Root Double -Before Crime * After Days- Xtend Edition Thumbnail

Root Double -Before Crime * After Days- Xtend Edition similar games & best alternatives

Root Double -Before Crime * After Days- Xtend Edition

PC (Microsoft Windows), Nintendo Switch, PlayStation Vita, PlayStation 3 • 2016

Related articles

Quick resume

Rescue squad captain Watase Kasasagi wakes up without his memories in the middle of his most critical mission yet-- a nuclear meltdown at a research facility. In an unfamiliar place and without his years of training, he must rescue the survivors and escape...

Global score

91/100

Genres

Adventure, Visual Novel

Similar games

    Pros

    • Deep and complex sci-fi mystery story
    • Unique senses sympathy system for choices
    • Multiple story routes and endings
    • Strong character development and voice acting
    • Long playtime with high replayability

    Cons

    • Slow pacing and repetitive flashbacks in later routes
    • Confusing choice system without guide
    • Lack of character customization
    • Some players may find slice-of-life sections dull
    • No physical activity or social multiplayer features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful choices that influence story outcomes and character relationships, indicating a degree of personal control over narrative direction."

      Capsule for The Hungry Lamb: Traveling in the Late Ming Dynasty The Hungry Lamb: Traveling in the Late Ming Dynasty

      "Players influence story progression through the Senses Sympathy System, adjusting trust levels rather than direct choices, allowing some personal control but within a structured narrative."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves decision-making and navigating complex story branches, requiring attention and understanding, though it lacks traditional skill-based challenges."

      Capsule for Fate/stay night REMASTERED Fate/stay night REMASTERED

      "The game requires understanding complex story elements and managing the SSS system, which demands some skill and attention, though gameplay is mostly reading and decision sliders."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story experience and choices without competitive or ranked elements."

      Capsule for Dispatch Dispatch

      "Focus is on personal story experience and character relationships without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long playtime with multiple routes and endings encourages habitual and extended play sessions."

      Capsule for Nameless ~The one thing you must recall~ Nameless ~The one thing you must recall~

      "Long playtime (40-60+ hours), multiple routes and endings encourage extended and habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some narrative involves multiple characters and perspectives, but gameplay is largely single-player and individual."

      Capsule for Kentucky Route Zero: PC Edition Kentucky Route Zero: PC Edition

      "Narrative emphasizes trust and relationships among characters, but gameplay is single-player and choices are individual."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players influence story outcomes through choices, enabling creative narrative exploration, though within predefined story branches."

      Capsule for Elisa: The Innkeeper - Prequel Elisa: The Innkeeper - Prequel

      "Unique Senses Sympathy System for choices and multiple story routes with complex branching encourage creative engagement."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are cooperative and narrative-driven."

      Capsule for Nancy Drew®: Alibi in Ashes Nancy Drew®: Alibi in Ashes

      "No elements of exerting control or superiority over others; interactions are narrative and cooperative."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive mystery and horror narrative provides strong escape from real life through engrossing story and atmosphere."

      Capsule for Raging Loop Raging Loop

      "Immersive sci-fi mystery story provides strong escape from real life through suspense and drama."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in mystery and narrative rather than obligation."

      Capsule for Lamplight City Lamplight City

      "Players engage voluntarily driven by interest in story and mystery rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple endings and choices encourage players to try different paths and outcomes."

      Capsule for Martial Law Martial Law

      "Multiple endings and complex choice system encourage players to try different trust configurations and story paths."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration is narrative-based, discovering new story branches and character backgrounds rather than physical environments."

      Capsule for Riddle Joker Riddle Joker

      "Exploration is narrative and conceptual, discovering story layers and character backgrounds rather than physical environments."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

      Capsule for Quantum Break Quantum Break

      "Limited character customization; expression is through narrative choices rather than avatar or environment modification."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Fictional journey inside a human brain with imaginative sci-fi elements."

      Capsule for InMind VR InMind VR

      "Sci-fi elements including telepathy and fictional technology create an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      0

      "Strong story focus on group dynamics within the party, but limited social multiplayer or community interaction."

      Capsule for NEO: The World Ends with You NEO: The World Ends with You

      "Strong narrative focus on group dynamics but limited social interaction or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of characters and story through multiple playthroughs."

      Capsule for Hakuoki: Edo Blossoms Hakuoki: Edo Blossoms

      "Players develop understanding of complex story and character motivations, learning through multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels with no physical activity."

      Capsule for Senren*Banka Senren*Banka

      "Sedentary gameplay typical of visual novels with no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active reading; not suited for casual or background play."

      Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

      "Requires sustained attention and reading; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connections with characters and narrative relationships foster deeper engagement."

      Capsule for The Banner Saga 3 The Banner Saga 3

      "Emotional connections with characters and themes of trust and understanding foster deeper engagement."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management mechanics; player follows narrative paths without directing others."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "No leadership or group management mechanics; player follows narrative paths."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through story chapters, character development, and unlocking multiple endings."

      Capsule for I Wani Hug that Gator! I Wani Hug that Gator!

      "Progression through unlocking multiple story routes, endings, and character epilogues."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere is tense and suspenseful, but pacing allows moments of calm exploration."

      Capsule for White Night White Night

      "Tense and suspenseful atmosphere dominates, though slower paced sections provide some relief."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual style and sound design provide moderate sensory stimulation enhancing emotional impact."

      Capsule for The Walking Dead The Walking Dead

      "Sound design, music, and visual effects enhance emotional and sensory immersion."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; experience is personal and narrative-focused."

      Capsule for Beyond: Two Souls Beyond: Two Souls

      "No social status or recognition systems; experience is personal and narrative-focused."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with complex plot, character development, and multiple perspectives."

      Capsule for Higurashi When They Cry Hou - Ch.5 Meakashi Higurashi When They Cry Hou - Ch.5 Meakashi

      "Strong narrative immersion with complex plot, multiple perspectives, and deep character development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires thoughtful decision-making and planning to influence story outcomes and character relationships."

      Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

      "Requires thoughtful management of trust levels and understanding of story implications to reach desired endings."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspenseful and tense moments throughout the story provide emotional excitement."

      Capsule for 428: Shibuya Scramble 428: Shibuya Scramble

      "Suspenseful and tense story with high stakes and emotional intensity."

    • Value

      Game with the same Value vibe

      4

      "Long playtime and rich content provide good value for price."

      Capsule for The Book of Unwritten Tales 2 The Book of Unwritten Tales 2

      "Long playtime and extensive content provide good value for time and money."

    • Violence

      Game with the same Violence vibe

      -3

      "While the story involves supernatural threats and murders, gameplay focuses on narrative and romance rather than combat or destruction."

      Capsule for When The Night Comes When The Night Comes

      "While the story involves danger and death, gameplay focuses on narrative and survival rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Central theme of survival in a hostile, dangerous world with difficult decisions."

      Capsule for The Walking Dead: A New Frontier The Walking Dead: A New Frontier

      "Central theme of characters trying to survive a disaster under threat of radiation and other dangers."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Expression, Violence, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026