Countryball: Europe 1890 similar games & best alternatives
Countryball: Europe 1890
2022
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Quick resume
Discover the 19th and 20th centuries with countryballs!
Global score
97/100
Genres
Action, Indie, Strategy
Similar games
Pros
- Fun and accessible strategy gameplay
- Large variety of countryballs to unlock
- Low price and good value
- Humorous and charming countryball theme
- Replayability through campaigns and conquest mode
Cons
- Some ui and control issues
- Combat can be repetitive and luck-based
- Lack of multiplayer and cooperative features
- Limited updates and content expansions
- Some bugs and save data issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have extensive freedom to make diverse policy decisions and shape their country according to their vision."
Democracy 3
"Players can choose any countryball to play and make their own history, indicating some freedom in decision-making."
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Competence
Game with the same Competence vibe
2"Game involves some strategic thinking and skillful item management, but overall combat and progression are simple and sometimes luck-based."
Famaze
"Game involves strategic conquest and combat with some skill and challenge, but also has repetitive and sometimes luck-based battles."
-
Competition
Game with the same Competition vibe
1"Some leaderboards and challenge modes exist, but most play is single-player focused without heavy emphasis on competing against others."
Mechs V Kaijus - Tower Defense
"Some challenge modes and difficulties exist, but mostly single-player focus without strong emphasis on player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
3"Players report replaying campaigns multiple times and spending many hours, indicating strong engagement and habitual play."
Codename: Panzers, Phase One
"Players report spending many hours collecting countryballs and replaying campaigns, showing habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-3"Game is primarily single-player with limited social interaction; no multiplayer or cooperative gameplay."
Mad Games Tycoon
"Game is primarily single-player with limited or no multiplayer cooperation; some desire for online multiplayer expressed."
-
Creativity
Game with the same Creativity vibe
1"Some strategic variety and choice in alliances and troop management, but limited map editing or modding options."
NOBUNAGA'S AMBITION: Kakushin with Power Up Kit
"Some customization in choosing countries and strategies, but limited modding or map editing options currently."
-
Domination
Game with the same Domination vibe
2"Game centers on conquest and territorial control, implying exertion of superiority over opponents."
Rising Lords
"Game centers on conquering and puppeting other countries, exerting control over territories."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a fun distraction and nostalgic escape, enjoying historical and fictional campaigns."
Age of Empires® III (2007)
"Players enjoy the game as a fun distraction and lighthearted take on historical conflicts."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, not out of obligation or pressure."
Shadowverse CCG
"Players engage voluntarily for fun and personal interest, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players try different countries and strategies, though game systems are simple and repetitive."
Dictators:No Peace Countryballs
"Some exploration of different countries and strategies, but gameplay can become repetitive and formulaic."
-
Exploration
Game with the same Exploration vibe
1"Some discovery in challenges and ball attributes, but limited exploration of new areas or secrets."
Dark Roll: Free Kick Challenge
"Unlocking hidden countryballs and exploring different scenarios provides some discovery."
-
Expression
Game with the same Expression vibe
-1"Limited customization options; players select from predefined characters and vehicles without personalizing appearance."
Sonic & SEGA All-Stars Racing
"Limited character or environment customization beyond selecting countryballs; no extensive personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Imaginative fictional world with anthropomorphic balls and exaggerated historical themes."
Bang-On Balls: Chronicles
"Use of countryballs and humorous depictions adds a fictional and imaginative layer to historical settings."
-
Fellowship
Game with the same Fellowship vibe
-3"Minimal social features; mostly a solo experience with limited local multiplayer."
Atari 50: The Anniversary Celebration
"Minimal social features; mostly solo play with some desire for multiplayer to enhance community."
-
Growth
Game with the same Growth vibe
2"Players learn game mechanics and improve strategy, but limited depth restricts long-term growth."
ROD: Revolt Of Defense
"Players learn strategy and improve through repeated play, but limited depth restricts long-term growth."
-
Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay."
Broken Reality
"No physical activity involved; sedentary gameplay."
-
Idle
Game with the same Idle vibe
3"Game supports pick-up-and-play sessions and can be played casually or in short bursts."
OneBit Adventure
"Game can be played in short sessions and picked up or put down easily; some grind elements noted."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships; interactions are minimal and surface-level."
The Apogee Throwback Pack
"No evidence of close social relationships forming; interactions are minimal and surface-level."
-
Leadership
Game with the same Leadership vibe
2"Players lead nations and armies, making strategic decisions and guiding development."
Age of History 3
"Players lead their chosen country and manage armies and diplomacy, exercising leadership roles."
-
Progression
Game with the same Progression vibe
3"Campaigns, unlocking new weapons and vehicles, and inventory management provide a sense of progression and accumulation."
Easy Red 2
"Unlocking new countryballs and advancing through campaigns provides a sense of progression."
-
Relaxation
Game with the same Relaxation vibe
2"Game provides casual, fun gameplay with some tension from battles but generally balanced for enjoyable flow."
Total Tank Simulator
"Game described as chill and suitable for casual play, though some battles can be tedious or luck-based."
-
Sensation
Game with the same Sensation vibe
1"Visuals and animations are simple but pleasant; sensory stimulation is moderate."
Rescue HQ - The Tycoon
"Visuals and animations are enjoyable but simple; some sensory stimulation but not intense."
-
Status
Game with the same Status vibe
-2"Limited multiplayer and social recognition; achievements exist but community is small."
Driftland: The Magic Revival
"Achievements and unlocks exist but social recognition or popularity is limited due to small community."
-
Story
Game with the same Story vibe
2"Campaigns offer narrative immersion with historical context and character-driven missions."
Company of Heroes: Tales of Valor
"Campaigns and historical scenarios provide narrative context and immersion."
-
Strategy
Game with the same Strategy vibe
3"Strategic elements present in minigames and combat planning, though main story progression is linear."
Yakuza Kiwami 2
"Strategic planning and tactical combat are core gameplay elements, though simplified compared to deeper titles."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in battles but overall gameplay is low risk and predictable."
Ancient Warfare 3
"Some suspense in battles and conquest, but overall low risk and predictable outcomes."
-
Value
Game with the same Value vibe
4"Players feel the game offers good entertainment value for its low price."
Just Die Already
"Players feel the game offers good entertainment for its low price."
-
Violence
Game with the same Violence vibe
2"Combat and conquest are central, with battles, sieges, and destruction of enemy forces."
Lords of the Realm II
"Combat and conquest are central, involving destruction and military conflict."
-
Survival
Game with the same Survival vibe
2"Players must defend territories and manage resources to avoid defeat."
Legends of Callasia
"Players must manage threats and maintain control over territories to avoid defeat."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Domination, Leadership, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026