Touhou Kanjuden ~ Legacy of Lunatic Kingdom. similar games & best alternatives
Touhou Kanjuden ~ Legacy of Lunatic Kingdom.
2019
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Quick resume
月の都から敵が攻めてきた! その弾幕が過去最狂難易度を誇るのは当然だろう? ピュアーでルナティックなシューティング幻想!
Global score
98/100
Genres
Action, Indie
Similar games
Pros
- Challenging and rewarding gameplay
- Innovative pointdevice mode for retrying sections
- Excellent soundtrack and character design
- Strong skill development and mastery
- Engaging bullet hell mechanics
Cons
- Very high difficulty may frustrate newcomers
- Some bullet patterns rely on rng and micrododging
- Limited social or cooperative features
- Visual clutter and color-shifting bullets can cause strain
- Steep learning curve and potential for repetitive retries
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over speed adjustment, skill point allocation, and can choose different game modes and strategies, allowing personal decision-making."
One Finger Death Punch 2
"Players have control over game modes (Pointdevice or Legacy) and character choice, allowing self-directed play and decision-making."
-
Competence
Game with the same Competence vibe
5"The game is highly challenging with skill-based bullet hell mechanics, requiring mastery of patterns and precise execution."
Chippy
"The game is extremely challenging, requiring mastery of complex bullet patterns and precise skills, with frequent feedback through retries."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal skill improvement and overcoming challenges rather than direct competition or leaderboards."
Cyber Shadow
"Focus is primarily on personal skill improvement and overcoming challenges rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players engage in long sessions with complex management and story, showing strong attachment."
This Is the Police 2
"Players engage in long, repeated sessions with high attachment, driven by the desire to overcome difficult stages and bosses."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is single-player focused with no cooperative elements mentioned."
ANIMAL WELL
"Gameplay is single-player focused with no cooperative elements mentioned."
-
Creativity
Game with the same Creativity vibe
2"Some creativity in gameplay mechanics (game within a game, item use), but mostly follows established horror and FNAF-like structures."
The Deadseat
"Some creativity in gameplay mechanics like Pointdevice mode and grazing system, but mostly follows established bullet hell structures."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; experience is personal and self-contained."
The Looker
"No evidence of exerting control or superiority over others; experience is individual and self-challenging."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction and mental engagement, escaping real life stress."
CiniCross
"Players use the game as a challenging distraction and intense mental engagement, escaping real-life through demanding gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal desire and intrinsic interest in the genre."
Rolled Out!
"Players engage voluntarily out of personal desire and intrinsic interest in the genre and series."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different characters, inputs, and RPG mode customizations, trying new strategies and mechanics."
Granblue Fantasy: Versus
"Players explore different modes, characters, and strategies to master the game’s unique mechanics and patterns."
-
Exploration
Game with the same Exploration vibe
1"Some discovery in learning enemy patterns and game mechanics, but no open world or hidden areas."
ETHER VAPOR Remaster
"Some discovery involved in learning boss patterns and game mechanics, but limited to known environments and stages."
-
Expression
Game with the same Expression vibe
-2"Limited customization; players select characters but no significant avatar or environment personalization."
Noitu Love 2: Devolution
"Limited customization; players choose characters but no significant avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements with imaginative characters, spells, and a fictional world."
One Step From Eden
"Strong fantasy elements with imaginative characters, story, and bullet hell scenarios set in a fictional world."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; primarily a solitary experience with little community involvement."
Hyper Light Drifter
"Minimal social interaction; mostly a solitary experience despite some community discussion."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on skill acquisition, learning patterns, and personal improvement through repeated practice."
Velocibox
"High emphasis on learning, skill acquisition, and personal improvement through repeated practice and pattern mastery."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to high difficulty and fast-paced gameplay."
Touhou Chireiden ~ Subterranean Animism.
"Requires constant attention and focus due to high difficulty and fast-paced gameplay."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed through gameplay; experience is individual."
TUNIC
"No close relationships or emotional sharing within gameplay; experience is individual."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely single-player."
InfraSpace
"No leadership or group management roles; purely single-player."
-
Progression
Game with the same Progression vibe
3"Players accumulate power, bombs, and score multipliers; progression is tied to resource management and stage completion."
Touhou Fuujinroku ~ Mountain of Faith.
"Players accumulate resources like bombs and lives through grazing and performance, progressing through stages."
-
Relaxation
Game with the same Relaxation vibe
-4"Gameplay is tense, stressful, and challenging with constant pressure and threat."
The Consuming Shadow
"Gameplay is tense and stressful, with sustained pressure and frustration common."
-
Sensation
Game with the same Sensation vibe
3"Colorful visuals, fast-paced bullet patterns, and energetic soundtrack provide sensory stimulation."
QP Shooting - Dangerous!!
"Strong sensory stimulation from intense bullet patterns, music, and visual effects."
-
Status
Game with the same Status vibe
-3"Limited social recognition or visibility; achievements are personal rather than publicly ranked."
Touhou Fuujinroku ~ Mountain of Faith.
"Limited social recognition; achievements are mostly personal rather than publicly ranked."
-
Story
Game with the same Story vibe
2"There is a narrative and characters, but story is light and secondary to gameplay."
I Am Future: Cozy Apocalypse Survival
"There is a narrative and character background, but story is secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
4"Requires mental challenge, problem solving, and planning to optimize progression and overcome challenges."
Leaf Blower Revolution - Idle Game
"Requires mental challenge, pattern recognition, and planning to survive and optimize performance."
-
Thrill
Game with the same Thrill vibe
4"High tension and suspense from bullet hell mechanics and difficult boss fights create thrilling experiences."
Awaria
"High suspense and thrill from intense bullet hell challenges and boss fights."
-
Value
Game with the same Value vibe
4"Players perceive good value through challenging gameplay, replayability, and developer support."
Cloudbuilt
"Players perceive good value from challenging gameplay, music, and replayability."
-
Violence
Game with the same Violence vibe
3"Gameplay involves combat and destruction of enemies via shooting and dodging bullets."
東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival
"Gameplay involves dodging and destruction of enemies through shooting mechanics."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around avoiding death, managing resources, and overcoming threats."
Folklore Hunter
"Core gameplay revolves around avoiding death, managing resources, and overcoming threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026