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Forge Quest similar games & best alternatives

Forge Quest

PC (Microsoft Windows), Mac, Linux • 2015

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Quick resume

Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.

Global score

80/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

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    Pros

    • Fun and addictive gameplay
    • Strong multiplayer co-op support
    • Frequent developer updates and community engagement
    • Flexible skill and class system
    • Randomly generated dungeons and replayability

    Cons

    • Bugs and occasional crashes
    • Some ui and inventory management issues
    • Short story and limited narrative depth
    • Camera and control limitations
    • Some difficulty balancing issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, skills, weapons, and playstyle with multiple skill trees and build customization."

      Capsule for Borderlands 3 Borderlands 3

      "Players have freedom to customize characters, choose skills from multiple trees without class restrictions, and hybridize builds; also can regenerate worlds and choose paths."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill challenges with dodging, build optimization, and boss fights requiring strategy."

      Capsule for Rogue: Genesia Rogue: Genesia

      "Game offers skill challenges with boss fights and strategic combat, but some players find early levels easy and some bugs reduce challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative multiplayer and personal progression rather than competitive ranked modes or leaderboards."

      Capsule for Citywars Tower Defense Citywars Tower Defense

      "Focus is on cooperative multiplayer and personal progression rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report addictive gameplay with long sessions, replayability through multiple modes and challenges, and desire to keep playing despite some frustrating parts."

      Capsule for Ghost 1.0 Ghost 1.0

      "Many players report addictive gameplay, long play sessions, replayability with new difficulties and randomized worlds."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on multiplayer co-op play, with many reviews highlighting fun moments playing with friends and family."

      Capsule for Totally Reliable Delivery Service Totally Reliable Delivery Service

      "Strong emphasis on multiplayer co-op; many reviews highlight playing with friends as the best experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players customize characters’ skills, builds, and equipment; some visual customization; limited modding currently but potential for more."

      Capsule for The Iron Oath The Iron Oath

      "Players can customize characters, socket and upgrade gear, and modify skills; voxel art allows some model customization."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared play and cooperation; no evidence of exerting control or superiority over others."

      Capsule for Kingdom Two Crowns Kingdom Two Crowns

      "Interactions emphasize shared play and cooperation; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for stress relief and immersion in a fantasy world with humorous and lighthearted content."

      Capsule for Megadimension Neptunia VIIR Megadimension Neptunia VIIR

      "Players use the game for fun, stress relief, and immersion in a humorous fantasy world distinct from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."

      Capsule for Taora : Beginning Taora : Beginning

      "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with numerous skill combinations, builds, and playstyles; the game encourages trying new approaches."

      Capsule for Toram Online Toram Online

      "Players experiment with hybrid skill builds, item upgrades, and world regeneration; game encourages trying new strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Randomly generated dungeons and multiple maps encourage discovery and exploration."

      Capsule for Phantom Brave PC Phantom Brave PC

      "Randomly generated dungeons and worlds encourage discovery, though some maps have fixed progression."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization includes appearance changes and equipment; some cosmetic personalization."

      Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

      "Character customization includes appearance options and cosmetic pet companions; some desire for more visual gear representation."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with D&D-inspired lore, magic, mythical creatures, and imaginative dungeon crawling."

      Capsule for Zorbus Zorbus

      "Strong fantasy theme with dungeon crawling, magic, mythical creatures, and humorous story elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and multiplayer cooperation are important; players enjoy shared experiences and social interaction."

      Capsule for PERISH PERISH

      "Community and multiplayer cooperation are important; players enjoy social play and shared experiences."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, character progression, and learning combat mechanics support player growth."

      Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

      "Players develop skills, learn combat mechanics, and improve gear; leveling and skill trees support personal growth."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus; combat and exploration demand active engagement."

      Capsule for CULTIC CULTIC

      "Requires active engagement and focus; combat and exploration demand continuous attention."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to gameplay cooperation; no evidence of close emotional relationships."

      Capsule for Aurora Dusk: Steam Age Aurora Dusk: Steam Age

      "Social interactions are mostly cooperative and gameplay-focused; no evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players cooperate as equals; no strong leadership or authoritative roles described."

      Capsule for Temtem: Swarm Temtem: Swarm

      "Players cooperate as equals; no strong leadership or authoritative roles described."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, item collection, crafting, and unlocking new skills and upgrades."

      Capsule for Warhammer 40,000: Inquisitor - Prophecy Warhammer 40,000: Inquisitor - Prophecy

      "Strong emphasis on item collection, upgrading gear, leveling up, and unlocking new skills."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally fun and enjoyable with moments of challenge; some tension in boss fights but overall balanced."

      Capsule for Nightmare Kart Nightmare Kart

      "Generally enjoyable and fun with some tension in boss fights; overall balanced challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful voxel graphics and sound effects provide sensory enjoyment; some players find it visually appealing."

      Capsule for Trove Trove

      "Voxel graphics and sound effects provide sensory enjoyment; some players note charm and humor."

    • Status

      Game with the same Status vibe

      -3

      "No evidence of social status or recognition systems; focus is on personal and cooperative play."

      Capsule for Feel The Snow Feel The Snow

      "No evidence of social status or recognition systems; focus is on personal and cooperative play."

    • Story

      Game with the same Story vibe

      3

      "Narrative with humor and characters present; story not deep but adds context and engagement."

      Capsule for Dungeons 4 Dungeons 4

      "Humorous and light narrative present; story is not deep but adds flavor and motivation."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and dungeon navigation require tactical thinking and planning."

      Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

      "Combat and dungeon navigation require some planning and tactical thinking; skill builds add complexity."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from boss fights and difficulty spikes, but overall moderate tension."

      Capsule for Spark the Electric Jester Spark the Electric Jester

      "Some suspense in boss fights and difficulty spikes; overall not highly intense or stressful."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with many hours of gameplay and updates."

      Capsule for Die Young Die Young

      "Players report good value for price with many hours of gameplay and frequent updates."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and defeating monsters are core gameplay elements involving destruction and violence."

      Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

      "Combat and defeating monsters are core gameplay elements; hack-and-slash style violence is prominent."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage health and resources to survive challenging enemies and bosses."

      Capsule for Afterimage Afterimage

      "Players must manage health and resources to survive dungeons; some difficulty in boss fights."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026