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Hades similar games & best alternatives

Hades

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.

Global score

98/100

Genres

Action, Indie, Role-playing (RPG), Adventure, Hack and slash/Beat 'em up

Similar games

    Pros

    • Addictive and satisfying gameplay loop
    • Rich and engaging story with memorable characters
    • Beautiful art style and excellent soundtrack
    • High replayability with diverse builds and upgrades
    • Strong progression and skill development

    Cons

    • Repetitive environments and enemy types
    • Physical strain reported due to intense gameplay
    • No multiplayer or cooperative modes
    • Some pacing issues with story and gameplay balance
    • Control scheme may require remapping for comfort

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, play styles, and loadouts; game rewards creative kills and diverse tactics."

      Capsule for Fistful of Frags Fistful of Frags

      "Players have freedom to choose weapons, boons, and playstyles each run, with meaningful decisions shaping gameplay and narrative."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with fast-paced, challenging combat requiring precise movement and weapon mastery."

      Capsule for Turbo Overkill Turbo Overkill

      "High skill ceiling with fast-paced, responsive combat requiring mastery of mechanics and strategic choices."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "Focus is on personal progression and self-improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with many players reporting long sessions, habitual play, and strong attachment to repeated runs."

      Capsule for Balatro Balatro

      "Highly addictive with players reporting long playtimes, repeated runs, and strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Currently single-player only; players express desire for co-op but game is played independently."

      Capsule for Jotunnslayer: Hordes of Hel Jotunnslayer: Hordes of Hel

      "Primarily a single-player experience with no co-op; players engage independently."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players experiment with diverse builds, skill combinations, and gear customization, enabling creative approaches to combat."

      Capsule for Conquest Dark Conquest Dark

      "Players experiment with diverse weapon and boon combinations, customizing builds and strategies."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and character relationships rather than exerting control over others"

      Capsule for Clam Man 2: Open Mic Clam Man 2: Open Mic

      "Interactions emphasize mutual respect and character relationships rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a form of immersive escape with rich story, atmosphere, and engaging gameplay."

      Capsule for Hades II Hades II

      "Players use the game as an immersive escape with rich story, atmosphere, and engaging gameplay."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

      Capsule for Fields of Mistria Fields of Mistria

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "High encouragement to try new weapons, synergies, and strategies in each run."

      Capsule for Enter the Gungeon Enter the Gungeon

      "Strong encouragement to try new weapons, boons, and strategies each run."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new storylines and secrets through observation and investigation, though within a limited set of environments."

      Capsule for Do Not Feed the Monkeys Do Not Feed the Monkeys

      "Players discover new storylines, character dialogues, and build synergies, though environments are somewhat repeated."

    • Expression

      Game with the same Expression vibe

      2

      "Limited character customization, but players express style through weapon and item choices."

      Capsule for Heretic: Shadow of the Serpent Riders Heretic: Shadow of the Serpent Riders

      "Limited character customization but players express style through weapon and boon choices and home decoration."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a rich fantasy world with mythical themes and imaginative fiction."

      Capsule for Metaphor: ReFantazio Metaphor: ReFantazio

      "Set in a rich mythological world with imaginative characters and narrative."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Narrative fosters a sense of connection to characters and community, though gameplay is solo."

      Capsule for Open Sorcery Open Sorcery

      "Strong narrative focus on relationships and character interactions, though gameplay is solo."

    • Growth

      Game with the same Growth vibe

      5

      "Players learn and improve through repeated runs, skill acquisition, and meta-progression systems."

      Capsule for Rogue Empire: Dungeon Crawler RPG Rogue Empire: Dungeon Crawler RPG

      "Players experience continuous learning, skill improvement, and meta-progression."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with reports of physical strain from intense play sessions."

      Capsule for SEUM: Speedrunners from Hell SEUM: Speedrunners from Hell

      "Reports of physical strain from intense gameplay; sedentary play typical."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during runs."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Requires focused attention and continuous engagement during runs."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Narrative fosters emotional connections and meaningful relationships among characters."

      Capsule for Wintermoor Tactics Club Wintermoor Tactics Club

      "Narrative fosters emotional connections with characters and relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership roles; players act independently without managing others."

      Capsule for Escape the Ayurok Escape the Ayurok

      "No leadership roles; players act independently without managing others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating weapons, upgrades, and unlocking new abilities."

      Capsule for Intravenous 2 Intravenous 2

      "Strong sense of accumulating upgrades, unlocking weapons, and improving abilities over time."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game balances challenge and flow, though some difficulty spikes may cause tension."

      Capsule for BlazBlue: Calamity Trigger BlazBlue: Calamity Trigger

      "Gameplay balances challenge and flow, though some tension from difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, energetic soundtrack, and satisfying combat provide strong sensory stimulation."

      Capsule for Gori: Cuddly Carnage Gori: Cuddly Carnage

      "Vibrant visuals, dynamic soundtrack, and satisfying combat provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "Focus on personal achievement and story rather than social recognition or popularity."

      Capsule for Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

      "Focus on personal achievement and story rather than social recognition or visibility."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with engaging characters, dialogue, and plot development."

      Capsule for OXENFREE II: Lost Signals OXENFREE II: Lost Signals

      "Rich narrative immersion with evolving plot, character development, and engaging dialogues."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical decision-making in combat, resource management, and build optimization."

      Capsule for Moros Protocol Moros Protocol

      "Requires tactical decision-making in combat and build optimization."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and high stakes create suspense and excitement."

      Capsule for VAIL VAIL

      "Fast-paced combat and high stakes runs create suspense and adrenaline."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for content volume, replayability, and quality relative to price."

      Capsule for Bewitching Sinners Bewitching Sinners

      "Highly praised for content, replayability, and quality relative to price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on hack-and-slash, defeating enemies and bosses with weapons and skills."

      Capsule for The Vagrant The Vagrant

      "Combat-focused with enjoyable hack-and-slash action and enemy destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing stamina, and escaping threats."

      Capsule for Clock Tower: Rewind Clock Tower: Rewind

      "Core gameplay revolves around overcoming threats and avoiding death in challenging runs."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026