The Forgotten City similar games & best alternatives
The Forgotten City
2021
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Quick resume
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Global score
96/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Engaging and original story
- Well-developed characters
- Thought-provoking philosophical themes
- Immersive historical setting
- Multiple endings and replay value
Cons
- Short game length
- Some clunky animations and minor bugs
- Minimal and unpolished combat
- Linear exploration with limited player customization
- Some pacing issues in dialogue
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, investigate, and solve puzzles with logical deduction and multiple dialogue options."
Kathy Rain 2: Soothsayer
"Players have freedom to explore, investigate, and choose dialogue options affecting outcomes, with multiple endings and ways to solve puzzles."
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Competence
Game with the same Competence vibe
2"The game involves simple puzzles and interactions that require some problem solving but are not highly challenging."
Accounting (Legacy)
"Game involves puzzle solving, investigation, and dialogue choices requiring thought, though combat and action elements are minimal and not challenging."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal experience and story exploration without player comparison."
Bloodwash
"No evidence of competitive elements; focus is on personal discovery and story progression without player comparison."
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Continuation
Game with the same Continuation vibe
3"Players report engaging story and characters that encourage long play sessions and replay for different endings."
Long Gone Days
"Players report being drawn into the story, playing multiple loops and endings, with some replay value and engagement over several hours."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual investigation and interaction with NPCs, no multiplayer or teamwork."
The Murder of Sonic the Hedgehog
"Single-player experience focused on individual investigation and interaction with NPCs, no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
3"Players engage in combining clues, experimenting with dialogue, and solving puzzles creatively within a structured narrative."
Kathy Rain 2: Soothsayer
"Players creatively solve puzzles and explore different dialogue paths and endings; however, gameplay is structured around a set narrative."
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Domination
Game with the same Domination vibe
-5"No indications of exerting control or superiority over others; interactions are narrative-driven and balanced."
The Inn-Sanity
"No indications of exerting control or superiority over others; interactions are narrative-driven and balanced."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse themselves in a fictional adventure, escaping real life through story and exploration."
Broken Sword 2 - the Smoking Mirror: Remastered (2010)
"Players use the game to immerse themselves in a rich historical and philosophical narrative, escaping real life through story and exploration."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and passion for puzzles, mystery, and story, not obligation."
Enigma of Fear
"Players engage voluntarily out of interest and intrinsic motivation to explore story and mysteries, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
3"The game encourages trying different dialogue options and puzzle solutions, exploring alternative routes and endings."
Indiana Jones® and the Last Crusade™
"Game encourages trying different dialogue options, exploring multiple endings, and experimenting with puzzle solutions."
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Exploration
Game with the same Exploration vibe
3"Players explore a detailed village and surrounding areas, uncovering secrets and story elements."
The Excavation of Hob's Barrow
"Players explore a detailed Roman city environment, uncover secrets, and learn about characters and lore."
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Expression
Game with the same Expression vibe
-3"Limited player customization; focus is on narrative and interaction rather than avatar or environment personalization."
The Wardrobe - Even Better Edition
"Limited player customization; focus is on narrative and dialogue rather than avatar or environment personalization."
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Fantasy
Game with the same Fantasy vibe
3"Includes mythological creatures and gods, blending historical Roman setting with fantasy elements."
Roman Triumph: Survival City Builder
"Game features time loops, supernatural elements, and mythological themes set in an imaginative Roman city."
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Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social or community interaction."
IXION
"Single-player game with minimal social interaction beyond NPCs; no community or multiplayer features."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of complex story and solve puzzles, gaining insight and skills during play."
Strangeland
"Players develop understanding of story, characters, and puzzles, gaining knowledge and insight through loops."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; typical sedentary gaming experience."
Castlevania: Lords of Shadow – Mirror of Fate HD
"No physical activity or health-related gameplay elements; typical sedentary gaming experience."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on dialogue, puzzles, and exploration without background or casual play."
The Council
"Requires focused attention on dialogue, exploration, and puzzle solving; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
2"Players develop emotional connections with characters through story and dialogue."
Headliner: NoviNews
"Players form emotional connections with well-developed characters through dialogue and story."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics; player follows narrative alone."
Lake of Voices
"No leadership or group management mechanics; player acts individually within narrative."
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Progression
Game with the same Progression vibe
2"Progression is narrative-based with unlocking new dialogue and endings rather than item or power accumulation."
Emily is Away Too
"Progression is narrative-based through unlocking dialogue options and story outcomes rather than item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Game provides a relaxing experience with balanced pacing and immersive storytelling."
Dreamland
"Game offers a balanced, immersive experience with thoughtful pacing and minimal stress or tension."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound are praised for immersion and atmosphere, providing sensory enjoyment."
Pirates
"Visuals and sound design are praised for atmosphere and immersion, though not focused on intense sensory stimulation."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal story experience."
Space Pilgrim Episode IV: Sol
"No social status or recognition systems; focus is on personal story experience."
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Story
Game with the same Story vibe
5"Highly praised narrative immersion with complex characters, multiple endings, and deep themes."
The Cat Lady
"Highly praised narrative immersion with complex characters, philosophical themes, and multiple endings."
-
Strategy
Game with the same Strategy vibe
3"Players engage in logical puzzle solving and planning to progress, requiring mental challenge."
The Samaritan Paradox
"Players engage in mental challenge through puzzle solving, planning dialogue approaches, and managing time loops."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and mystery elements exist, but overall the experience is more contemplative than thrilling."
Ahnayro: The Dream World
"Some suspense and mystery elements present, but overall experience is more contemplative than thrilling."
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Value
Game with the same Value vibe
3"Players generally feel the game offers good value for its price, especially on sale, given its quality and content."
Thymesia
"Players generally feel the game offers good value for its price, especially on sale, due to story quality and replayability."
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Violence
Game with the same Violence vibe
-4"Minimal violence; gameplay focuses on puzzle solving and story rather than combat or destruction."
Return to Monkey Island
"Minimal combat present; game emphasizes non-violent problem solving and dialogue over destruction."
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Survival
Game with the same Survival vibe
1"Some elements of avoiding failure within time loops, but low risk and no traditional survival mechanics."
TEST TEST TEST
"Some elements of avoiding failure via time loops, but low risk and no traditional survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Survival, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026