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Lake of Voices

PC (Microsoft Windows), Mac, Linux • 2018

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Quick resume

A free horror Visual Novel about an ill-fated journey across Sinnlos, a lake where gruesome monsters lurk just beneath the surface. With times being so dire you'll need to decide what, and who, is going to be sacrificed. Anyone can be saved, but not everyone can be.

Global score

95/100

Genres

Casual, Free To Play, Indie, Visual Novel

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    Pros

    • Immersive and emotionally engaging story
    • High-quality voice acting
    • Beautiful art and music
    • Multiple meaningful endings
    • Free to play

    Cons

    • Short overall length
    • Some rushed character development
    • Limited player customization
    • Lack of save points before major decisions
    • Some awkward dialogue moments

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices affecting story outcomes and character fates, reflecting control over decisions rather than following fixed routines."

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    • Competence

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      "Engages players in decision-making and problem solving to unlock multiple endings, requiring attention and understanding of consequences."

      Capsule for Crimson Gray Crimson Gray

      "The game challenges players with timed decisions and consequences that require thoughtful choices, providing feedback through multiple endings."

    • Competition

      Game with the same Competition vibe

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      "Focus is on personal narrative experience and choices without comparison or competition against others."

      Capsule for Quarantine Circular Quarantine Circular

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    • Continuation

      Game with the same Continuation vibe

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      "Multiple endings and branching storylines encourage replay and extended play sessions."

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      "Multiple endings and branching storylines encourage repeated playthroughs and sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel with no multiplayer or cooperative gameplay elements."

      Capsule for Class of '09 Class of '09

      "Single-player visual novel with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players creatively explore different story paths and endings, though within predefined narrative structures."

      Capsule for Class of '09 Class of '09

      "Players creatively explore different narrative branches and endings, though within a predefined story structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative and personal."

      Capsule for Muv-Luv Muv-Luv

      "No elements of exerting control or superiority over others; interactions are narrative and personal."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong atmospheric horror and immersive storytelling provide a compelling escape from reality."

      Capsule for Deep Sleep: Labyrinth of the Forsaken Deep Sleep: Labyrinth of the Forsaken

      "Immersive horror and emotional storytelling provide strong escape from real-life through atmospheric narrative."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in story and characters rather than obligation or external pressure."

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      "Players engage voluntarily driven by interest in story and characters rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different choices and exploring multiple endings to discover story variations."

      Capsule for Cinders Cinders

      "Encourages trying different choices and exploring alternate endings to uncover story secrets."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration of historical events and character perspectives provides discovery of new narrative content."

      Capsule for The Rainy Port Keelung 雨港基隆 The Rainy Port Keelung 雨港基隆

      "Narrative exploration of story branches and character backstories, though limited to visual novel format."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players experience preset characters and environments without personal modification."

      Capsule for Tales of the Black Forest Tales of the Black Forest

      "Limited customization; players experience preset characters and visuals without personal modification."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a horror fiction world with monsters and supernatural elements, evoking imaginative fiction."

      Capsule for Wicked Seed Wicked Seed

      "Set in a fictional, eerie world with supernatural elements and imaginative creatures."

    • Fellowship

      Game with the same Fellowship vibe

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      "Primarily a solitary experience with minimal social interaction or community features."

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      "Primarily a solitary experience with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of characters and story through multiple playthroughs."

      Capsule for Hakuoki: Edo Blossoms Hakuoki: Edo Blossoms

      "Players develop understanding of story and characters through multiple playthroughs and uncovering new information."

    • Health

      Game with the same Health vibe

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      "Sedentary gameplay typical of visual novels with no physical activity involved."

      Capsule for STEINS;GATE STEINS;GATE

      "Sedentary gameplay typical of visual novels with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused reading and decision-making, demanding sustained attention."

      Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

      "Requires focused attention on reading, decision-making, and listening to voice acting."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Romantic routes and character interactions foster emotional connections."

      Capsule for Witches x Warlocks Witches x Warlocks

      "Includes slow-building romantic elements and emotional character interactions fostering connection."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; player acts individually within narrative."

      Capsule for The Forgotten City The Forgotten City

      "No leadership or group management mechanics; player follows narrative alone."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking multiple endings and achievements, though no traditional item or power upgrades."

      Capsule for Purrfect Apawcalypse: Love at Furst Bite Purrfect Apawcalypse: Love at Furst Bite

      "Progression through unlocking multiple endings and achievements, though no item or power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and immersive but includes tension and some challenging moments, balancing relaxation and suspense."

      Capsule for Flicker of Hope Flicker of Hope

      "Atmospheric and immersive but includes tension and suspense from timed choices and horror elements."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engages auditory and visual senses through music and art style, providing emotional stimulation and enjoyment."

      Capsule for Stray Gods: The Roleplaying Musical Stray Gods: The Roleplaying Musical

      "Engages auditory and visual senses through voice acting, music, and art to create emotional impact."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; experience is personal and private."

      Capsule for Assemble with Care Assemble with Care

      "No social status or recognition systems; experience is personal and private."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with branching plots, character development, and multiple endings."

      Capsule for Overboard! Overboard!

      "Strong narrative focus with branching plots, character development, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires thoughtful decision-making and planning to influence story outcomes and character relationships."

      Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

      "Requires mental engagement to make timely decisions affecting survival and story outcomes."

    • Thrill

      Game with the same Thrill vibe

      4

      "Tense situations and suspenseful narrative create thrill and excitement."

      Capsule for Late Shift Late Shift

      "Tense atmosphere and timed choices create suspense and emotional thrill."

    • Value

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      5

      "High perceived value due to quality content, length, and being free to play."

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      "High perceived value due to quality content, voice acting, and replayability despite being free."

    • Violence

      Game with the same Violence vibe

      3

      "Contains graphic descriptions of murder and horror elements; combat is narrative rather than interactive."

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      "Includes themes of survival and death with combat implied through narrative, though no direct player combat."

    • Survival

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      5

      "Central theme of avoiding failure, managing resources, overcoming threats, and surviving harsh conditions."

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      "Core theme revolves around survival decisions, managing threats, and consequences of failure."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Survival. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026