Root Double -Before Crime * After Days- Xtend Edition similar games & best alternatives
Root Double -Before Crime * After Days- Xtend Edition
2016
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Quick resume
Rescue squad captain Watase Kasasagi wakes up without his memories in the middle of his most critical mission yet-- a nuclear meltdown at a research facility. In an unfamiliar place and without his years of training, he must rescue the survivors and escape...
Global score
91/100
Genres
Adventure, Visual Novel
Similar games
Pros
- Deep and complex sci-fi mystery story
- Unique senses sympathy system for choices
- Multiple story routes and endings
- Strong character development and voice acting
- Long playtime with high replayability
Cons
- Slow pacing and repetitive flashbacks in later routes
- Confusing choice system without guide
- Lack of character customization
- Some players may find slice-of-life sections dull
- No physical activity or social multiplayer features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices that influence story outcomes and character relationships, indicating a degree of personal control over narrative direction."
The Hungry Lamb: Traveling in the Late Ming Dynasty
"Players influence story progression through the Senses Sympathy System, adjusting trust levels rather than direct choices, allowing some personal control but within a structured narrative."
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Competence
Game with the same Competence vibe
2"The game involves decision-making and navigating complex story branches, requiring attention and understanding, though it lacks traditional skill-based challenges."
Fate/stay night REMASTERED
"The game requires understanding complex story elements and managing the SSS system, which demands some skill and attention, though gameplay is mostly reading and decision sliders."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal story experience and choices without competitive or ranked elements."
Dispatch
"Focus is on personal story experience and character relationships without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
4"Long playtime with multiple routes and endings encourages habitual and extended play sessions."
Nameless ~The one thing you must recall~
"Long playtime (40-60+ hours), multiple routes and endings encourage extended and habitual play."
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Cooperation
Game with the same Cooperation vibe
1"Some narrative involves multiple characters and perspectives, but gameplay is largely single-player and individual."
Kentucky Route Zero: PC Edition
"Narrative emphasizes trust and relationships among characters, but gameplay is single-player and choices are individual."
-
Creativity
Game with the same Creativity vibe
3"Players influence story outcomes through choices, enabling creative narrative exploration, though within predefined story branches."
Elisa: The Innkeeper - Prequel
"Unique Senses Sympathy System for choices and multiple story routes with complex branching encourage creative engagement."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; interactions are cooperative and narrative-driven."
Nancy Drew®: Alibi in Ashes
"No elements of exerting control or superiority over others; interactions are narrative and cooperative."
-
Escapism
Game with the same Escapism vibe
4"Immersive mystery and horror narrative provides strong escape from real life through engrossing story and atmosphere."
Raging Loop
"Immersive sci-fi mystery story provides strong escape from real life through suspense and drama."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest in mystery and narrative rather than obligation."
Lamplight City
"Players engage voluntarily driven by interest in story and mystery rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple endings and choices encourage players to try different paths and outcomes."
Martial Law
"Multiple endings and complex choice system encourage players to try different trust configurations and story paths."
-
Exploration
Game with the same Exploration vibe
2"Exploration is narrative-based, discovering new story branches and character backgrounds rather than physical environments."
Riddle Joker
"Exploration is narrative and conceptual, discovering story layers and character backgrounds rather than physical environments."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; expression mainly through narrative choices rather than avatar personalization."
Quantum Break
"Limited character customization; expression is through narrative choices rather than avatar or environment modification."
-
Fantasy
Game with the same Fantasy vibe
3"Fictional journey inside a human brain with imaginative sci-fi elements."
InMind VR
"Sci-fi elements including telepathy and fictional technology create an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
0"Strong story focus on group dynamics within the party, but limited social multiplayer or community interaction."
NEO: The World Ends with You
"Strong narrative focus on group dynamics but limited social interaction or community features."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of characters and story through multiple playthroughs."
Hakuoki: Edo Blossoms
"Players develop understanding of complex story and character motivations, learning through multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels with no physical activity."
Senren*Banka
"Sedentary gameplay typical of visual novels with no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active reading; not suited for casual or background play."
Lucid9: Inciting Incident
"Requires sustained attention and reading; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connections with characters and narrative relationships foster deeper engagement."
The Banner Saga 3
"Emotional connections with characters and themes of trust and understanding foster deeper engagement."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management mechanics; player follows narrative paths without directing others."
Dreamfall Chapters
"No leadership or group management mechanics; player follows narrative paths."
-
Progression
Game with the same Progression vibe
4"Progression through story chapters, character development, and unlocking multiple endings."
I Wani Hug that Gator!
"Progression through unlocking multiple story routes, endings, and character epilogues."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere is tense and suspenseful, but pacing allows moments of calm exploration."
White Night
"Tense and suspenseful atmosphere dominates, though slower paced sections provide some relief."
-
Sensation
Game with the same Sensation vibe
2"Visual style and sound design provide moderate sensory stimulation enhancing emotional impact."
The Walking Dead
"Sound design, music, and visual effects enhance emotional and sensory immersion."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; experience is personal and narrative-focused."
Beyond: Two Souls
"No social status or recognition systems; experience is personal and narrative-focused."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with complex plot, character development, and multiple perspectives."
Higurashi When They Cry Hou - Ch.5 Meakashi
"Strong narrative immersion with complex plot, multiple perspectives, and deep character development."
-
Strategy
Game with the same Strategy vibe
3"Requires thoughtful decision-making and planning to influence story outcomes and character relationships."
Fallen Hero: Rebirth
"Requires thoughtful management of trust levels and understanding of story implications to reach desired endings."
-
Thrill
Game with the same Thrill vibe
4"Suspenseful and tense moments throughout the story provide emotional excitement."
428: Shibuya Scramble
"Suspenseful and tense story with high stakes and emotional intensity."
-
Value
Game with the same Value vibe
4"Long playtime and rich content provide good value for price."
The Book of Unwritten Tales 2
"Long playtime and extensive content provide good value for time and money."
-
Violence
Game with the same Violence vibe
-3"While the story involves supernatural threats and murders, gameplay focuses on narrative and romance rather than combat or destruction."
When The Night Comes
"While the story involves danger and death, gameplay focuses on narrative and survival rather than combat or destruction."
-
Survival
Game with the same Survival vibe
4"Central theme of survival in a hostile, dangerous world with difficult decisions."
The Walking Dead: A New Frontier
"Central theme of characters trying to survive a disaster under threat of radiation and other dangers."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Expression, Violence, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026