my eyes deceive similar games & best alternatives
my eyes deceive
2024
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Quick resume
Set over the course of roughly a week, you play as a young girl who has been living in a shelter all her life. The outside world is infected with a deadly disease. Society is in chaos. Fortunately, your papa is protecting you.
Global score
79/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Powerful and meaningful narrative
- Effective atmosphere and symbolism
- Free to play
- Emotional and psychological impact
- Well-crafted despite small scope
Cons
- Slow and repetitive gameplay
- Limited interactivity
- Disturbing and triggering content
- Short length with limited replayability
- Some players find pacing tedious
Motivations
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Autonomy
Game with the same Autonomy vibe
-3"The game is mostly linear with very few player choices that affect endings, indicating limited player control over the story."
Heart of the Woods
"Gameplay is mostly following a strict daily routine with limited player agency; choices influence endings but overall constrained."
-
Competence
Game with the same Competence vibe
-2"Gameplay involves simple, repetitive tasks with minimal skill or challenge."
Bite Night
"Minimal skill required; gameplay involves repetitive tasks and waiting with little challenge or variation."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; purely single player narrative experience."
Hatoful Boyfriend: Holiday Star
"No competitive elements or comparison to others; purely single player narrative experience."
-
Continuation
Game with the same Continuation vibe
-1"Short game (~1.5-2 hours) with limited replay value; some players replay for alternate endings but many find it too brief."
Supernormal
"Short game (~30-60 minutes) with some players finding replay for alternate endings tedious; moderate attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single player with no cooperative or multiplayer features."
Deponia Doomsday
"Entirely single player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Players can explore and interpret symbolic elements, but no creation or modification of content."
the static speaks my name
"Some symbolic and metaphorical elements encourage interpretation, but no player creation or modification."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; story focuses on victim experience."
Morphine
"No elements of exerting control over others; narrative centers on victimization."
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Escapism
Game with the same Escapism vibe
4"Players use the game to experience a dark, emotional story distinct from real life."
Kidnapped Girl
"Players use the game to experience and reflect on dark, traumatic themes distinct from everyday life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and enjoyment."
Senren*Banka
"Players engage voluntarily out of personal interest despite heavy and disturbing content."
-
Experimenting
Game with the same Experimenting vibe
-1"Limited experimentation possible; mostly following a set path with minor exploration."
Deer Man
"Limited experimentation possible; mostly following set routines with minor branching endings."
-
Exploration
Game with the same Exploration vibe
-3"Game is short with limited environments; exploration is minimal and mostly narrative-focused."
Lilith Wants to Buy Your Soul
"Gameplay confined to a small environment with limited new areas; focus on narrative rather than exploration."
-
Expression
Game with the same Expression vibe
-4"No character customization or personalization; presentation is standardized to convey the story."
you're just imagining it
"No character customization or personalization; fixed presentation to serve story."
-
Fantasy
Game with the same Fantasy vibe
-5"Strongly grounded in realistic historical events and scenarios without fictional or fantastical elements."
Through the Darkest of Times
"Strongly grounded in realistic, disturbing real-world inspired events and themes."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary experience."
FRACT OSC
"No social or community features; solitary experience."
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Growth
Game with the same Growth vibe
1"Players learn to interpret story and symbolism; limited skill growth due to simple gameplay."
[Bober Bros] The Hole
"Players gain understanding of complex themes and symbolism; limited skill growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
3"Gameplay involves waiting and slow pacing, suitable for filling time."
Trophy Fishing 2
"Gameplay involves waiting and slow pacing, including repetitive tasks and waiting for events."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationships formed; solitary narrative experience."
Aporia: Beyond The Valley
"No social or emotional connections formed with others; solitary narrative."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; player follows scripted tasks."
Bite Night
"No leadership or management roles; player follows scripted events."
-
Progression
Game with the same Progression vibe
1"Some progression through story and achievements, but no item collection or power accumulation."
Left on Read
"Some progression through story and diary entries; no item or power accumulation."
-
Relaxation
Game with the same Relaxation vibe
-3"Atmosphere is tense and unsettling, with emotional discomfort rather than relaxation or flow."
Daemonologie
"Tense, unsettling atmosphere with emotional strain rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
2"Visual and audio design create an atmospheric experience with moderate sensory stimulation."
ΔV: Rings of Saturn
"Strong emotional and atmospheric sensory stimulation through audio-visual design."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual experience."
The Turing Test
"No social recognition or status systems; individual experience."
-
Story
Game with the same Story vibe
5"Narrative-driven game with strong storytelling, plot twists, and emotional impact."
Stories Untold
"Narrative-driven game with strong emphasis on story, symbolism, and emotional impact."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving elements; mostly straightforward actions."
Richie's Plank Experience
"Minimal strategic or problem-solving elements; mostly routine tasks and simple choices."
-
Thrill
Game with the same Thrill vibe
3"Horror atmosphere and jump scares create suspense and tension."
Daymare: 1994 Sandcastle
"Emotional tension and suspense from disturbing themes and atmosphere rather than jump scares."
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Value
Game with the same Value vibe
4"Free game with good perceived value for time invested; some players appreciate the emotional payoff."
Ambre - a heartbreaking kinetic novel
"Free game with strong emotional impact and meaningful message; good value for time invested."
-
Violence
Game with the same Violence vibe
5"Graphic depictions of violence and disturbing themes are central to the experience."
Masochisia
"Depicts implied sexual abuse and trauma; violent themes central to narrative."
-
Survival
Game with the same Survival vibe
3"Narrative involves avoiding threats and danger, creating a survival tension."
A Wolf in Autumn
"Narrative involves avoiding harm and seeking escape; survival is a key theme."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026