Chasing Tails ~A Promise in the Snow~ similar games & best alternatives
Chasing Tails ~A Promise in the Snow~
2021
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Quick resume
Trying to get away from trouble, June moves to a small town... to find even more trouble! A yuri comedy/horror visual novel, featuring a haunted house, fox-girls, and GxG love ❤︎.
Global score
92/100
Genres
Adventure
Similar games
Pros
- Engaging story with multiple endings
- Cute and appealing art style
- Good mix of humor, romance, and light horror
- Replayability through choices and achievements
- Well-received soundtrack and sound effects
Cons
- Short game length
- Some story elements feel rushed or underdeveloped
- Limited adult content without dlc
- Minor technical issues reported
- Lack of voice acting beyond moans in adult scenes
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices affecting story outcomes and endings, indicating control over decisions."
Just Ignore Them
"Players make meaningful choices affecting story and endings, indicating personal decision control."
-
Competence
Game with the same Competence vibe
2"Engages players in decision-making and reading comprehension, but gameplay is mostly predictable visual novel style."
Stay! Stay! Democratic People's Republic of Korea!
"Engages players in narrative choices and achievement hunting, but gameplay is straightforward visual novel style."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal narrative experience and multiple endings without competitive or ranked elements."
Class of '09
"Focuses on personal story experience and multiple endings without competitive elements."
-
Continuation
Game with the same Continuation vibe
3"Multiple endings and replayability encourage extended engagement and multiple playthroughs."
An Octave Higher
"Multiple endings and replayability encourage extended engagement and repeated playthroughs."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player visual novel with no multiplayer or cooperative gameplay."
Nurse Love Addiction
"Single-player visual novel with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players explore different story routes and endings, experimenting with choices and narrative paths."
Seduce Me 2: The Demon War
"Players explore different story paths and endings, experimenting with narrative choices."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; purely individual experience."
Deadlight
"No evidence of exerting control or superiority over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a fictional world with emotional and horror themes, escaping real life."
Paper Lily - Chapter 1
"Players use the game to immerse in a fictional, emotional, and sometimes horror-themed world, escaping reality."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for enjoyment and interest in story rather than obligation."
The Miskatonic
"Players engage voluntarily for enjoyment, humor, and story rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple choices and endings encourage trying different paths and outcomes."
Sword of Asumi
"Multiple choices and endings encourage trying new options and exploring different outcomes."
-
Exploration
Game with the same Exploration vibe
2"Exploration is narrative-based, discovering different story paths and endings rather than physical environments."
her tears were my light
"Exploration is narrative-based, discovering story branches and endings rather than physical environments."
-
Expression
Game with the same Expression vibe
2"Some character customization through gear and skill choices, but no strong emphasis on cosmetic or avatar personalization."
Ruined King: A League of Legends Story™
"Some character customization through choices, but no avatar personalization or cosmetic modifications."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements with demons, ghosts, and supernatural horror themes."
除邪(CHUXIE)
"Strong fantasy elements with yokai, fox girls, and supernatural horror themes."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social or community interaction."
Rabi-Ribi
"Primarily a solo experience with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of characters and story, with some learning through narrative and choices."
Lost Records: Bloom & Rage
"Players learn story details and character relationships through choices, fostering narrative understanding."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels with no physical activity."
Senren*Banka
"Sedentary gameplay typical of visual novels with no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused reading and decision-making, not suited for passive or background play."
MetaWare High School (Demo)
"Requires focused reading and decision-making, not suited for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
3"Emotional connections and relationships between characters are central to the experience."
The Walking Dead: A New Frontier
"Emotional connections with characters and romantic relationships are central to the experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; focus on individual narrative."
Venba
"No leadership or group management elements; individual narrative focus."
-
Progression
Game with the same Progression vibe
3"Progression through story advancement, unlocking endings, and collecting achievements."
Angels with Scaly Wings™ / 鱗羽の天使
"Progression through story advancement, unlocking endings and achievements."
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Relaxation
Game with the same Relaxation vibe
3"Generally a pleasant and cozy experience with moments of emotional depth and humor."
Super Lesbian Animal RPG
"Generally a relaxing experience with humor and cute moments, balanced with light horror tension."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through art, music, and horror elements."
sweet pool
"Enjoyable art, music, and occasional horror effects provide sensory stimulation."
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Status
Game with the same Status vibe
-4"No social status or recognition mechanics; private experience."
NEKOPARA Vol. 2
"No social status or recognition mechanics; private personal experience."
-
Story
Game with the same Story vibe
5"Narrative immersion is the core of the game, with multiple endings and character development."
Wolf Tails
"Narrative immersion is the core of the game, with multiple endings and character interactions."
-
Strategy
Game with the same Strategy vibe
1"Minor strategic elements in gameplay segments, but mostly straightforward visual novel reading."
Re:ZERO -Starting Life in Another World- The Prophecy of the Throne
"Some decision-making involved but limited strategic depth typical of visual novels."
-
Thrill
Game with the same Thrill vibe
2"Mild suspense and creepy atmosphere provide some thrill without intense risk or tension."
9 Clues: The Secret of Serpent Creek
"Mild suspense and horror elements provide occasional thrills without sustained tension."
-
Value
Game with the same Value vibe
3"Players report good value for price with engaging content and replayability."
Beat Cop
"Players report good value for price, especially with replayability and content variety."
-
Violence
Game with the same Violence vibe
-4"No emphasis on combat or destruction; focus on narrative and emotional interaction."
PockeDate! - Pocket Dating Simulator
"No emphasis on combat or destruction; focus on narrative and relationships."
-
Survival
Game with the same Survival vibe
1"Some narrative elements involve danger and threat, but no gameplay mechanics for survival."
Hiveswap Friendsim
"Some narrative elements involve danger and avoiding bad endings, but no active survival gameplay."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026