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Night Call similar games & best alternatives

Night Call

PC (Microsoft Windows), Mac, iOS, Xbox One, Android, Nintendo Switch • 2019

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Quick resume

Friend. Confidant. Therapist. Voyeur. As a cab driver working the Paris night shift, you are many things to different people. Your gift is getting people to talk; and in order to catch the serial killer who left you for dead, that’s exactly what you’ll need to do.

Global score

75/100

Genres

Indie, Simulator, Adventure, Visual Novel

Similar games

    Pros

    • Rich and immersive narrative
    • Unique and diverse passenger stories
    • Stylish noir art and music
    • Emotional and atmospheric experience
    • Meaningful dialogue choices

    Cons

    • Repetitive gameplay and story structure
    • Limited detective mechanics
    • Some technical bugs and glitches
    • Lack of voice acting
    • Short overall playtime and replay value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over dialogue choices, investigation order, and friend-making decisions, indicating a high degree of personal freedom."

      Capsule for 1bitHeart 1bitHeart

      "Players have freedom to choose passengers, dialogue options, and how to approach conversations and investigations, shaping their own experience."

    • Competence

      Game with the same Competence vibe

      2

      "Investigation mechanics require some logical thinking and clue selection, but puzzles and combat are simple and forgiving, offering a low to moderate challenge."

      Capsule for Murdered: Soul Suspect Murdered: Soul Suspect

      "The investigation involves gathering clues and making deductions, but the detective mechanics are relatively simple and the cases are not very challenging."

    • Competition

      Game with the same Competition vibe

      -5

      "The game focuses on personal narrative experience without any competitive or comparative elements."

      Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

      "The game focuses on individual narrative experience without any competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions and replay value through story and achievements, though some find the gameplay repetitive."

      Capsule for Not Tonight Not Tonight

      "Players report long play sessions and replaying cases to discover all stories, though some find repetitiveness a drawback."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual interaction with characters; no multiplayer or cooperative gameplay elements."

      Capsule for Hush Hush - Only Your Love Can Save Them Hush Hush - Only Your Love Can Save Them

      "Gameplay is single-player and centered on individual interaction with passengers and story progression."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively explore different story paths and character relationships, though within predefined narrative structures."

      Capsule for The Letter - Horror Visual Novel The Letter - Horror Visual Novel

      "Players creatively explore dialogue paths and character stories, though within a structured narrative framework."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are respectful and empathetic; no evidence of exerting control or superiority over others."

      Capsule for Speed Dating for Ghosts Speed Dating for Ghosts

      "Interactions are respectful and empathetic, with no indication of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror and noir setting provide immersive escape from reality."

      Capsule for White Night White Night

      "The noir atmosphere, immersive storytelling, and moody Paris setting provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for emotional experience and story interest rather than obligation or external pressure."

      Capsule for True Love ~Confide to the Maple~ True Love ~Confide to the Maple~

      "Players engage voluntarily for narrative interest and emotional connection rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different dialogue choices and minor variations, but overall gameplay is repetitive and linear."

      Capsule for Little Misfortune Little Misfortune

      "Players try different dialogue options and passenger interactions, but the core gameplay loop is repetitive and structured."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple locations and revisit areas to uncover new clues."

      Capsule for Blackwell Epiphany Blackwell Epiphany

      "Players discover new passenger stories and uncover clues across the city, though locations and cases repeat."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players express themselves mainly through dialogue choices rather than avatar or environment modification."

      Capsule for While We Wait Here While We Wait Here

      "Limited customization; players express themselves mainly through dialogue choices rather than avatar or environment modification."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Story has surreal and horror elements but grounded in a realistic setting."

      Capsule for A Date in the Park A Date in the Park

      "The game is grounded in a realistic noir setting but includes some surreal or supernatural passenger elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The experience is solitary, focusing on individual narrative choices without social or community interaction."

      Capsule for The Advisor - Episode 1: Royal Pain The Advisor - Episode 1: Royal Pain

      "The experience is solitary, focused on individual narrative and character interactions without community features."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop detective skills through deduction and story understanding, though gameplay is not highly challenging."

      Capsule for Blacksad: Under the Skin Blacksad: Under the Skin

      "Players develop understanding of characters and storylines, though detective skill development is minimal."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on reading and decision-making; not suitable for passive or background play."

      Capsule for Tiny Bunny Tiny Bunny

      "Requires focused attention on reading and decision-making; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form emotional connections with characters through dialogue and relationship progression."

      Capsule for Blush Blush Blush Blush

      "Players form emotional connections with characters through deep, personal conversations."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and narrative-driven."

      Capsule for The Elder Scrolls IV: Oblivion Remastered The Elder Scrolls IV: Oblivion Remastered

      "No leadership or group management roles; gameplay is individual and narrative-driven."

    • Progression

      Game with the same Progression vibe

      1

      "Progression through story acts and puzzle completion; no item collection or upgrades."

      Capsule for If On A Winter's Night, Four Travelers If On A Winter's Night, Four Travelers

      "Players accumulate clues and unlock passenger stories, but no significant item or upgrade collection."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is described as relaxing and chill, balancing challenge with a soothing atmosphere."

      Capsule for Glittermitten Grove Glittermitten Grove

      "The game offers a chill, atmospheric experience with a balance of tension and calm reflective moments."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and music create a moody atmosphere; not highly stimulating but engaging sensory experience."

      Capsule for Sacra Terra: Angelic Night Sacra Terra: Angelic Night

      "Enjoyable audio-visual atmosphere with moody music and stylish art, but sensory stimulation is moderate."

    • Status

      Game with the same Status vibe

      -5

      "Achievements and social recognition are not central; focus is on personal narrative experience."

      Capsule for YOU and ME and HER: A Love Story YOU and ME and HER: A Love Story

      "Achievements and social recognition are minimal; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple endings, character development, and immersive noir storytelling."

      Capsule for 1954 Alcatraz 1954 Alcatraz

      "Highly narrative-driven with rich character stories, emotional dialogue, and immersive noir plot."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and logical thinking required, but overall gameplay is straightforward and linear."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "Some light deduction and decision-making involved, but overall gameplay is straightforward and linear."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from the murder mystery atmosphere, but overall controlled and mild."

      Capsule for Nancy Drew®: Secrets Can Kill REMASTERED Nancy Drew®: Secrets Can Kill REMASTERED

      "Some suspense from the murder mystery and time pressure, but overall a calm and reflective tone."

    • Value

      Game with the same Value vibe

      3

      "Players find good value in story, art, and emotional experience, especially when purchased on sale."

      Capsule for A Little Lily Princess A Little Lily Princess

      "Players find good narrative value and emotional payoff, especially when purchased on sale."

    • Violence

      Game with the same Violence vibe

      -3

      "Violence is implied in story but gameplay focuses on investigation and puzzle solving, not combat."

      Capsule for Crime Secrets: Crimson Lily Crime Secrets: Crimson Lily

      "Violence is part of the story background but gameplay focuses on conversation and investigation rather than combat."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource and financial management to avoid failure, but overall low threat environment."

      Capsule for Mall Simulator Mall Simulator

      "Some resource management (money, fuel) and risk of game over if money runs out, but generally low threat level."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026