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Door Kickers: Action Squad similar games & best alternatives

Door Kickers: Action Squad

PC (Microsoft Windows), Xbox One, PlayStation 4, Android, Nintendo Switch • 2018

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Quick resume

Rescue hostages, disarm bombs and save the day in this old school, side-scroller action game with retro graphics and retro sensibilities. Online and Couch Coop Included.

Global score

95/100

Genres

Action, Casual, Indie, Simulator, Strategy, Real Time Strategy (RTS), Platform, Shooter, Tactical

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    Pros

    • Engaging tactical co-op gameplay
    • Varied characters and upgrade system
    • Strong 80s retro aesthetic and soundtrack
    • Good replayability with multiple modes and workshop
    • Accessible yet challenging action

    Cons

    • Limited to 2-player co-op
    • Some repetitiveness in level design
    • Minimal narrative or story
    • Occasional technical issues in co-op
    • Some weapons and gear underpowered

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple characters with unique abilities and perks, customize loadouts, and select difficulty and gameplay modes, allowing significant control over playstyle."

      Capsule for Contra: Operation Galuga Contra: Operation Galuga

      "Players can choose from multiple characters with unique abilities and customize loadouts and skill trees, allowing personal tactical approaches."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers challenging levels, especially on higher difficulties, requiring skillful strategy and mastery of mechanics."

      Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

      "The game offers challenging levels requiring skillful play, strategic planning, and mastery of different classes and equipment."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and score competition, but primarily focused on cooperative play rather than direct competition."

      Capsule for METAL SLUG 3 METAL SLUG 3

      "Includes leaderboards and star ratings encouraging players to improve scores, but main focus is on cooperative and solo play rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players often replay levels to complete multiple objectives and achievements, encouraging habitual play."

      Capsule for Hitman GO: Definitive Edition Hitman GO: Definitive Edition

      "Players often replay levels to achieve perfect scores and unlock gear; workshop and endless modes add to habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on co-op play both local and online, with teamwork to complete levels and help each other progress."

      Capsule for Bloody Trapland 2: Curiosity Bloody Trapland 2: Curiosity

      "Strong emphasis on 2-player co-op both local and online, with complementary classes and tactical teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters, builds, and gear; crafting system and mod support enhance creative expression."

      Capsule for Dragon Age™ Inquisition Dragon Age™ Inquisition

      "Players customize characters with weapons, gear, and skills; level editor and mod support add creative content creation."

    • Domination

      Game with the same Domination vibe

      -3

      "Co-op gameplay emphasizes shared experience and mutual support rather than dominance or power over others."

      Capsule for Shadow Warrior 2 Shadow Warrior 2

      "Co-op gameplay encourages shared success and teamwork rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game’s nostalgic 80s setting, humor, and stylized action provide a strong escape from real life."

      Capsule for Double Dragon: Neon Double Dragon: Neon

      "The 80s retro style, action gameplay, and humorous tone provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

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      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different combat moves, skill trees, and weapon strategies; some routine in replaying levels but with varied approaches encouraged."

      Capsule for Midnight Fight Express Midnight Fight Express

      "Players try different classes, gear combinations, and tactics; replaying levels to find optimal strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels offer multiple paths and optional objectives, encouraging discovery of optimal routes and secrets."

      Capsule for I Am Your Beast I Am Your Beast

      "Levels offer multiple routes and objectives, but mostly fixed maps with limited randomization."

    • Expression

      Game with the same Expression vibe

      3

      "Character skill trees, weapon loadouts, and customization options allow personal expression within gameplay."

      Capsule for Vampire Hunters Vampire Hunters

      "Character customization through weapons, gear, and skill trees allows personal expression within gameplay."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game blends realistic weapons with over-the-top action movie style, creating an imaginative, stylized experience."

      Capsule for AQtion AQtion

      "Stylized 80s action movie theme with exaggerated characters and scenarios, though grounded in tactical shooter elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community aspect through co-op play and shared progression."

      Capsule for Zombie Party Zombie Party

      "Strong community focus through co-op play, shared achievements, and workshop content."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock classes, and improve characters through progression."

      Capsule for Quasimorph Quasimorph

      "Players develop skills, unlock gear, and improve characters through progression and repeated play."

    • Health

      Game with the same Health vibe

      -5

      "Primarily a sedentary game with no physical activity component."

      Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

      "Primarily a sedentary video game with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement during gameplay sessions."

      Capsule for Octogeddon Octogeddon

      "Requires focused attention and active engagement during gameplay sessions."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play encourages social interaction and bonding, though not focused on close emotional relationships."

      Capsule for Dagger Directive Dagger Directive

      "Co-op play encourages social interaction and bonding, though not focused on close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some tactical coordination in co-op but no strong emphasis on leadership roles or authority."

      Capsule for Nation Red Nation Red

      "Some tactical coordination in co-op, but no explicit leadership or management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with experience, skill points, and equipment upgrades driving advancement."

      Capsule for Breach & Clear Breach & Clear

      "Strong progression system with experience, unlocks, and upgrades driving player advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game offers engaging but sometimes challenging gameplay; some players find it relaxing, others find it tense."

      Capsule for Empire TV Tycoon Empire TV Tycoon

      "While fun and engaging, gameplay can be tense and challenging rather than purely relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art visuals and synthwave soundtrack provide sensory stimulation."

      Capsule for The Mummy Demastered The Mummy Demastered

      "Enjoyable pixel art visuals, sound effects, and 80s synth soundtrack provide sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some social recognition but not a major focus."

      Capsule for Pumped BMX + Pumped BMX +

      "Leaderboards and achievements provide some social recognition but not a major focus."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative or plot; gameplay focuses on mechanics and progression rather than story immersion."

      Capsule for Coffee Caravan Coffee Caravan

      "Minimal narrative or plot; gameplay centers on missions and tactical action rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, resource allocation, and problem solving to succeed in missions."

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      "Requires tactical planning, threat assessment, and problem solving to succeed in missions."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and challenging encounters provide excitement and suspense."

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      "Fast-paced action and challenging encounters create excitement and suspense."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for price, especially with replayability and content variety."

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      "Players report good value for price with replayability and content, especially with co-op and workshop."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay involves combat, shooting enemies, explosions, and destruction."

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      "Core gameplay involves combat, shooting enemies, and breaching doors with explosive effects."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to avoid failure and progress."

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      "Players must avoid failure by managing health, reviving teammates, and completing objectives under threat."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026