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Secret Files: Tunguska similar games & best alternatives

Secret Files: Tunguska

PC (Microsoft Windows), iOS, Wii U, Android, Nintendo DS, Wii, Nintendo Switch • 2009

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Quick resume

Unravel one of the greatest mysteries of our time! On the 30th June 1908 an explosion with the combined energy of 2000 Hiroshima bombs rocked the region of Tunguska in Central Siberia and felled over 6,000 square km of trees. The explosion could be heard from as far as 1,000km away.

Global score

85/100

Genres

Adventure, Point-and-click

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    Pros

    • Engaging mystery story
    • Logical and varied puzzles
    • Diverse global locations
    • Intuitive point-and-click interface with hotspot indicator
    • Two playable characters with complementary roles

    Cons

    • Some puzzles have illogical or obscure solutions
    • English voice acting criticized, german version preferred
    • Dated graphics and animations
    • Pixel hunting required despite hotspot aid
    • Some plot and character elements considered clichéd or unmemorable

    Motivations

    • Autonomy

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      "Players control multiple characters and make decisions to solve puzzles with some freedom."

      Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

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    • Competence

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      3

      "Puzzles vary in difficulty, with some challenging ones requiring skill and logical thinking, while others are easier or repetitive."

      Capsule for Puzzle Agent 2 Puzzle Agent 2

      "Logical puzzles of varying difficulty provide skill challenges; some puzzles are straightforward while others require creative problem solving."

    • Competition

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      "Single-player adventure focused on personal progress without competitive or multiplayer elements."

      Capsule for Indiana Jones® and the Infernal Machine™ Indiana Jones® and the Infernal Machine™

      "Single-player point-and-click adventure focused on personal progress without any competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and puzzles encouraging extended play sessions and replay for achievements."

      Capsule for Unforeseen Incidents Unforeseen Incidents

      "Players report engaging story and puzzles that encourage extended play sessions and replay value."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Players switch between two characters working together to solve puzzles, but this is a single-player experience without multiplayer cooperation."

      Capsule for Chronology Chronology

      "Two playable characters can be switched between to solve puzzles, implying some cooperative mechanics within single-player gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine and use inventory items creatively to solve puzzles, though within predefined structures."

      Capsule for Lost Lands: The Golden Curse Collector's Edition Lost Lands: The Golden Curse Collector's Edition

      "Players combine items in inventory and use them in creative ways to solve puzzles, though within predefined structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or multiplayer dominance elements; gameplay is individual and narrative-driven."

      Capsule for Destroy All Humans! Destroy All Humans!

      "No multiplayer or social dominance elements; gameplay is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive, mysterious world offers a strong escape from reality through exploration and story."

      Capsule for Myst: Masterpiece Edition Myst: Masterpiece Edition

      "Immersive mystery story and exotic locations provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and adventure, with no obligation or external pressure."

      Capsule for The Beast Within: A Gabriel Knight® Mystery The Beast Within: A Gabriel Knight® Mystery

      "Players engage voluntarily out of interest in adventure games and mystery stories, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with item combinations and puzzle solutions, though within a structured adventure framework."

      Capsule for Toonstruck Toonstruck

      "Players experiment with item combinations and puzzle solutions, though within the adventure's set framework."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of multiple diverse locations with secrets and lore is a core part of the experience."

      Capsule for The Coma 2: Vicious Sisters The Coma 2: Vicious Sisters

      "Travel to diverse global locations and discover clues and secrets as part of the story progression."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and puzzle solving rather than self-expression."

      Capsule for The Witch's House MV The Witch's House MV

      "Limited character customization; focus is on narrative and puzzle solving rather than self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Story involves historical conspiracy and fictionalized secret societies, blending reality with imaginative elements."

      Capsule for Broken Sword: Director's Cut (2009) Broken Sword: Director's Cut (2009)

      "Story blends real historical events with fictional conspiracy and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Primarily a solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn puzzle logic through gameplay."

      Capsule for Escape Room - Der kranke Kollege Escape Room - Der kranke Kollege

      "Players develop problem-solving skills and learn puzzle logic through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventures with no physical activity."

      Capsule for Broken Age Broken Age

      "Sedentary gameplay typical of point-and-click adventures with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

      Capsule for Broken Age Broken Age

      "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; narrative focuses on character story but no player social bonding."

      Capsule for Alone in the Dark Alone in the Dark

      "Limited social interaction; some character relationships are part of the story but no player social bonding."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player narrative focus."

      Capsule for OMORI OMORI

      "No leadership or group management elements; single-player narrative focus."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story advancement and puzzle completion; some inventory item collection."

      Capsule for Broken Sword: Director's Cut (2009) Broken Sword: Director's Cut (2009)

      "Progression through story advancement and puzzle completion, collecting and using inventory items."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balanced pacing with engaging story and manageable puzzles creates a relaxing flow."

      Capsule for Unavowed Unavowed

      "Balanced challenge with logical puzzles and story pacing provides a relaxing flow experience."

    • Sensation

      Game with the same Sensation vibe

      2

      "Artistic visuals, atmospheric music, and voice acting provide sensory engagement, though not focused on high stimulation."

      Capsule for 1000xRESIST 1000xRESIST

      "Enjoyable visuals, atmospheric sound, and voice acting contribute to sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with complex plot, character development, and mystery."

      Capsule for Higurashi When They Cry Hou - Ch.2 Watanagashi Higurashi When They Cry Hou - Ch.2 Watanagashi

      "Strong narrative immersion with mystery, character development, and global adventure plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and problem solving but within a straightforward adventure framework."

      Capsule for Unforeseen Incidents Unforeseen Incidents

      "Puzzle solving requires logical thinking and planning, though within a linear adventure framework."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and mystery elements create mild thrill and emotional tension."

      Capsule for Along the Edge Along the Edge

      "Mystery and suspense elements create moderate tension and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time spent, with engaging puzzles and story for the price."

      Capsule for The Swapper The Swapper

      "Players report good value for time with engaging story and puzzles, especially at discounted prices."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

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      "Focus on puzzle solving and exploration; minimal violence and no combat gameplay."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threats; player is safe and cannot fail or die."

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      "No survival or failure mechanics; game is safe and story-driven without threats to player character."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Thrill, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026