Amnesia™: Memories similar games & best alternatives
Amnesia™: Memories
2015
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Quick resume
You awaken to find your memories gone. To learn the truth behind your amnesia, you’ll choose from five romantic paths, each its own world. With 20+ endings, can you write the lasting love story you deserve, or will your love and life come to an end?
Global score
92/100
Genres
Adventure
Similar games
Pros
- Engaging multiple branching storylines
- Beautiful art and voice acting
- Strong narrative and character development
- High replay value with many endings
- Immersive emotional experience
Cons
- Some routes contain disturbing or abusive themes
- Main character is passive with limited agency
- Lack of quicksave and minor bugs reported
- Limited gameplay beyond reading and choices
- Some players find certain characters or routes off-putting
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose among multiple story routes and endings, directing the narrative path."
Frosty Kiss
"Players choose one of five distinct routes/worlds at the start, directing the story and romance path, showing moderate player control over narrative direction."
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Competence
Game with the same Competence vibe
2"Game involves quick decision making and some skill to unlock different endings, but overall simple mechanics."
Meteor 60 Seconds!
"Game involves making choices that affect endings and relationships, with some challenge in interpreting affection parameters and unlocking multiple endings."
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Competition
Game with the same Competition vibe
-4"Focus is on personal story experience and relationship building without competitive elements or social comparison."
OZMAFIA!!
"Focus is on personal story experience and relationship development without competitive elements or social comparison."
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Continuation
Game with the same Continuation vibe
4"Long playtime (40-60+ hours), multiple routes and endings encourage extended and habitual play."
Root Double -Before Crime * After Days- Xtend Edition
"Players report long playtimes (30+ hours), multiple routes and endings encourage habitual and extended engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player visual novel with no multiplayer or cooperative gameplay elements."
Class of '09
"Single-player visual novel with no multiplayer or cooperative gameplay elements."
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Creativity
Game with the same Creativity vibe
3"Players explore multiple narrative paths and endings, experimenting with choices and storylines."
Love Curse: Find Your Soulmate
"Multiple branching storylines and endings allow players to explore different narrative possibilities and character outcomes."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are narrative and personal."
My Furry Protogen 2 🐾
"No evidence of exerting control or superiority over others; interactions are narrative and personal."
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Escapism
Game with the same Escapism vibe
5"Strong escapism through immersive story, atmospheric world, and emotional engagement, providing distraction from real life."
BioShock Infinite
"Strong escapism through immersive storytelling, emotional rollercoaster, and alternate worlds, providing distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in story, setting, and gameplay without external obligation."
Beat Cop
"Players engage voluntarily for intrinsic interest in story, romance, and mystery without external obligation."
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Experimenting
Game with the same Experimenting vibe
3"Encourages trying different routes and choices to explore various story outcomes."
Hakuoki: Kyoto Winds
"Encourages trying different routes, choices, and endings to explore story variations and uncover mysteries."
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Exploration
Game with the same Exploration vibe
4"Players explore richly detailed, diverse environments in two parallel worlds, uncovering lore and secrets."
The Longest Journey
"Exploration of multiple parallel worlds and storylines with unique character relationships and plot twists."
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Expression
Game with the same Expression vibe
2"Some character customization through selection and scenario editor, but limited avatar personalization."
Siege Survival: Gloria Victis
"Some character customization via choices and unlocking CGs, but limited avatar personalization."
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Fantasy
Game with the same Fantasy vibe
4"Game features supernatural horror elements, ancient myths, and fictional creatures, providing imaginative fiction experience."
The Dark Pictures Anthology: House of Ashes
"Game features supernatural elements, alternate universes, spirits, and imaginative fiction typical of otome visual novels."
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Fellowship
Game with the same Fellowship vibe
-5"Primarily a solo narrative experience with minimal social or community interaction."
King's Quest
"Primarily a solo narrative experience with minimal social or community interaction."
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Growth
Game with the same Growth vibe
3"Players develop understanding of characters and story through multiple playthroughs and endings."
Fashioning Little Miss Lonesome
"Players develop understanding of characters and story through multiple playthroughs and endings, gaining narrative insight."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels, no physical activity or health-related features."
PockeDate! - Pocket Dating Simulator
"Sedentary gameplay typical of visual novels, no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused reading and decision-making; not designed for passive or background play."
Highschool Romance
"Requires focused reading and decision-making; not designed for passive or background play."
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Intimacy
Game with the same Intimacy vibe
4"Focus on forming close emotional connections with characters through dialogue and choices."
Knowledge, or know Lady
"Focus on forming close emotional relationships with multiple characters through story and dialogue."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player follows narrative without directing others."
Martial Law
"No leadership or group management elements; player follows narrative rather than leads others."
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Progression
Game with the same Progression vibe
3"Progression through story routes and unlocking endings and CGs."
Starlight Vega
"Progression through unlocking new endings, story routes, CGs, and extra content."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the story emotionally engaging and cathartic, though themes are dark."
Kidnapped Girl
"Some players find the story engaging and cathartic, though certain routes contain tension and disturbing themes."
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Sensation
Game with the same Sensation vibe
3"Enjoyable art, voice acting, and music provide sensory stimulation and emotional engagement."
Sucker for Love: First Date
"Enjoyable art, voice acting, and music provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal narrative experience."
Life is Strange: Before the Storm
"No social status or recognition systems; focus is on personal narrative experience."
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Story
Game with the same Story vibe
5"Strong narrative immersion with branching plots, character development, and mystery."
Scarlet Hollow — Episode 1
"Strong narrative immersion with multiple branching plots, character development, and overarching mystery."
-
Strategy
Game with the same Strategy vibe
1"Some planning in choosing dialogue options to achieve desired endings, but limited complex problem solving."
Seduce Me the Otome
"Some planning and decision-making involved in choosing dialogue options to achieve desired endings, but limited complex strategy."
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Thrill
Game with the same Thrill vibe
3"Dark and suspenseful story elements create tension and emotional engagement."
Leviathan: The Last Day of the Decade
"Suspenseful and dark story elements create emotional tension and thrill, especially in certain routes."
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Value
Game with the same Value vibe
4"Players report good length, content, and quality for the price, with high replay value."
Turbo Kid
"High replay value and content length relative to price, with many endings and extras."
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Violence
Game with the same Violence vibe
-3"Violence is thematic and narrative-based rather than gameplay-focused; no combat or destruction mechanics."
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition
"Violence is mostly narrative and psychological; no player-driven combat or destruction."
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Survival
Game with the same Survival vibe
2"Story involves avoiding threats and making decisions to survive, though gameplay lacks traditional survival mechanics."
The Complex
"Story involves avoiding bad endings and death through choices, but no real-time survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026