Yakuza Kiwami 2 similar games & best alternatives
Yakuza Kiwami 2
2019
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Quick resume
Kazuma Kiryu, the Dragon of Dojima, must face the ambitious Ryuji Goda, the Dragon of Kansai, in an all-out war between two rival yakuza clans. An extreme recreation of one of Yakuza’s most beloved entries, now in stunning 4K and unlocked framerates. There can be only one dragon.
Global score
95/100
Genres
Action, Adventure, Role-playing (RPG)
Similar games
Pros
- Engaging and emotional story with strong characters
- High-quality graphics and immersive dragon engine
- Varied and satisfying combat system with heat actions
- Extensive side content and minigames (cabaret club, majima construction)
- Seamless open world exploration with rich environments
Cons
- Combat can feel repetitive and sometimes clunky
- Story pacing uneven with some filler sections
- Some minigames (e.g., bouncer missions) are tedious
- Certain original content and music cut or replaced
- No multiplayer or competitive modes
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore Kamurocho, choose side activities, and switch combat styles, though main story is linear."
Judgment
"Players have freedom to explore open worlds Kamurocho and Sotenbori with seamless transitions and many side activities, though main story progression is linear."
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Competence
Game with the same Competence vibe
4"Combat is skill-based with high skill ceiling, requiring timing, combos, and mastery of unique character mechanics."
Punishing: Gray Raven
"Combat involves skillful combos, timing, and use of heat actions; players feel effective as they level up and master mechanics."
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Competition
Game with the same Competition vibe
0"Reviews mention multiplayer and competitive modes, but no strong emphasis on competition or ranked play."
Bad Rats: the Rats' Revenge
"No strong evidence of competitive multiplayer or ranked modes; focus is on story and personal progression."
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Continuation
Game with the same Continuation vibe
4"Players report long playtimes (20+ hours), multiple playthroughs, and strong attachment to story and characters."
Magical Girl Witch Trials
"Players report long playtimes (40+ hours main story, 80+ including side content), habitual play, and strong attachment to characters and world."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay is primarily single-player and individual, with no cooperative multiplayer or teamwork."
Coffee Talk
"Gameplay is primarily single-player focused; some minigames involve managing teams (e.g., Cabaret Club, Majima Construction) but no multiplayer cooperation."
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Creativity
Game with the same Creativity vibe
2"Players can customize game rules, tasks, and cosmetic appearances; limited map and task variety constrain creativity."
West Hunt
"Players engage in customization and management in minigames like Cabaret Club and Majima Construction, allowing creative strategic choices."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize shared story and character development rather than exerting control or superiority over others."
Virgo Versus The Zodiac
"Interactions emphasize shared story and character development rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
5"Strong narrative immersion, emotional story, and expansive world provide escape from real life."
FINAL FANTASY VII REBIRTH
"Strong narrative immersion, engaging story, and detailed open world provide players with escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal desire and intrinsic interest in the genre and series."
Touhou Kanjuden ~ Legacy of Lunatic Kingdom.
"Players express intrinsic motivation and personal desire to play, often bingeing the series voluntarily."
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Experimenting
Game with the same Experimenting vibe
3"Players try new combat mechanics, experiment with party builds and strategies, and explore new areas within the game."
The Legend of Heroes: Trails of Cold Steel II
"Players try new combat mechanics, explore various side activities and minigames, and experiment with different strategies."
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Exploration
Game with the same Exploration vibe
4"Large open world with diverse environments and many activities encourages discovery and curiosity-driven play."
Tom Clancy's Ghost Recon® Breakpoint
"Open world environments with many locations, secrets, and activities encourage discovery and curiosity-driven play."
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Expression
Game with the same Expression vibe
3"Customization of characters and game room environment allows for player self-expression and personalization."
Knights of Pen and Paper 2
"Character and environment customization in minigames like Cabaret Club allows self-expression and personalization."
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Fantasy
Game with the same Fantasy vibe
4"Strongly fictionalized, stylized urban crime world with exaggerated characters and surreal elements."
Kingpin — Life of Crime
"Imaginative crime drama with over-the-top characters, improbable events, and stylized violence."
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Fellowship
Game with the same Fellowship vibe
1"Some sense of community among fans but gameplay is primarily solo experience."
SUPER ROBOT WARS Y
"Some sense of community through shared fandom and multiplayer minigame elements, but primarily a solo experience."
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Growth
Game with the same Growth vibe
4"Players develop skills, knowledge, and character abilities through gameplay and story progression."
The Hundred Line -Last Defense Academy-
"Players develop skills in combat, minigames, and knowledge of story and characters over long play sessions."
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Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay typical of adventure games."
Frog Detective 3: Corruption at Cowboy County
"No physical activity involved; sedentary gameplay typical of action-adventure games."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and story; not designed for background or casual intermittent play."
Death end re;Quest
"Requires focused attention during combat and story; not designed for background or casual intermittent play."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connections with characters and story foster a sense of closeness, though social interaction is limited."
FINAL FANTASY IX
"Emotional connections to characters and story arcs foster some closeness, though social interaction is limited."
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Leadership
Game with the same Leadership vibe
1"Players can lead by creating popular levels, but no formal leadership or authority roles exist."
Ichi
"Some leadership elements in minigames like Majima Construction and Cabaret Club management, but no direct player authority over others."
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Progression
Game with the same Progression vibe
5"Strong emphasis on leveling up, collecting items, unlocking abilities, and completing achievements."
KINGDOM HEARTS -HD 1.5+2.5 ReMIX-
"Strong emphasis on leveling up stats, acquiring items, upgrading skills, and completing achievements."
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Relaxation
Game with the same Relaxation vibe
3"The game provides flow and catharsis through engaging combat and story, though some tension exists in boss fights."
GRANDIA II HD Remaster
"Players experience flow and catharsis through satisfying combat and engaging side content, though some tension in boss fights."
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Sensation
Game with the same Sensation vibe
4"Engaging ragdoll physics, sound effects, and visual chaos provide strong sensory stimulation and emotional fun."
Cheese Rolling
"High-quality graphics, sound design, and ragdoll physics provide strong sensory stimulation and emotional fun."
-
Status
Game with the same Status vibe
0"No strong evidence of social status or recognition systems in reviews or gameplay."
CastleMiner Z
"No clear social status or recognition systems evident from reviews or gameplay."
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Story
Game with the same Story vibe
5"Narrative immersion is a major draw, with deep, complex storylines and character development."
Girls' Frontline
"Narrative immersion is a major draw, with complex characters, emotional arcs, and cinematic cutscenes."
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Strategy
Game with the same Strategy vibe
3"Strategic planning and tactical combat are core gameplay elements, though simplified compared to deeper titles."
Countryball: Europe 1890
"Strategic elements present in minigames and combat planning, though main story progression is linear."
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Thrill
Game with the same Thrill vibe
3"Combat and story provide suspense and excitement, with boss fights and dramatic moments."
Yakuza 0
"Combat and story provide suspense and excitement, with boss fights and plot twists creating tension and relief."
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Value
Game with the same Value vibe
4"Players report high value for time and money with extensive content and replayability."
Grounded
"Players report high value for time and money with extensive content and replayability."
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Violence
Game with the same Violence vibe
5"Enjoyment of combat, destruction, and violent interactions is central to gameplay."
Wrestling Empire
"Enjoyment of combat, destruction, and over-the-top violent heat actions is central to gameplay."
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Survival
Game with the same Survival vibe
1"Some resource and health management in combat, but overall low-risk compared to survival games."
Yakuza 4 Remastered
"Some resource and health management in combat, but overall low-risk environment compared to survival games."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026