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Clones similar games & best alternatives

Clones

PC (Microsoft Windows), Linux • 2010

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Quick resume

Clones is a friendly, fun, and engaging evolution to the classic puzzle genre which includes robust internet-multiplayer and a built-in level editor.

Global score

75/100

Genres

Adventure, Indie, Hack and slash/Beat 'em up, Strategy, Role-playing (RPG), Simulator, Puzzle, Fighting

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    Pros

    • Nostalgic and engaging puzzle gameplay
    • Robust level editor and multiplayer modes
    • Low price with good value and trading cards
    • Colorful, cute visuals and pleasant music
    • Challenging puzzles with strategic depth

    Cons

    • Clunky user interface and controls
    • Multiplayer often inactive or hard to find matches
    • Some levels overly difficult or tedious
    • Forced account registration can frustrate players
    • Minimal story and limited social depth

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose different weapons, gadgets, playstyles (stealth or aggressive), and create custom levels, indicating high player control and freedom."

      Capsule for Sword With Sauce Sword With Sauce

      "Players direct individual clones with various abilities and can create and share custom levels, indicating high player control and freedom."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves solving puzzles and combat challenges that require skill and strategy, though some puzzles can be frustrating."

      Capsule for Alone in the Dark: The New Nightmare Alone in the Dark: The New Nightmare

      "Game involves solving puzzles with increasing difficulty and requires skillful timing and strategy, though some find UI clunky."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and multiplayer modes, but multiplayer is often inactive; competition exists but is limited."

      Capsule for Roll'd Roll'd

      "Includes multiplayer modes with leaderboards and rankings, but multiplayer is often inactive; competition exists but is limited."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report addictive puzzle solving, but overall short playtime and low replayability limit long-term engagement."

      Capsule for TransPlan TransPlan

      "Some players report addictive puzzle gameplay and long playtime, but others find it tedious or quickly lose interest."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports co-op play where players can work together, though puzzles are mostly single-solution and linear, limiting simultaneous engagement."

      Capsule for Escape Memoirs: Mansion Heist Escape Memoirs: Mansion Heist

      "Supports cooperative multiplayer modes and team play, allowing players to work together on puzzles."

    • Creativity

      Game with the same Creativity vibe

      4

      "Includes a built-in level editor allowing players to create and share custom puzzles, encouraging creative engagement."

      Capsule for MouseCraft MouseCraft

      "Features a robust level editor enabling players to create and share original puzzles."

    • Domination

      Game with the same Domination vibe

      -2

      "Multiplayer emphasizes balanced play and strategy rather than dominance or trash talk."

      Capsule for Skulls of the Shogun Skulls of the Shogun

      "Multiplayer emphasizes balanced team play and strategy rather than domination or trash talk."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game for relaxation, nostalgia, and distraction from real life stress."

      Capsule for TrackMania Nations Forever TrackMania Nations Forever

      "Players use the game for relaxation, nostalgia, and distraction from real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for enjoyment and nostalgia, not out of obligation."

      Capsule for Tom Clancy's EndWar™ Tom Clancy's EndWar™

      "Most players engage voluntarily for enjoyment or nostalgia, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different strategies and approaches to solve puzzles"

      Capsule for Strata Strata

      "Varied puzzles and level editor encourage trying new strategies and creative problem solving."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover new puzzle environments and perspectives, though within a defined set of levels."

      Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

      "Players explore many unique levels and environments, though within a defined puzzle framework."

    • Expression

      Game with the same Expression vibe

      3

      "Avatar customization and environment choice allow for personal expression."

      Capsule for Bigscreen Beta Bigscreen Beta

      "Avatar customization and level creation allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Features imaginative snakebird creatures and whimsical worlds, though grounded in puzzle logic."

      Capsule for Snakebird Snakebird

      "Features imaginative creatures and settings inspired by Lemmings, but grounded in puzzle mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Online multiplayer and community features foster some social connection, though mostly competitive."

      Capsule for DJMAX RESPECT V DJMAX RESPECT V

      "Community features like multiplayer and sharing levels foster some social connection, though limited by inactive servers."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn game mechanics progressively."

      Capsule for Moncage Moncage

      "Players develop puzzle-solving skills and learn game mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary puzzle game with no physical activity component."

      Capsule for KNIGHTS KNIGHTS

      "Sedentary puzzle game with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active problem solving; not a casual or background activity."

      Capsule for I Expect You To Die 3: Cog in the Machine I Expect You To Die 3: Cog in the Machine

      "Requires focused attention and active problem solving; not a casual idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level through multiplayer; limited emotional sharing."

      Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

      "Social interactions are mostly surface-level multiplayer and sharing, with limited emotional closeness."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some team coordination in multiplayer modes but no strong leadership or authoritative roles emphasized."

      Capsule for West Hunt West Hunt

      "Some multiplayer modes involve team coordination but no strong leadership roles emphasized."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels and unlock numerous achievements and profile customization items."

      Capsule for Zup! 2 Zup! 2

      "Players progress through over 150 levels, unlocking bonuses, achievements, and customization items."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the music and gameplay relaxing and enjoyable despite some challenge."

      Capsule for Frederic: Resurrection of Music Frederic: Resurrection of Music

      "Many players find the gameplay and music relaxing and enjoyable, though some find it frustrating."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visuals and audio are colorful and pleasant but not highly stimulating or intense."

      Capsule for Idle Hero TD - Tower Defense Idle Hero TD - Tower Defense

      "Visuals are colorful and cute but not highly stimulating; sound is pleasant but not intense."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements offer some recognition, but social status impact is limited."

      Capsule for Zero Punctuation: Hatfall - Hatters Gonna Hat Edition Zero Punctuation: Hatfall - Hatters Gonna Hat Edition

      "Leaderboards and rankings provide some recognition, but social status impact is limited."

    • Story

      Game with the same Story vibe

      -3

      "Minimal narrative; gameplay focuses on puzzle mechanics rather than story immersion."

      Capsule for Size Matters Size Matters

      "Minimal narrative; gameplay focuses on puzzles rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical planning, timing, and problem solving to successfully complete puzzles."

      Capsule for MouseCraft MouseCraft

      "Requires planning, timing, and problem solving to complete complex puzzles."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from puzzle solving and time challenges, but overall low suspense or risk."

      Capsule for Escape Simulator Escape Simulator

      "Some tension from puzzle challenges but overall low risk and mild suspense."

    • Value

      Game with the same Value vibe

      4

      "Low price and trading cards provide good perceived value; many players find it worth the cost."

      Capsule for Road Scars: Origins Road Scars: Origins

      "Low price and trading cards make it good value; many players feel they get more than they pay for."

    • Violence

      Game with the same Violence vibe

      -4

      "Non-violent gameplay focused on helping characters and solving puzzles."

      Capsule for Mimpi Dreams Mimpi Dreams

      "Non-violent gameplay focused on puzzle solving and guiding characters safely."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid hazards and manage life/energy to survive levels, reflecting survival elements."

      Capsule for Caveman World: Mountains of Unga Boonga Caveman World: Mountains of Unga Boonga

      "Players must avoid hazards and manage clone survival to complete levels."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Violence, Intimacy, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026