vibe

      4

      "Players feel they receive good content and entertainment for the price, especially with ongoing updates."

      Capsule for Wild Indigo Ranch Wild Indigo Ranch

      "Players feel they receive good entertainment and content for the price, especially given ongoing updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemies are core gameplay elements, though presented in a stylized and non-gratuitous manner."

      Capsule for Children of Morta Children of Morta

      "Combat and destruction of enemies is core gameplay, though presented in a colorful, non-gratuitous style."

    • Survival

      Game with the same Survival vibe

      4

      "Central gameplay revolves around surviving waves of enemies, defending objectives, and managing resources."

      Capsule for ORION: Prelude ORION: Prelude

      "Central gameplay involves surviving waves of enemies and managing resources to avoid failure."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026