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Unavowed similar games & best alternatives

Unavowed

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2018

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Quick resume

A demon has possessed you and used your body to tear a swath of bloodshed through New York. You are now free, but life as you knew it is over. Your only path forward is joining the Unavowed - an ancient society dedicated to stopping evil. No matter what the cost.

Global score

96/100

Genres

Adventure, Indie, Role-playing (RPG), Point-and-click, Puzzle

Similar games

    Pros

    • Engaging and well-written story
    • Strong character development and voice acting
    • Multiple origins and companion choices for replayability
    • Logical puzzles with multiple solutions
    • Immersive urban fantasy setting

    Cons

    • Puzzles generally easy and not very challenging
    • Some minor animation and voice recording inconsistencies
    • Limited impact of some choices on overall story
    • Shorter length compared to some adventure games
    • Lack of text log and some ui quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make meaningful choices affecting story paths and mission approaches, with freedom to select characters and strategies."

      Capsule for Foretales Foretales

      "Players choose character gender, origin story, and select companions for missions, allowing significant control over gameplay and narrative paths."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles are logical but generally easy; multiple solutions add some challenge variety but overall accessible."

      Capsule for Rosewater Rosewater

      "Puzzles are logical and manageable with multiple solutions depending on companions, but generally not very challenging."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story and progression without competitive or ranked elements."

      Capsule for YIIK: A Postmodern RPG YIIK: A Postmodern RPG

      "Focus is on personal story progression and choices without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Strong story and character development encourage long play sessions and multiple playthroughs."

      Capsule for Game of Thrones Game of Thrones

      "Strong narrative and character development encourage multiple playthroughs and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Gameplay centers on teamwork between characters with different abilities to solve puzzles."

      Capsule for Thomas Was Alone Thomas Was Alone

      "Gameplay centers on working with a team of companions whose unique skills affect puzzle solutions and story interactions."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with item combinations and dialogue choices, though within a predefined narrative and puzzle structure."

      Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

      "Players experiment with different party compositions and dialogue choices, affecting story and puzzle approaches."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize mutual respect and party dynamics rather than exerting control or superiority over others."

      Capsule for Zorbus Zorbus

      "Interactions emphasize mutual respect and collaboration among party members rather than control or superiority."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy setting and story provide strong escape from reality."

      Capsule for Prince of Persia®: The Sands of Time Prince of Persia®: The Sands of Time

      "Immersive urban fantasy setting and supernatural story provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in story, characters, and unique gameplay."

      Capsule for Long Gone Days Long Gone Days

      "Players engage voluntarily driven by interest in story, characters, and gameplay."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Multiple paths and puzzle solutions encourage trying new approaches and replaying for different outcomes."

      Capsule for King's Quest King's Quest

      "Multiple origins, companions, and puzzle solutions encourage trying new approaches and replaying."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different cities and storylines, though environments are limited and familiar."

      Capsule for Always Sometimes Monsters Always Sometimes Monsters

      "Players explore varied New York locations and supernatural environments, though within mission-based limits."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization (e.g. gender choice) and roleplaying options allow personal expression."

      Capsule for Sorcery! Parts 1 and 2 Sorcery! Parts 1 and 2

      "Character customization includes gender and origin story, allowing some personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with demons, contracts, and supernatural elements."

      Capsule for Trapped with Jester Trapped with Jester

      "Strong urban fantasy theme with demons, magic, and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community through team play, character interactions, and multiplayer modes."

      Capsule for Team Sonic Racing™ Team Sonic Racing™

      "Players experience a sense of community through party dynamics and character interactions."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn story details, puzzle solutions, and character backgrounds through multiple playthroughs."

      Capsule for Pocket Mirror ~ GoldenerTraum Pocket Mirror ~ GoldenerTraum

      "Players learn character backstories, story lore, and puzzle-solving strategies across multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary point-and-click gameplay with no physical activity."

      Capsule for CHUCHEL CHUCHEL

      "Standard sedentary point-and-click gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and follow dialogue; not suited for idle or background play."

      Capsule for Randal's Monday Randal's Monday

      "Requires focused attention on dialogue and puzzle solving; minimal background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Narrative fosters emotional connections with characters and relationship building."

      Capsule for Hades Hades

      "Emotional connections develop through character-driven narrative and companion relationships."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players often coordinate team roles and strategies, with some taking leadership in missions."

      Capsule for HELLDIVERS™ Dive Harder Edition HELLDIVERS™ Dive Harder Edition

      "Player leads team composition and decision-making, guiding party through missions."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking story modes, puzzles, and improving skill; no heavy emphasis on item accumulation."

      Capsule for Petal Crash Petal Crash

      "Progression through story, unlocking new companions and choices; no item grinding."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Puzzles and story pacing provide a balanced, emotionally engaging, and often calming experience."

      Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

      "Balanced pacing with engaging story and manageable puzzles creates a relaxing flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Atmospheric music and pixel art provide sensory stimulation; not focused on intense sensory thrills."

      Capsule for Caves of Qud Caves of Qud

      "Atmospheric music and pixel art provide sensory enjoyment without overwhelming stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on personal narrative experience rather than social recognition or status."

      Capsule for As Dusk Falls As Dusk Falls

      "Focus is on personal narrative experience rather than social recognition or visibility."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with branching storylines, character development, and multiple endings."

      Capsule for This Bed We Made This Bed We Made

      "Strong narrative immersion with branching storylines, character development, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan puzzle solutions and combat tactics, requiring analytical thinking."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Players plan party composition and puzzle approaches, requiring some strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and plot twists create moments of tension and relief, but overall controlled experience."

      Capsule for Technobabylon Technobabylon

      "Some suspense and plot twists provide mild thrill, but overall controlled and steady experience."

    • Value

      Game with the same Value vibe

      4

      "High replay value and rich content provide good return on time and money invested."

      Capsule for Gaokao.Love.100Days Gaokao.Love.100Days

      "High replay value and rich story content provide good return on time and money."

    • Violence

      Game with the same Violence vibe

      -2

      "Violence is present in story context but gameplay focuses on narrative and choices rather than combat."

      Capsule for As Dusk Falls As Dusk Falls

      "Violence is present in story context but gameplay focuses more on investigation and dialogue than combat."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of threat and danger exist, but the game is more focused on story than survival mechanics."

      Capsule for Wayhaven Chronicles: Book One Wayhaven Chronicles: Book One

      "Some elements of threat and danger in story, but gameplay is low risk and puzzle focused."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Leadership. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026