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Lost Judgment similar games & best alternatives

Lost Judgment

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

When a police officer discloses the murder of the student teacher who bullied his son to suicide, the twisted secrets of a Yokohama, high school bleed out. Nothing, in this case, is black and white.

Global score

94/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Engaging and emotional story with complex themes
    • Highly polished and varied combat system
    • Rich side content and mini-games
    • Detailed and immersive city environments
    • Strong character development and writing

    Cons

    • Some pacing issues and repetitive story elements
    • Certain mini-games can be tedious or frustrating
    • Stealth and parkour mechanics feel unpolished
    • Skateboarding controls can be clunky
    • No multiplayer or cooperative gameplay

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, fighting styles, and strategies with unique movesets and interactive arenas."

      Capsule for GigaBash GigaBash

      "Players have freedom to choose fighting styles, explore two cities, and engage in diverse side content at their own pace."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is tactical and challenging with skill checks and character progression; players feel effective overcoming tough encounters."

      Capsule for SKALD: Against the Black Priory SKALD: Against the Black Priory

      "Combat is challenging and skill-based with multiple fighting styles and upgrades; players feel effective overcoming enemies."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mainly on personal progression and story; multiplayer exists but is sparsely populated and not a core motivation."

      Capsule for Attack on Titan 2 - A.O.T.2 Attack on Titan 2 - A.O.T.2

      "Focus is mostly on single-player story and personal progression; some minigames have competitive elements but not core."

    • Continuation

      Game with the same Continuation vibe

      5

      "Players report long playtimes (30-70+ hours), extensive side content, and high engagement."

      Capsule for Jimmy and the Pulsating Mass Jimmy and the Pulsating Mass

      "Players report long playtimes, multiple playthroughs, and high engagement with side content and DLC."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on solo detective work with limited social interaction or teamwork with other players."

      Capsule for Shadows of Doubt Shadows of Doubt

      "Gameplay centers on solo detective work and combat; multiplayer or cooperative play is absent or minimal."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize gear, skills, and playstyle; exploration and approach to combat allow creative choices."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Players can customize combat styles and engage in various creative side activities like robot battles and dancing."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared story and character development rather than exerting control or superiority over others."

      Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

      "Interactions emphasize balanced relationships and story-driven character development rather than dominance over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a detective story and escape real life through narrative and puzzles."

      Capsule for Agatha Christie - Murder on the Orient Express Agatha Christie - Murder on the Orient Express

      "Players use the game to immerse themselves in a fictional detective story and escape real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Slay the Spire Slay the Spire

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different factions, strategies, and mod content, fostering exploration of mechanics and tactics."

      Capsule for Total War: ATTILA Total War: ATTILA

      "Game encourages trying different combat styles, exploring new mechanics, and engaging with varied side content."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a detailed environment and uncover multiple storylines and secrets."

      Capsule for House Party House Party

      "Players explore two detailed cities and uncover side quests and secrets, though environments are familiar to series fans."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and suit switching allow personal expression within gameplay."

      Capsule for LEGO® Batman™ 3: Beyond Gotham LEGO® Batman™ 3: Beyond Gotham

      "Character customization and style switching allow personal expression within combat and appearance."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game mixes realistic detective story with a fantasy narrative within the book, providing imaginative fiction elements."

      Capsule for The Samaritan Paradox The Samaritan Paradox

      "Game features fictional detective narrative with stylized combat and exaggerated characters, though grounded in realism."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Players feel connected to a community of fans and characters, though gameplay is solo."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Players feel connected to a community of fans and characters, though gameplay is mostly solo-focused."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat mechanics and character builds, with meaningful progression systems."

      Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

      "Players develop skills in combat, detective work, and mini-games, with meaningful progression systems."

    • Health

      Game with the same Health vibe

      -4

      "Game involves sedentary play with long sessions and no physical activity components."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Game involves extended sedentary play sessions with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not designed for passive or background play."

      Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

      "Requires focused attention during combat and story; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some emotional connection to characters and stories, but limited depth of relationships."

      Capsule for Tiny Bookshop Tiny Bookshop

      "Some character relationships and side stories foster emotional connection but limited to narrative context."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Player acts independently without leading groups or managing others."

      Capsule for Judgment Judgment

      "Player acts individually without leading or managing groups; cooperative leadership absent."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring loot, upgrading skills, and character development."

      Capsule for Dungeon Lords Steam Edition Dungeon Lords Steam Edition

      "Strong emphasis on accumulating skills, upgrades, and completing side content for character growth."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "The game balances challenge and story pacing, with options for speed-up and fast-forward to reduce tedium and maintain flow."

      Capsule for The Legend of Heroes: Trails from Zero The Legend of Heroes: Trails from Zero

      "Game balances challenge and flow, though some players find pacing uneven due to story and minigame variety."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant visuals, animations, dynamic music, and satisfying combat provide strong sensory stimulation."

      Capsule for Them's Fightin' Herds Them's Fightin' Herds

      "Engaging combat animations, music, and detailed environments provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on individual story and progression rather than social recognition or leaderboards."

      Capsule for The Legend of Heroes: Trails of Cold Steel IV The Legend of Heroes: Trails of Cold Steel IV

      "Focus is on personal story and progression rather than social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      4

      "Narrative is a major focus with character development, plot twists, and emotional engagement."

      Capsule for Neptunia: Sisters VS Sisters Neptunia: Sisters VS Sisters

      "Narrative is a core component with emotional depth, character development, and complex themes."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and investigation require planning, tactical thinking, and problem solving, though some mechanics are straightforward."

      Capsule for Judgment Judgment

      "Combat and detective work require planning, timing, and problem solving, though some mechanics are straightforward."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and story choices create suspense and tension, though some players note slower pacing."

      Capsule for Warhammer 40,000: Rogue Trader Warhammer 40,000: Rogue Trader

      "Combat and story provide suspense and excitement, though some players note pacing issues in parts."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time spent due to large content, quality design, and replayability."

      Capsule for A Monster's Expedition A Monster's Expedition

      "Players report high value for time spent due to rich content, replayability, and quality."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves intense melee fighting, swordplay, and defeating enemies through violence."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "Combat involves frequent fighting and defeating enemies, including high schoolers, with satisfying violence."

    • Survival

      Game with the same Survival vibe

      1

      "Combat involves avoiding defeat but is not focused on survival mechanics or resource scarcity."

      Capsule for Yakuza: Like a Dragon Yakuza: Like a Dragon

      "Combat requires avoiding failure but is not focused on survival mechanics or resource scarcity."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Cooperation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026