[Chilla's Art] The Karaoke | ヒトカラ🎤 Thumbnail

[Chilla's Art] The Karaoke | ヒトカラ🎤 similar games & best alternatives

[Chilla's Art] The Karaoke | ヒトカラ🎤

PC (Microsoft Windows) • 2023

Related articles

Quick resume

The Karaoke | ヒトカラ is a Japanese horror game about a high school girl at a Karaoke.

Global score

82/100

Genres

Adventure, Indie

Similar games

    Pros

    • Strong narrative with multiple endings
    • Atmospheric and unsettling setting
    • Engaging rhythm and stealth minigames
    • Improved graphics and voice acting
    • Good value for price considering content

    Cons

    • Short overall playtime
    • Some frustrating or inconsistent gameplay mechanics
    • Linear and limited player agency
    • Some immersion-breaking character behavior
    • Lack of polish and occasional bugs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -2

      "Gameplay is largely linear and repetitive with limited meaningful choices; players follow a set progression path with few impactful decisions."

      Capsule for Tube Tycoon Tube Tycoon

      "Gameplay is mostly linear with limited player agency; players follow a set path with some choices affecting endings but core actions are constrained."

    • Competence

      Game with the same Competence vibe

      1

      "Some skill involved in mini games and time management, but overall gameplay becomes repetitive and grindy with slow progression."

      Capsule for Star Chef 2: Cooking Game Star Chef 2: Cooking Game

      "Includes skill-based rhythm minigame and stealth segments requiring timing and attention, though some players find these frustrating or inconsistent."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and story; no evidence of competitive modes or player comparison."

      Capsule for Sephonie Sephonie

      "Focus is on personal experience and story exploration; no evidence of competitive modes or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Multiple endings encourage replaying the short game to see all outcomes, though overall playtime is brief."

      Capsule for He Needs His Medicine He Needs His Medicine

      "Multiple endings encourage replaying; some players report spending hours exploring all outcomes despite short base playtime."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Players follow predefined story branches with limited creative input beyond choice selection."

      Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

      "Players explore different story branches and endings but within a fixed narrative and environment; limited creative freedom."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven and solitary."

      Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

      "No elements of exerting control or superiority over others; interactions are narrative-driven and solitary."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players enjoy dark fantasy and horror themes to escape reality."

      Capsule for Lucius Lucius

      "Players engage with dark, unsettling themes to escape reality, though the story is grounded in real-world horrors rather than fantasy."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of curiosity and interest; no evidence of obligation or pressure to play."

      Capsule for Rogue Reaper Rogue Reaper

      "Players engage voluntarily out of interest and curiosity; no evidence of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Encourages trying different choices to unlock multiple endings and discover story variations."

      Capsule for Without a Voice Without a Voice

      "Encourages trying different choices to unlock multiple endings and explore story variations."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration in a small environment; some curiosity-driven discovery of endings."

      Capsule for Flesh Water Flesh Water

      "Some exploration of environments and hidden elements to discover endings, but mostly confined to known areas."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player-driven aesthetic expression; presentation is fixed and standardized."

      Capsule for Rusty Lake Paradise Rusty Lake Paradise

      "No character customization or player-driven aesthetic changes; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Grounded in realistic, plausible horror scenarios based on true stories; minimal supernatural or fantastical elements."

      Capsule for Fears to Fathom - Norwood Hitchhike Fears to Fathom - Norwood Hitchhike

      "Story is grounded in realistic and disturbing real-life issues; minimal supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with no social or community features."

      Capsule for The Charnel House Trilogy The Charnel House Trilogy

      "Solo play experience with no social or community features."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and solve puzzles, gaining understanding of themes; limited skill development."

      Capsule for Ad Infinitum Ad Infinitum

      "Players learn to navigate story branches and improve skill in rhythm and stealth minigames."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; some waiting in stealth segments but mostly continuous engagement."

      Capsule for DARQ: Complete Edition DARQ: Complete Edition

      "Requires attention during minigames and stealth; some waiting periods but generally active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building; experience is individual and narrative-driven."

      Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

      "No close social interactions or relationship building; narrative focuses on individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single player with no team dynamics."

      Capsule for Tengami Tengami

      "No leadership or group management elements; single player with no team dynamics."

    • Progression

      Game with the same Progression vibe

      1

      "Progression is narrative-based with unlocking story segments; no item or upgrade accumulation."

      Capsule for Firework Firework

      "Progression is narrative-based through unlocking endings; no item or upgrade accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense and suspenseful atmosphere with moments of stress rather than relaxation."

      Capsule for The Survey The Survey

      "Tense and unsettling atmosphere with suspenseful moments; not designed for relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric audio and visual effects create sensory engagement and emotional tension."

      Capsule for FROSTBITE: Deadly Climate FROSTBITE: Deadly Climate

      "Atmospheric audio and visuals create emotional tension and sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple endings, philosophical themes, and emotional impact."

      Capsule for qualia qualia

      "Strong narrative focus with multiple endings and dark, emotionally impactful themes."

    • Strategy

      Game with the same Strategy vibe

      1

      "Basic stealth and avoidance mechanics require some planning but overall straightforward gameplay."

      Capsule for Through the Woods Through the Woods

      "Requires some planning and timing in minigames and stealth, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth gameplay and timed escape sequences create suspense and excitement."

      Capsule for Assassin’s Creed® Chronicles: China Assassin’s Creed® Chronicles: China

      "Suspenseful moments and jump scares create tension and relief; some players find stealth sequences thrilling."

    • Value

      Game with the same Value vibe

      1

      "Generally considered good value for price given current content, though some feel it is short."

      Capsule for Storebound Storebound

      "Generally considered good value for price given content and multiple endings, though some find it short."

    • Violence

      Game with the same Violence vibe

      3

      "Includes combat avoidance and encounters with hostile entities; some violent themes."

      Capsule for Mists of Aiden Mists of Aiden

      "Includes violent themes and scenes related to stalking and assault; some combat-like sequences."

    • Survival

      Game with the same Survival vibe

      2

      "Stealth and avoidance mechanics require managing threats and staying alive in tense situations."

      Capsule for The Bunny Graveyard The Bunny Graveyard

      "Stealth and avoidance mechanics require players to evade threats to survive."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Fantasy, Autonomy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026