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Chasing Tails ~A Promise in the Snow~ similar games & best alternatives

Chasing Tails ~A Promise in the Snow~

PC (Microsoft Windows) • 2021

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Quick resume

Trying to get away from trouble, June moves to a small town... to find even more trouble! A yuri comedy/horror visual novel, featuring a haunted house, fox-girls, and GxG love ❤︎.

Global score

92/100

Genres

Adventure

Similar games

    Pros

    • Engaging story with multiple endings
    • Cute and appealing art style
    • Good mix of humor, romance, and light horror
    • Replayability through choices and achievements
    • Well-received soundtrack and sound effects

    Cons

    • Short game length
    • Some story elements feel rushed or underdeveloped
    • Limited adult content without dlc
    • Minor technical issues reported
    • Lack of voice acting beyond moans in adult scenes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful choices affecting story outcomes and endings, indicating control over decisions."

      Capsule for Just Ignore Them Just Ignore Them

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    • Competence

      Game with the same Competence vibe

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      "Engages players in decision-making and reading comprehension, but gameplay is mostly predictable visual novel style."

      Capsule for Stay! Stay! Democratic People's Republic of Korea! Stay! Stay! Democratic People's Republic of Korea!

      "Engages players in narrative choices and achievement hunting, but gameplay is straightforward visual novel style."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal narrative experience and multiple endings without competitive or ranked elements."

      Capsule for Class of '09 Class of '09

      "Focuses on personal story experience and multiple endings without competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Multiple endings and replayability encourage extended engagement and multiple playthroughs."

      Capsule for An Octave Higher An Octave Higher

      "Multiple endings and replayability encourage extended engagement and repeated playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel with no multiplayer or cooperative gameplay."

      Capsule for Nurse Love Addiction Nurse Love Addiction

      "Single-player visual novel with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players explore different story routes and endings, experimenting with choices and narrative paths."

      Capsule for Seduce Me 2: The Demon War Seduce Me 2: The Demon War

      "Players explore different story paths and endings, experimenting with narrative choices."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; purely individual experience."

      Capsule for Deadlight Deadlight

      "No evidence of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a fictional world with emotional and horror themes, escaping real life."

      Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

      "Players use the game to immerse in a fictional, emotional, and sometimes horror-themed world, escaping reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment and interest in story rather than obligation."

      Capsule for The Miskatonic The Miskatonic

      "Players engage voluntarily for enjoyment, humor, and story rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple choices and endings encourage trying different paths and outcomes."

      Capsule for Sword of Asumi Sword of Asumi

      "Multiple choices and endings encourage trying new options and exploring different outcomes."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is narrative-based, discovering different story paths and endings rather than physical environments."

      Capsule for her tears were my light her tears were my light

      "Exploration is narrative-based, discovering story branches and endings rather than physical environments."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through gear and skill choices, but no strong emphasis on cosmetic or avatar personalization."

      Capsule for Ruined King: A League of Legends Story™ Ruined King: A League of Legends Story™

      "Some character customization through choices, but no avatar personalization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements with demons, ghosts, and supernatural horror themes."

      Capsule for 除邪(CHUXIE) 除邪(CHUXIE)

      "Strong fantasy elements with yokai, fox girls, and supernatural horror themes."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social or community interaction."

      Capsule for Rabi-Ribi Rabi-Ribi

      "Primarily a solo experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of characters and story, with some learning through narrative and choices."

      Capsule for Lost Records: Bloom & Rage Lost Records: Bloom & Rage

      "Players learn story details and character relationships through choices, fostering narrative understanding."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels with no physical activity."

      Capsule for Senren*Banka Senren*Banka

      "Sedentary gameplay typical of visual novels with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and decision-making, not suited for passive or background play."

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      "Requires focused reading and decision-making, not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional connections and relationships between characters are central to the experience."

      Capsule for The Walking Dead: A New Frontier The Walking Dead: A New Frontier

      "Emotional connections with characters and romantic relationships are central to the experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; focus on individual narrative."

      Capsule for Venba Venba

      "No leadership or group management elements; individual narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story advancement, unlocking endings, and collecting achievements."

      Capsule for Angels with Scaly Wings™ / 鱗羽の天使 Angels with Scaly Wings™ / 鱗羽の天使

      "Progression through story advancement, unlocking endings and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally a pleasant and cozy experience with moments of emotional depth and humor."

      Capsule for Super Lesbian Animal RPG Super Lesbian Animal RPG

      "Generally a relaxing experience with humor and cute moments, balanced with light horror tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through art, music, and horror elements."

      Capsule for sweet pool sweet pool

      "Enjoyable art, music, and occasional horror effects provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition mechanics; private experience."

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      "No social status or recognition mechanics; private personal experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is the core of the game, with multiple endings and character development."

      Capsule for Wolf Tails Wolf Tails

      "Narrative immersion is the core of the game, with multiple endings and character interactions."

    • Strategy

      Game with the same Strategy vibe

      1

      "Minor strategic elements in gameplay segments, but mostly straightforward visual novel reading."

      Capsule for Re:ZERO -Starting Life in Another World- The Prophecy of the Throne Re:ZERO -Starting Life in Another World- The Prophecy of the Throne

      "Some decision-making involved but limited strategic depth typical of visual novels."

    • Thrill

      Game with the same Thrill vibe

      2

      "Mild suspense and creepy atmosphere provide some thrill without intense risk or tension."

      Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

      "Mild suspense and horror elements provide occasional thrills without sustained tension."

    • Value

      Game with the same Value vibe

      3

      "Players report good value for price with engaging content and replayability."

      Capsule for Beat Cop Beat Cop

      "Players report good value for price, especially with replayability and content variety."

    • Violence

      Game with the same Violence vibe

      -4

      "No emphasis on combat or destruction; focus on narrative and emotional interaction."

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      "No emphasis on combat or destruction; focus on narrative and relationships."

    • Survival

      Game with the same Survival vibe

      1

      "Some narrative elements involve danger and threat, but no gameplay mechanics for survival."

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      "Some narrative elements involve danger and avoiding bad endings, but no active survival gameplay."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026