Ichi similar games & best alternatives
Ichi
2014
Related articles
Quick resume
Ichi is an easy to play but challenging one button puzzle game. Don't be deceived by the game simplistic look, it’s a braintwister for sure! Collect golden rings by rotating objects, using teleporters, breaking blocks and more.
Global score
85/100
Genres
Casual, Indie, Strategy, Puzzle
Similar games
Pros
- Simple and intuitive one-button gameplay
- Large amount of user-created levels and level editor
- Relaxing crayon art style and music
- Gradually increasing puzzle difficulty
- Community sharing and rating system
Cons
- Limited number of developer-made levels
- Achievement grind encourages spam of low-quality user levels
- No fullscreen mode and some ui issues
- Repetitive music
- Lack of narrative or immersive story
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to adjust controls, settings, and explore optional areas off the main path, indicating high player control and decision-making."
Classic Marathon 2
"Players control the game primarily by deciding when to click to rotate or toggle objects, and can create and publish their own levels, indicating high player control and freedom."
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Competence
Game with the same Competence vibe
3"The game offers challenging puzzles and requires problem-solving skills, rewarding player effectiveness."
ROUTINE
"The game offers puzzles with increasing difficulty and a grading system based on efficiency, requiring skill and problem solving."
-
Competition
Game with the same Competition vibe
-2"Focus is on personal mastery and puzzle-like optimization rather than direct competition or leaderboards."
Artisan TD
"While there are leaderboards and rankings for levels, the focus is mostly on personal puzzle solving and self-improvement rather than direct competition."
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Continuation
Game with the same Continuation vibe
3"Players report long sessions and habitual play, with engagement sustained by many levels and upcoming level editor content."
Shotgun Cop Man
"The large number of user-created levels and level editor encourage habitual play and long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
2"Community is friendly and supportive; multiplayer and shared track building encourage some cooperation, but gameplay is mostly individual."
Zeepkist
"Players share and rate levels, and can play community-created content, indicating some cooperative community interaction."
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Creativity
Game with the same Creativity vibe
5"Includes a powerful level editor allowing players to create and share custom levels, fostering creativity."
SuperTux
"The game features a level editor allowing players to create and publish their own puzzles, fostering creativity."
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Domination
Game with the same Domination vibe
-4"Interactions are collaborative and balanced; no evidence of exerting control or superiority over others."
Escape Room - Der kranke Kollege
"Interactions are balanced and collaborative; there is no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing, casual puzzle experience to unwind and distract from real life."
MouseCraft
"Players use the game as a relaxing, casual puzzle experience to unwind and distract from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."
Q.U.B.E: Director's Cut
"Players engage voluntarily for enjoyment and mental challenge without external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
4"The game encourages trying new mechanics and experimenting with puzzle solutions."
Can of Wormholes
"The game encourages trying new puzzle solutions and experimenting with mechanics, especially in user-created levels."
-
Exploration
Game with the same Exploration vibe
3"Exploration mainly through discovering new user-created levels and secrets within them."
Geometry Dash
"Exploration occurs mainly through discovering new user-created levels and puzzle designs."
-
Expression
Game with the same Expression vibe
3"Players express themselves by choosing and combining characters, though customization is limited."
Wattam
"Players express themselves by designing and sharing custom levels, though character customization is absent."
-
Fantasy
Game with the same Fantasy vibe
-3"The game is abstract and strategic with minimal narrative or imaginative fiction elements."
Pawnbarian
"The game is grounded in simple, abstract puzzle mechanics without narrative or imaginative fiction elements."
-
Fellowship
Game with the same Fellowship vibe
2"Community features and sharing foster a sense of belonging, though gameplay is primarily single-player."
Poly Bridge 3
"There is a community aspect through sharing, rating, and playing user-created levels, fostering a sense of belonging."
-
Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and learn puzzle-solving techniques over time"
Strata
"Players develop problem-solving skills and improve puzzle-solving strategies over time."
-
Health
Game with the same Health vibe
-5"The game is sedentary with no physical activity involved."
BIGFOOT
"The game is sedentary with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and timing; not suitable for passive or background play."
Hatsune Miku: Project DIVA Mega Mix+
"Requires focused attention and timing; not suitable for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited and surface-level, mostly through community content sharing."
FALLSTRUKTUR
"Social interactions are limited to community sharing and rating, with minimal personal or emotional connection."
-
Leadership
Game with the same Leadership vibe
1"Some players lead by creating popular levels and guiding others, but no formal leadership roles."
Geometry Dash
"Players can lead by creating popular levels, but no formal leadership or authority roles exist."
-
Progression
Game with the same Progression vibe
3"Progression through levels, unlocking modes, and earning achievements."
Slash It 2
"Progression is achieved by completing levels, earning ranks, and unlocking achievements."
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Relaxation
Game with the same Relaxation vibe
3"Game provides a calming atmosphere with soothing music and a balance of challenge and flow."
Cardboard Town
"The game provides a relaxing atmosphere with simple controls and soothing music, despite some tension in timing."
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Sensation
Game with the same Sensation vibe
2"Colorful, cute art and music provide sensory enjoyment, though not intense or highly stimulating."
Sproggiwood
"The crayon art style and music provide moderate sensory enjoyment, though not highly stimulating."
-
Status
Game with the same Status vibe
1"Recognition comes from leaderboard ranks and popular level creators, but is limited to the community."
AfterBeat
"Recognition comes from level ratings and leaderboards but is limited and indirect."
-
Story
Game with the same Story vibe
-5"No story or narrative; gameplay is context-free puzzle solving."
Zup! X
"There is no narrative or story; gameplay is context-free puzzle solving."
-
Strategy
Game with the same Strategy vibe
4"Puzzles require logical thinking, planning, and problem solving."
The Spiral Scouts
"Solving puzzles requires planning, timing, and logical thinking."
-
Thrill
Game with the same Thrill vibe
1"Mild tension from timing challenges, but overall low risk and controlled gameplay."
Chair F*cking Simulator
"Some tension arises from timing clicks, but overall the game is low-risk and controlled."
-
Value
Game with the same Value vibe
3"Players perceive good value especially when purchased on sale; content and gameplay justify investment."
Pure Farming 2018
"Players perceive good value especially when purchased on sale, with extensive user-generated content."
-
Violence
Game with the same Violence vibe
-5"The game focuses on constructive puzzle-solving with no combat or destructive elements."
The Room 4: Old Sins
"The game focuses on constructive puzzle solving without combat or destruction."
-
Survival
Game with the same Survival vibe
2"Players must avoid traps and failure states, requiring careful planning and timing."
Death Squared
"Players must avoid failure by careful timing and planning, though threats are abstract and low-stakes."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026