Meteor 60 Seconds! similar games & best alternatives
Meteor 60 Seconds!
2018
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Quick resume
Meteor 60 seconds! is a simple, fun, comic-like action game that simulates your life if there were a meteor heading towards Earth and you had 60 seconds to live. Do anything you want to do with your last 60 seconds, even if it's illegal! What about planting an apple tree?
Global score
96/100
Genres
Action, Casual, Free To Play, Indie, Simulator
Similar games
Pros
- Free to play
- Multiple humorous endings
- Short and accessible gameplay
- High replayability
- Quirky and funny tone
Cons
- Very short overall playtime
- Limited map and mechanics
- Minimal character customization
- Some control and ui quirks
- Lack of achievements or progression beyond endings
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to direct their own actions, choose activities, and play at their own pace without strict time limits."
Little Sim World
"Players have freedom to choose any actions within 60 seconds, including unconventional and chaotic behaviors."
-
Competence
Game with the same Competence vibe
2"Requires some skill and puzzle solving to achieve different endings, but gameplay is simple and accessible."
Instruction
"Game involves quick decision making and some skill to unlock different endings, but overall simple mechanics."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration of endings rather than competing against others."
Air Marty
"Focus is on personal exploration and unlocking endings rather than competing against others."
-
Continuation
Game with the same Continuation vibe
3"Multiple endings and replay value encourage repeated playthroughs despite short session length."
HEADLINER
"Multiple endings encourage replaying the game repeatedly despite short session length."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player and independent; no significant cooperative or team-based elements."
Car Mechanic Simulator 2018
"Gameplay is single-player and independent, no cooperative or team-based elements."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with different actions and choices to unlock various endings."
Pamali: Indonesian Folklore Horror
"Players experiment with different actions and sequences to unlock varied endings."
-
Domination
Game with the same Domination vibe
1"Players exert power over NPCs in violent ways, but no social dominance or player-vs-player control."
Blood Trail
"Some violent actions against NPCs but no social dominance or player-to-player power dynamics."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a humorous distraction and stress relief, escaping real life through absurd scenarios."
Who's Your Daddy?!
"Players use the game as a humorous distraction and stress relief with absurd scenarios."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and curiosity, with no obligation or external pressure."
Spermination
"Players engage voluntarily for fun and curiosity, no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying different choices and exploring all possible endings."
Impossible Quest
"Game encourages trying different choices and exploring all possible endings."
-
Exploration
Game with the same Exploration vibe
1"Limited maps but players explore different strategies and character abilities."
Awesomenauts
"Limited map areas but players explore different interactions and outcomes."
-
Expression
Game with the same Expression vibe
-2"Character customization is minimal; some mention of character design but no player-driven expression."
Hitler is my crush
"Minimal character customization; expression mainly through player-chosen actions."
-
Fantasy
Game with the same Fantasy vibe
3"Absurd and humorous fictional story with exaggerated characters and scenarios."
Electronic Super Joy: Groove City
"Absurd and humorous fictional scenario with exaggerated characters and events."
-
Fellowship
Game with the same Fellowship vibe
-4"Focus on solo play with minimal social or community interaction."
Resident Evil 4
"Focus on solo play with little social interaction or community feeling."
-
Growth
Game with the same Growth vibe
2"Players learn minigame mechanics and improve skill to unlock endings, though limited depth."
Air Marty
"Players learn how to unlock endings and improve decision making within short runs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus during short, intense sessions."
Furious Angels
"Requires focused attention during short 60-second sessions."
-
Intimacy
Game with the same Intimacy vibe
1"Some emotional connection through NPC friendships, but limited to surface-level interactions."
Ooblets
"Some social interactions with NPCs but limited emotional depth or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through unlocking multiple endings and discovering secrets."
Bloody Painter Dating Sim
"Unlocking multiple endings and secret content provides a sense of progression."
-
Relaxation
Game with the same Relaxation vibe
2"Humorous and lighthearted tone provides casual relaxation despite some challenge."
Rock of Ages
"Humorous and lighthearted tone provides some relaxation despite time pressure."
-
Sensation
Game with the same Sensation vibe
1"Simple visuals and sound with some enjoyment but not focused on sensory stimulation."
World Seed
"Simple visuals and audio with some amusing effects but limited sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems."
ICEY
"No social recognition or ranking systems."
-
Story
Game with the same Story vibe
3"Simple but charming narrative with humorous dialogue and multiple endings."
Princess Remedy in a World of Hurt
"Narrative conveyed through multiple endings and a humorous overarching scenario."
-
Strategy
Game with the same Strategy vibe
2"Requires some planning and choice optimization to unlock best endings."
Knowledge, or know Lady
"Some planning and decision making required to unlock specific endings."
-
Thrill
Game with the same Thrill vibe
3"Chaos and time pressure create moments of suspense and excitement."
One-armed cook
"Time pressure and unpredictable outcomes create suspense and excitement."
-
Value
Game with the same Value vibe
5"Free game with high enjoyment and replay value for short playtime."
I Frog-ot
"Free game with high entertainment value and replayability for short sessions."
-
Violence
Game with the same Violence vibe
2"Game involves drug dealing and some conflict with NPCs but no direct violent gameplay or combat."
Drug Lord Tycoon
"Players can engage in violent actions against NPCs as part of gameplay."
-
Survival
Game with the same Survival vibe
3"Core theme involves avoiding death and surviving in an apocalyptic scenario through choices."
Purrfect Apawcalypse: Love at Furst Bite
"Core theme involves surviving or escaping impending disaster within time limit."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Domination, Intimacy, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026