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PERISH similar games & best alternatives

PERISH

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the black sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.

Global score

72/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Engaging and challenging combat
    • Strong cooperative multiplayer
    • Immersive greek mythology setting
    • Satisfying progression and unlocks
    • Active and responsive developers

    Cons

    • Repetitive map layouts and objectives
    • Some bugs and crashes reported
    • Enemy spawn mechanics can be frustrating
    • Limited weapon variety impact beyond daggers
    • No sprint and some clunky controls

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons, upgrade them, and allocate skill points, allowing some control over playstyle and progression."

      Capsule for Zombie Shooter Zombie Shooter

      "Players can choose weapons, upgrades, and cards to customize their playstyle, though some progression elements are fixed."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers challenging combat with skill-based dodging and boss fights; players report satisfaction from mastering mechanics and builds."

      Capsule for Blade Assault Blade Assault

      "Game offers challenging combat requiring skillful dodging, blocking, and weapon mastery; players report satisfying progression and skill development."

    • Competition

      Game with the same Competition vibe

      1

      "Includes online multiplayer with leaderboards and achievements, but competition is not the main focus; more about cooperative play and personal skill."

      Capsule for Dungeons & Dragons: Chronicles of Mystara Dungeons & Dragons: Chronicles of Mystara

      "Includes leaderboards and co-op multiplayer, but competition is not the main focus; more about personal and group progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players often engage in repeated runs with global progression encouraging habitual play and replayability."

      Capsule for Ironcast Ironcast

      "Players engage in repeated runs with progression persistence, showing strong motivation to keep playing despite some bugs."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on co-op multiplayer with up to 4 players; many reviews highlight fun playing with friends and need for co-op to enjoy fully."

      Capsule for STUFFED STUFFED

      "Co-op multiplayer up to 4 players is a highlight, with teamwork emphasized; many reviews praise playing with friends."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize builds through weapon modifiers and skill upgrades, but the core gameplay loop and map structure are fixed."

      Capsule for Kagura Survivors: Endless Night Kagura Survivors: Endless Night

      "Players can customize builds via weapon upgrades, cards, and equipment, but map layouts and objectives are mostly static."

    • Domination

      Game with the same Domination vibe

      -3

      "Emphasis on cooperative play and shared roles; no evidence of dominance or power imposition over others."

      Capsule for IronWolf VR IronWolf VR

      "Emphasis on cooperative play and shared progression; no evidence of dominating or controlling others aggressively."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with atmospheric music and engaging fantasy setting."

      Capsule for Against the Storm Against the Storm

      "Players use the game as a challenging, immersive fantasy experience to escape real life, supported by atmospheric setting and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

      Capsule for PARTICLE MACE PARTICLE MACE

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, perks, upgrades, and map designs; experimentation with strategies and builds is encouraged."

      Capsule for Zombie Kill of the Week - Reborn Zombie Kill of the Week - Reborn

      "Players try different weapons, cards, and builds; however, map and objective variety is limited, reducing novelty."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some discovery of map secrets and random events, but limited number of maps restricts exploration."

      Capsule for PAYDAY™ The Heist PAYDAY™ The Heist

      "Some secrets and lore encourage exploration, but maps are static and repeated, limiting discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through weapon choice and playstyle; no detailed mention of avatar or environment personalization."

      Capsule for 77p egg: Eggwife 77p egg: Eggwife

      "Players customize weapons and builds, but no mention of avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong Greek mythology setting with fantastical characters, weapons, and enemies provides immersive fictional experience."

      Capsule for Achilles: Survivor Achilles: Survivor

      "Strongly themed around Greek mythology and underworld fantasy, with imaginative enemies, weapons, and setting."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and multiplayer cooperation are important; players enjoy social play and shared experiences."

      Capsule for Forge Quest Forge Quest

      "Community and multiplayer cooperation are important; players enjoy shared experiences and social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve through progression systems and repeated runs."

      Capsule for Ember Knights Ember Knights

      "Players develop skills, learn enemy patterns, and improve through repeated runs and unlocks."

    • Health

      Game with the same Health vibe

      -4

      "Game is a sedentary FPS experience with no physical activity elements."

      Capsule for Call of Duty®: Black Ops Cold War Call of Duty®: Black Ops Cold War

      "Game is a sedentary FPS experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention and focus due to fast-paced combat and enemy spawns."

      Capsule for UNLOVED UNLOVED

      "Requires active focus and continuous engagement due to fast-paced combat and enemy spawns."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction in co-op, but no evidence of deep emotional or intimate connections."

      Capsule for Ocean World: Eden Crafters Prologue Ocean World: Eden Crafters Prologue

      "Some social interaction in co-op, but no evidence of close emotional relationships or intimacy."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players cooperate without strong leadership roles; teamwork is balanced and shared."

      Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

      "Players cooperate without strong leadership roles; teamwork is balanced and shared."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression system with persistent upgrades, weapon unlocks, and character development."

      Capsule for Neon Chrome Neon Chrome

      "Strong progression system with unlockable weapons, upgrades, and persistent currency motivates players."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Game can be tense and challenging, requiring careful play rather than pure relaxation."

      Capsule for Delta Force 1 Delta Force 1

      "Game is challenging and tense, with some players enjoying the thrill rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable colorful visuals, catchy soundtrack, and satisfying combat feedback provide sensory stimulation."

      Capsule for Octogeddon Octogeddon

      "Enjoyable visual style, satisfying combat feedback, and metal soundtrack provide sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some social recognition but not a major focus."

      Capsule for Door Kickers: Action Squad Door Kickers: Action Squad

      "Leaderboards and achievements exist but social recognition is not a major focus."

    • Story

      Game with the same Story vibe

      3

      "Some narrative elements and lore are appreciated, though gameplay is mostly action-focused."

      Capsule for Paunch Paunch

      "Lore and narrative elements exist and are appreciated, though gameplay is more action-focused."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan builds, combos, and tactics to overcome enemies and bosses."

      Capsule for GODBREAKERS GODBREAKERS

      "Players plan builds, weapon choices, and tactics to overcome enemies and objectives."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and challenging enemies create suspense and excitement."

      Capsule for Crab Champions Crab Champions

      "Fast-paced combat, enemy spawns, and risk-reward mechanics create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value especially given the small development team and price; some suggest waiting for sales."

      Capsule for Death in the Water 2 Death in the Water 2

      "Players feel the game offers good value for price, especially given the small development team and content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks against enemies, with satisfying impact and destruction."

      Capsule for Steelrising Steelrising

      "Combat involves melee and ranged attacks against enemies, with emphasis on destruction and combat."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage resources to progress through increasingly difficult levels."

      Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

      "Players must avoid death and manage resources to progress through challenging levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026