The Room 4: Old Sins similar games & best alternatives
The Room 4: Old Sins
2021
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Quick resume
The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?
Global score
98/100
Genres
Adventure, Puzzle, Point-and-click
Similar games
Pros
- Intricate and rewarding puzzles
- Immersive lovecraftian atmosphere
- Beautiful and detailed visuals
- Engaging and coherent story
- Smooth and intuitive gameplay
Cons
- Some control and interaction clunkiness
- Shorter length compared to previous entries
- Minimal customization options
- Lack of multiplayer or social features
- Some puzzles may feel easier or less challenging
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players explore freely within linear levels, investigating and solving puzzles at their own pace."
Conarium
"Players freely explore and interact with puzzles and objects in a non-linear manner, choosing their own approach to solving complex mechanisms."
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Competence
Game with the same Competence vibe
4"The game offers challenging puzzles requiring skillful problem solving and precise execution, with rewarding feedback on success."
Closure
"The game offers challenging puzzles that require skillful observation and problem-solving, providing rewarding feedback upon completion."
-
Competition
Game with the same Competition vibe
-5"The game is a solitary puzzle adventure with no competitive elements or player comparison."
Submachine: Legacy
"The game is a solitary puzzle experience with no competitive elements or comparison to other players."
-
Continuation
Game with the same Continuation vibe
3"Players express anticipation for future chapters and engage in multi-hour sessions."
The Journey Down: Chapter Two
"Players often engage in multi-hour sessions and express eagerness for future installments, indicating sustained engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is designed for solo play with no cooperative or multiplayer features."
Visage
"The gameplay is designed for solo play with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
3"Players engage in combining objects and solving puzzles creatively, though within predefined game structures."
New York Mysteries: Secrets of the Mafia Collector's Edition
"Players manipulate and combine objects creatively to solve puzzles, though within the predefined game structure."
-
Domination
Game with the same Domination vibe
-5"Interactions are individual and puzzle-focused without exerting control or superiority over others."
Automachef
"Interactions are personal and puzzle-focused without exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Atmospheric, mysterious story and immersive puzzles provide a strong escape from reality."
Children of Silentown
"The immersive atmosphere, mysterious story, and engaging puzzles provide a strong escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
Sins of a Solar Empire II
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different puzzle solutions and exploring interactions to progress."
Fire: Ungh’s Quest
"The game encourages exploration of puzzle mechanics and testing different interactions to progress."
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Exploration
Game with the same Exploration vibe
3"Players explore a mansion with changing rooms and hidden secrets, encouraging discovery."
Trick & Treat
"Players discover new rooms, hidden objects, and secrets within the dollhouse and mansion environments."
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Expression
Game with the same Expression vibe
-3"Customization is minimal; players interact with predefined characters and environments without personal modification."
Day of the Tentacle Remastered
"Customization is minimal; players interact with fixed environments and objects without personalizing appearance or settings."
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Fantasy
Game with the same Fantasy vibe
3"The game features supernatural and Lovecraftian themes, creating an imaginative horror narrative."
Scratches - Director's Cut
"The game features a surreal, Lovecraftian horror atmosphere with imaginative fiction elements and mystical storylines."
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Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with no social or community interaction."
Dear Esther: Landmark Edition
"The experience is solitary with no social or community interaction."
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Growth
Game with the same Growth vibe
4"Players develop problem-solving skills and learn puzzle mechanics progressively."
The House of Da Vinci 2
"Players develop problem-solving skills and learn puzzle mechanics progressively throughout the game."
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Health
Game with the same Health vibe
-5"The game involves sedentary play with no physical activity or health-related features."
The Stanley Parable: Ultra Deluxe
"The game involves sedentary play with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement to solve puzzles; not suited for passive or background play."
Portal
"Requires focused attention and continuous engagement to solve puzzles; not suited for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed; solo gameplay only."
High Hell
"No social or emotional connections are formed; the game is a solo puzzle experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles exist; gameplay is individual and self-directed."
Touch Some Grass
"No leadership or group management roles exist; gameplay is individual and self-directed."
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Progression
Game with the same Progression vibe
3"Players progress through puzzles and story, acquiring items and unlocking new areas."
Hand Simulator: Horror
"Players progress by unlocking new rooms and acquiring puzzle pieces, advancing through the story and environment."
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Relaxation
Game with the same Relaxation vibe
3"The game balances challenge and flow well, providing satisfying puzzle solving without excessive frustration."
ElecHead
"The game provides a balanced challenge with a relaxing atmosphere and satisfying puzzle-solving flow."
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Sensation
Game with the same Sensation vibe
3"High-quality visuals and sound design provide sensory enjoyment and tactile feedback."
Boxes: Lost Fragments
"High-quality visuals, sound design, and tactile feedback create an engaging sensory experience."
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Status
Game with the same Status vibe
-5"Achievements and progress are personal with no social recognition or status competition."
No Case Should Remain Unsolved
"Achievements and progress are personal with no social recognition or status elements."
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Story
Game with the same Story vibe
3"The game features a mysterious narrative revealed through environmental storytelling and puzzles."
Hello Neighbor Alpha 4
"The game features a mysterious, albeit light, narrative that complements the puzzles and atmosphere."
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Strategy
Game with the same Strategy vibe
3"Puzzles require logical thinking, planning, and problem solving."
The House of Da Vinci 3
"Solving puzzles requires logical thinking, planning, and problem-solving skills."
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Thrill
Game with the same Thrill vibe
2"Some suspense and eerie atmosphere create mild thrill without intense scares."
CARIMARA: Beneath the forlorn limbs
"The suspenseful and eerie atmosphere provides mild tension and excitement without high-risk elements."
-
Value
Game with the same Value vibe
4"Players perceive good value for price given quality, length, and satisfying gameplay."
Scalak
"Players perceive good value for the price with a satisfying length and quality of content."
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Violence
Game with the same Violence vibe
-5"The game focuses on constructive puzzle solving without combat or destruction."
Ichi
"The game focuses on constructive puzzle-solving with no combat or destructive elements."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; the environment is safe and stable."
Duck Detective: The Secret Salami
"There are no survival or threat-avoidance mechanics; the environment is stable and safe."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Competence, Growth.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026