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A Date in the Park

PC (Microsoft Windows) • 2016

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Quick resume

A short and mysterious free point and click adventure game, inspired by the feeling of oddness in an everyday situation.

Global score

88/100

Genres

Adventure, Point-and-click

Similar games

    Pros

    • Free to play
    • Unique pixelated digitized photo art style
    • Engaging and surprising story
    • Easy achievements
    • Atmospheric sound design

    Cons

    • Very short gameplay
    • Linear story with single ending
    • Simple puzzles with minimal challenge
    • Some graphical and animation roughness
    • Language barrier may reduce impact for non-portuguese speakers

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore the environment at their own pace and choose when to interact with characters and objects, though the story progression is linear."

      Capsule for A Space For The Unbound - Prologue A Space For The Unbound - Prologue

      "Players explore the park freely and interact with objects at their own pace, though the story is linear."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves point-and-click exploration and simple puzzles that require some attention but are not highly challenging."

      Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

      "Gameplay involves simple point-and-click exploration and easy puzzles with minimal challenge."

    • Competition

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      "No competitive elements; focus is on personal exploration and story experience."

      Capsule for AER Memories of Old AER Memories of Old

      "No competitive elements; focus is on personal exploration and story experience."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Very short game (~15-30 minutes) with limited replay value beyond exploring endings."

      Capsule for Without Within Without Within

      "Short game (~30-60 minutes) with limited replay value due to single ending and linear story."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

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    • Creativity

      Game with the same Creativity vibe

      2

      "Players can name ducks and enjoy diverse duck designs, but cannot create or modify game elements."

      Capsule for Placid Plastic Duck Simulator Placid Plastic Duck Simulator

      "Unique pixelated digitized photo art style and some player choice in naming the duck."

    • Domination

      Game with the same Domination vibe

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      "No elements of dominance or control over others; purely narrative experience."

      Capsule for Frosty Kiss Frosty Kiss

      "No elements of dominance or control over others; purely narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      3

      "The eerie, liminal space and psychological horror provide a form of escapism from reality through immersion in a unique atmosphere."

      Capsule for The Exit 8 The Exit 8

      "Provides an atmospheric, immersive experience with psychological horror elements for escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and curiosity, not out of obligation."

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    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of puzzles and mechanics, but mostly linear progression with limited novelty in gameplay."

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      "Some exploration and discovery, but overall linear with limited novelty in gameplay."

    • Exploration

      Game with the same Exploration vibe

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      "Exploring the woods, house, and lake areas is a core part of gameplay, including discovering secrets and clues."

      Capsule for Nancy Drew®: Ghost Dogs of Moon Lake Nancy Drew®: Ghost Dogs of Moon Lake

      "Exploring a real-world park environment with clues and hidden details drives gameplay."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character or environment customization; mostly standardized presentation."

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    • Fantasy

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      "Story blends realistic themes with some magical or surreal elements, but grounded in a realistic setting."

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    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo experience without social or community interaction."

      Capsule for Don't Be Afraid Don't Be Afraid

      "Solo experience without social or community interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and puzzle solutions, gaining understanding and narrative insight."

      Capsule for Chasing Static Chasing Static

      "Players learn story details and solve simple puzzles, gaining narrative insight."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during play; not suited for background or idle gaming."

      Capsule for Rock of Ages Rock of Ages

      "Requires focused attention during play; not suited for background or idle gaming."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional engagement with story and characters, but no social relationship building."

      Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

      "Emotional engagement with story and character, but no social relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Players progress through story and unlock achievements, but no complex item or upgrade systems."

      Capsule for Tales Beyond The Tomb - Pineville Night Stalker Tales Beyond The Tomb - Pineville Night Stalker

      "Unlocking achievements and progressing through story, but no complex item or upgrade systems."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric and meditative exploration with moments of tension; overall calming but with suspense."

      Capsule for Scanner Sombre Scanner Sombre

      "Calm exploration with ambient sounds, but tension builds toward a shocking ending."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric audio and visuals create emotional tension and sensory engagement."

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      "Atmospheric audio and visuals create emotional and sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional depth, character development, and a memorable, surprising ending."

      Capsule for The Whispered World Special Edition The Whispered World Special Edition

      "Strong narrative focus with an unexpected, memorable ending."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Minimal strategic challenge; mostly straightforward puzzle solving and exploration."

      Capsule for Rise of Insanity Rise of Insanity

      "Simple puzzles and exploration with minimal strategic or analytical challenge."

    • Thrill

      Game with the same Thrill vibe

      3

      "Psychological horror elements and suspenseful moments create tension and emotional thrills."

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      "Psychological horror elements and suspenseful moments create thrill and tension."

    • Value

      Game with the same Value vibe

      5

      "Free game with a compelling story and achievements offers excellent value for time invested."

      Capsule for Port of Call Port of Call

      "Free game with good quality story and achievements offers excellent value for time."

    • Violence

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      2

      "Contains disturbing and dark narrative content but no direct combat or destructive gameplay."

      Capsule for DEAD LETTER DEPT. DEAD LETTER DEPT.

      "Some violent and dark story elements, but no player-driven combat or destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Narrative includes elements of danger and risk, but gameplay is low-risk and story-driven."

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      "Narrative involves avoiding threats and danger, though gameplay is low-risk."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Continuation, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026