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The Room 4: Old Sins similar games & best alternatives

The Room 4: Old Sins

PC (Microsoft Windows), iOS, Android • 2021

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Quick resume

The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?

Global score

98/100

Genres

Adventure, Puzzle, Point-and-click

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    Pros

    • Intricate and rewarding puzzles
    • Immersive lovecraftian atmosphere
    • Beautiful and detailed visuals
    • Engaging and coherent story
    • Smooth and intuitive gameplay

    Cons

    • Some control and interaction clunkiness
    • Shorter length compared to previous entries
    • Minimal customization options
    • Lack of multiplayer or social features
    • Some puzzles may feel easier or less challenging

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players explore freely within linear levels, investigating and solving puzzles at their own pace."

      Capsule for Conarium Conarium

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    • Competence

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      "The game offers challenging puzzles requiring skillful problem solving and precise execution, with rewarding feedback on success."

      Capsule for Closure Closure

      "The game offers challenging puzzles that require skillful observation and problem-solving, providing rewarding feedback upon completion."

    • Competition

      Game with the same Competition vibe

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      "The game is a solitary puzzle adventure with no competitive elements or player comparison."

      Capsule for Submachine: Legacy Submachine: Legacy

      "The game is a solitary puzzle experience with no competitive elements or comparison to other players."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players express anticipation for future chapters and engage in multi-hour sessions."

      Capsule for The Journey Down: Chapter Two The Journey Down: Chapter Two

      "Players often engage in multi-hour sessions and express eagerness for future installments, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is designed for solo play with no cooperative or multiplayer features."

      Capsule for Visage Visage

      "The gameplay is designed for solo play with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage in combining objects and solving puzzles creatively, though within predefined game structures."

      Capsule for New York Mysteries: Secrets of the Mafia Collector's Edition New York Mysteries: Secrets of the Mafia Collector's Edition

      "Players manipulate and combine objects creatively to solve puzzles, though within the predefined game structure."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are individual and puzzle-focused without exerting control or superiority over others."

      Capsule for Automachef Automachef

      "Interactions are personal and puzzle-focused without exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Atmospheric, mysterious story and immersive puzzles provide a strong escape from reality."

      Capsule for Children of Silentown Children of Silentown

      "The immersive atmosphere, mysterious story, and engaging puzzles provide a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different puzzle solutions and exploring interactions to progress."

      Capsule for Fire: Ungh’s Quest Fire: Ungh’s Quest

      "The game encourages exploration of puzzle mechanics and testing different interactions to progress."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a mansion with changing rooms and hidden secrets, encouraging discovery."

      Capsule for Trick & Treat Trick & Treat

      "Players discover new rooms, hidden objects, and secrets within the dollhouse and mansion environments."

    • Expression

      Game with the same Expression vibe

      -3

      "Customization is minimal; players interact with predefined characters and environments without personal modification."

      Capsule for Day of the Tentacle Remastered Day of the Tentacle Remastered

      "Customization is minimal; players interact with fixed environments and objects without personalizing appearance or settings."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features supernatural and Lovecraftian themes, creating an imaginative horror narrative."

      Capsule for Scratches - Director's Cut Scratches - Director's Cut

      "The game features a surreal, Lovecraftian horror atmosphere with imaginative fiction elements and mystical storylines."

    • Fellowship

      Game with the same Fellowship vibe

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      "Experience is solitary with no social or community interaction."

      Capsule for Dear Esther: Landmark Edition Dear Esther: Landmark Edition

      "The experience is solitary with no social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop problem-solving skills and learn puzzle mechanics progressively."

      Capsule for The House of Da Vinci 2 The House of Da Vinci 2

      "Players develop problem-solving skills and learn puzzle mechanics progressively throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "The game involves sedentary play with no physical activity or health-related features."

      Capsule for The Stanley Parable: Ultra Deluxe The Stanley Parable: Ultra Deluxe

      "The game involves sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement to solve puzzles; not suited for passive or background play."

      Capsule for Portal Portal

      "Requires focused attention and continuous engagement to solve puzzles; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed; solo gameplay only."

      Capsule for High Hell High Hell

      "No social or emotional connections are formed; the game is a solo puzzle experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles exist; gameplay is individual and self-directed."

      Capsule for Touch Some Grass Touch Some Grass

      "No leadership or group management roles exist; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through puzzles and story, acquiring items and unlocking new areas."

      Capsule for Hand Simulator: Horror Hand Simulator: Horror

      "Players progress by unlocking new rooms and acquiring puzzle pieces, advancing through the story and environment."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game balances challenge and flow well, providing satisfying puzzle solving without excessive frustration."

      Capsule for ElecHead ElecHead

      "The game provides a balanced challenge with a relaxing atmosphere and satisfying puzzle-solving flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "High-quality visuals and sound design provide sensory enjoyment and tactile feedback."

      Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

      "High-quality visuals, sound design, and tactile feedback create an engaging sensory experience."

    • Status

      Game with the same Status vibe

      -5

      "Achievements and progress are personal with no social recognition or status competition."

      Capsule for No Case Should Remain Unsolved No Case Should Remain Unsolved

      "Achievements and progress are personal with no social recognition or status elements."

    • Story

      Game with the same Story vibe

      3

      "The game features a mysterious narrative revealed through environmental storytelling and puzzles."

      Capsule for Hello Neighbor Alpha 4 Hello Neighbor Alpha 4

      "The game features a mysterious, albeit light, narrative that complements the puzzles and atmosphere."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving."

      Capsule for The House of Da Vinci 3 The House of Da Vinci 3

      "Solving puzzles requires logical thinking, planning, and problem-solving skills."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and eerie atmosphere create mild thrill without intense scares."

      Capsule for CARIMARA: Beneath the forlorn limbs CARIMARA: Beneath the forlorn limbs

      "The suspenseful and eerie atmosphere provides mild tension and excitement without high-risk elements."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price given quality, length, and satisfying gameplay."

      Capsule for Scalak Scalak

      "Players perceive good value for the price with a satisfying length and quality of content."

    • Violence

      Game with the same Violence vibe

      -5

      "The game focuses on constructive puzzle solving without combat or destruction."

      Capsule for Ichi Ichi

      "The game focuses on constructive puzzle-solving with no combat or destructive elements."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; the environment is safe and stable."

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      "There are no survival or threat-avoidance mechanics; the environment is stable and safe."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Competence, Growth.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026