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Yakuza Kiwami 2 similar games & best alternatives

Yakuza Kiwami 2

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5, Nintendo Switch 2 • 2019

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Quick resume

Kazuma Kiryu, the Dragon of Dojima, must face the ambitious Ryuji Goda, the Dragon of Kansai, in an all-out war between two rival yakuza clans. An extreme recreation of one of Yakuza’s most beloved entries, now in stunning 4K and unlocked framerates. There can be only one dragon.

Global score

95/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Engaging and emotional story with strong characters
    • High-quality graphics and immersive dragon engine
    • Varied and satisfying combat system with heat actions
    • Extensive side content and minigames (cabaret club, majima construction)
    • Seamless open world exploration with rich environments

    Cons

    • Combat can feel repetitive and sometimes clunky
    • Story pacing uneven with some filler sections
    • Some minigames (e.g., bouncer missions) are tedious
    • Certain original content and music cut or replaced
    • No multiplayer or competitive modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore Kamurocho, choose side activities, and switch combat styles, though main story is linear."

      Capsule for Judgment Judgment

      "Players have freedom to explore open worlds Kamurocho and Sotenbori with seamless transitions and many side activities, though main story progression is linear."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is skill-based with high skill ceiling, requiring timing, combos, and mastery of unique character mechanics."

      Capsule for Punishing: Gray Raven Punishing: Gray Raven

      "Combat involves skillful combos, timing, and use of heat actions; players feel effective as they level up and master mechanics."

    • Competition

      Game with the same Competition vibe

      0

      "Reviews mention multiplayer and competitive modes, but no strong emphasis on competition or ranked play."

      Capsule for Bad Rats: the Rats' Revenge Bad Rats: the Rats' Revenge

      "No strong evidence of competitive multiplayer or ranked modes; focus is on story and personal progression."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes (20+ hours), multiple playthroughs, and strong attachment to story and characters."

      Capsule for Magical Girl Witch Trials Magical Girl Witch Trials

      "Players report long playtimes (40+ hours main story, 80+ including side content), habitual play, and strong attachment to characters and world."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is primarily single-player and individual, with no cooperative multiplayer or teamwork."

      Capsule for Coffee Talk Coffee Talk

      "Gameplay is primarily single-player focused; some minigames involve managing teams (e.g., Cabaret Club, Majima Construction) but no multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize game rules, tasks, and cosmetic appearances; limited map and task variety constrain creativity."

      Capsule for West Hunt West Hunt

      "Players engage in customization and management in minigames like Cabaret Club and Majima Construction, allowing creative strategic choices."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared story and character development rather than exerting control or superiority over others."

      Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

      "Interactions emphasize shared story and character development rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong narrative immersion, emotional story, and expansive world provide escape from real life."

      Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

      "Strong narrative immersion, engaging story, and detailed open world provide players with escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and intrinsic interest in the genre and series."

      Capsule for Touhou Kanjuden ~ Legacy of Lunatic Kingdom. Touhou Kanjuden ~ Legacy of Lunatic Kingdom.

      "Players express intrinsic motivation and personal desire to play, often bingeing the series voluntarily."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new combat mechanics, experiment with party builds and strategies, and explore new areas within the game."

      Capsule for The Legend of Heroes: Trails of Cold Steel II The Legend of Heroes: Trails of Cold Steel II

      "Players try new combat mechanics, explore various side activities and minigames, and experiment with different strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with diverse environments and many activities encourages discovery and curiosity-driven play."

      Capsule for Tom Clancy's Ghost Recon® Breakpoint Tom Clancy's Ghost Recon® Breakpoint

      "Open world environments with many locations, secrets, and activities encourage discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters and game room environment allows for player self-expression and personalization."

      Capsule for Knights of Pen and Paper 2 Knights of Pen and Paper 2

      "Character and environment customization in minigames like Cabaret Club allows self-expression and personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strongly fictionalized, stylized urban crime world with exaggerated characters and surreal elements."

      Capsule for Kingpin — Life of Crime Kingpin — Life of Crime

      "Imaginative crime drama with over-the-top characters, improbable events, and stylized violence."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some sense of community among fans but gameplay is primarily solo experience."

      Capsule for SUPER ROBOT WARS Y SUPER ROBOT WARS Y

      "Some sense of community through shared fandom and multiplayer minigame elements, but primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, knowledge, and character abilities through gameplay and story progression."

      Capsule for The Hundred Line -Last Defense Academy- The Hundred Line -Last Defense Academy-

      "Players develop skills in combat, minigames, and knowledge of story and characters over long play sessions."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay typical of adventure games."

      Capsule for Frog Detective 3: Corruption at Cowboy County Frog Detective 3: Corruption at Cowboy County

      "No physical activity involved; sedentary gameplay typical of action-adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not designed for background or casual intermittent play."

      Capsule for Death end re;Quest Death end re;Quest

      "Requires focused attention during combat and story; not designed for background or casual intermittent play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connections with characters and story foster a sense of closeness, though social interaction is limited."

      Capsule for FINAL FANTASY IX FINAL FANTASY IX

      "Emotional connections to characters and story arcs foster some closeness, though social interaction is limited."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players can lead by creating popular levels, but no formal leadership or authority roles exist."

      Capsule for Ichi Ichi

      "Some leadership elements in minigames like Majima Construction and Cabaret Club management, but no direct player authority over others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, collecting items, unlocking abilities, and completing achievements."

      Capsule for KINGDOM HEARTS -HD 1.5+2.5 ReMIX- KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

      "Strong emphasis on leveling up stats, acquiring items, upgrading skills, and completing achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game provides flow and catharsis through engaging combat and story, though some tension exists in boss fights."

      Capsule for GRANDIA II HD Remaster GRANDIA II HD Remaster

      "Players experience flow and catharsis through satisfying combat and engaging side content, though some tension in boss fights."

    • Sensation

      Game with the same Sensation vibe

      4

      "Engaging ragdoll physics, sound effects, and visual chaos provide strong sensory stimulation and emotional fun."

      Capsule for Cheese Rolling Cheese Rolling

      "High-quality graphics, sound design, and ragdoll physics provide strong sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      0

      "No strong evidence of social status or recognition systems in reviews or gameplay."

      Capsule for CastleMiner Z CastleMiner Z

      "No clear social status or recognition systems evident from reviews or gameplay."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a major draw, with deep, complex storylines and character development."

      Capsule for Girls' Frontline Girls' Frontline

      "Narrative immersion is a major draw, with complex characters, emotional arcs, and cinematic cutscenes."

    • Strategy

      Game with the same Strategy vibe

      3

      "Strategic planning and tactical combat are core gameplay elements, though simplified compared to deeper titles."

      Capsule for Countryball: Europe 1890 Countryball: Europe 1890

      "Strategic elements present in minigames and combat planning, though main story progression is linear."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and story provide suspense and excitement, with boss fights and dramatic moments."

      Capsule for Yakuza 0 Yakuza 0

      "Combat and story provide suspense and excitement, with boss fights and plot twists creating tension and relief."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money with extensive content and replayability."

      Capsule for Grounded Grounded

      "Players report high value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      5

      "Enjoyment of combat, destruction, and violent interactions is central to gameplay."

      Capsule for Wrestling Empire Wrestling Empire

      "Enjoyment of combat, destruction, and over-the-top violent heat actions is central to gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource and health management in combat, but overall low-risk compared to survival games."

      Capsule for Yakuza 4 Remastered Yakuza 4 Remastered

      "Some resource and health management in combat, but overall low-risk environment compared to survival games."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026