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Stories Untold similar games & best alternatives

Stories Untold

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2017

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Quick resume

Stories Untold is a compilation tape of four experimental adventures, including a remaster of the original hit episode “The House Abandon”.

Global score

87/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Unique and creative storytelling
    • Strong atmosphere and sound design
    • Engaging puzzle variety
    • Short and focused experience
    • Nostalgic 80s aesthetic

    Cons

    • Some puzzles are obtuse or rigid in input
    • Short playtime limits depth
    • Repetitive text adventure mechanics
    • Minor technical issues and ui quirks
    • Limited replayability

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore puzzles and communicate solutions creatively, though puzzle structure guides actions."

      Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

      "Players have freedom to explore and interact with multiple mechanics and puzzles, though some text inputs are rigid and require specific commands."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles vary in difficulty and require problem-solving skills, providing a satisfying challenge without being overly frustrating."

      Capsule for Darkarta: A Broken Heart's Quest Collector's Edition Darkarta: A Broken Heart's Quest Collector's Edition

      "Puzzles vary in difficulty, some are straightforward while others require careful observation and problem solving, providing a moderate skill challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player narrative experience without competitive elements or player comparison."

      Capsule for Stray Gods: The Roleplaying Musical Stray Gods: The Roleplaying Musical

      "The game is a single-player narrative experience with no competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short game length encourages completion in a few sessions; some players replay for achievements or mastery."

      Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

      "Short playtime encourages completion in one or two sessions; some players replay to find hidden achievements or appreciate story details."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely a solo experience with no multiplayer or cooperative gameplay."

      Capsule for Fatum Betula Fatum Betula

      "Entirely a solo experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Game features creative narrative techniques, environmental storytelling, and unique puzzle designs encouraging exploration and interpretation."

      Capsule for Luto Luto

      "Unique blend of text adventure, puzzle solving, and environmental interaction with creative storytelling and presentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric and narrative immersion provides an escape from reality into a surreal, eerie world."

      Capsule for The Music Machine The Music Machine

      "Strong atmospheric and narrative immersion provides an escape into a mysterious and eerie world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by curiosity and interest in story rather than obligation or external pressure."

      Capsule for SUNLESS SEA SUNLESS SEA

      "Players engage voluntarily driven by curiosity and interest in unique storytelling rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different combat styles, puzzle solutions, and game mechanics, encouraging experimentation."

      Capsule for FIGHT KNIGHT FIGHT KNIGHT

      "Players explore different gameplay mechanics and puzzle types across episodes, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Encouraged to discover hidden objects and interact with detailed environments, though locations are limited and revisited."

      Capsule for My Brother Rabbit My Brother Rabbit

      "Exploration of environments and interaction with objects is integral, though within confined, designed spaces."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or self-expression; players experience a fixed narrative and environment."

      Capsule for Rhome Rhome

      "Limited customization or self-expression; players follow scripted narrative and fixed aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game presents an imaginative fictional narrative with supernatural and psychological horror elements, blending reality with fiction."

      Capsule for No Players Online No Players Online

      "Narrative involves psychological horror and sci-fi elements with imaginative storytelling beyond realistic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Neon Beats Neon Beats

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and understanding of the narrative through puzzle completion and exploration."

      Capsule for Ether One Ether One

      "Players develop problem-solving skills and understanding of narrative through puzzle solving and exploration."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

      Capsule for Broken Age Broken Age

      "Requires focused attention to solve puzzles and follow story; not designed for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building; purely individual engagement."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "No social interaction or relationship building; purely individual engagement."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single player narrative."

      Capsule for Contrast Contrast

      "No leadership or group management elements; single player narrative."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story chapters and puzzle completion, but no item collection or upgrades."

      Capsule for Genesis Noir Genesis Noir

      "Progression through story chapters and puzzle completion, but no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Atmosphere is tense and eerie, but some players find it immersive and engaging rather than stressful."

      Capsule for Layers of Fear Layers of Fear

      "Atmosphere is tense and eerie rather than relaxing; some players find it suspenseful and unsettling."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory engagement through sound design, visual style, and atmospheric tension."

      Capsule for Knock-knock Knock-knock

      "Strong sensory engagement through sound design, visuals, and atmospheric tension."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; individual experience."

      Capsule for The Turing Test The Turing Test

      "No social recognition or status systems; individual experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with strong character development, plot twists, and emotional engagement."

      Capsule for Ikenfell Ikenfell

      "Narrative-driven game with strong storytelling, plot twists, and emotional impact."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires logical thinking and puzzle solving but not complex strategic planning."

      Capsule for Slender Threads Slender Threads

      "Requires logical thinking and puzzle solving but not complex strategic planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Builds suspense and psychological tension without jump scares, creating a steady thrill."

      Capsule for TELEFORUM TELEFORUM

      "Creates suspense and psychological tension rather than jump scares or high-risk thrills."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price given the impactful narrative and unique experience."

      Capsule for [Bober Bros] The Hole [Bober Bros] The Hole

      "Generally considered good value for price given unique experience and quality of storytelling."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal direct violence; focus is on psychological horror and suspense rather than combat."

      Capsule for Left Alone Left Alone

      "Minimal direct violence; focus is on psychological horror and puzzle solving rather than combat."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable narrative environment without threats or resource management."

      Capsule for Kyle is Famous: Complete Edition Kyle is Famous: Complete Edition

      "No survival mechanics or resource management; stable narrative environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026