Leaf Blower Revolution - Idle Game similar games & best alternatives
Leaf Blower Revolution - Idle Game
2020
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Quick resume
Blow leaves, upgrade your gear, and automate your progress as you explore the Leaf Universe. A satisfying incremental idle game where every leaf blown brings you closer to the next big upgrade. Simple, relaxing, and endlessly rewarding. Let the leaves fall, and your progress rise!
Global score
94/100
Genres
Casual, Indie, Free To Play, Simulator, Arcade
Similar games
Pros
- Deep and complex idle gameplay
- Addictive and engaging progression
- Free to play with frequent updates
- Active and supportive community
- Quirky humor and lore
Cons
- Very grind-heavy and time-consuming
- Can be overwhelming to new players
- Slow progression in mid to late game
- Potential for addiction and time loss
- Some ui and tutorial clarity issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose upgrades, skill tree paths, and active play style versus idle play, allowing control over progression."
Idle Slayer
"Players have freedom to choose upgrades, strategies, and playstyles in a complex idle game with many mechanics."
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Competence
Game with the same Competence vibe
2"Game involves skill in managing resources and progression, but also has repetitive grind and some predictable tasks."
Streamer Life Simulator
"Game involves skillful resource management and optimization, but also repetitive grinding and predictable tasks."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progress and individual goals; no evidence of competitive multiplayer or leaderboards."
Used Cars Simulator
"Focus is on personal progression and self-set goals; no strong evidence of competitive multiplayer or leaderboards."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with many players reporting long sessions, habitual play, and difficulty quitting."
Megabonk
"Highly addictive with many players reporting long sessions, habitual play, and difficulty stopping."
-
Cooperation
Game with the same Cooperation vibe
1"Some social interaction via Discord community and guild features, but gameplay is mostly individual."
Incremental Epic Hero 2
"Some community interaction and Discord presence mentioned, but gameplay is primarily individual."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with different builds, perks, and strategies; some customization of play style."
Enemy On Board
"Players experiment with different builds, upgrades, and strategies; some customization of playstyle."
-
Domination
Game with the same Domination vibe
-4"No evidence of exerting control or superiority over others; interactions are mostly equal or solo."
Russian Life Simulator
"No indication of exerting control or superiority over others; interactions appear equal or solo."
-
Escapism
Game with the same Escapism vibe
5"Many reviews describe the game as life-changing, stress-relieving, and a means to escape real-life problems."
Piggy Poggy Pog
"Many reviews describe the game as a way to escape real life, relieve stress, or distract from problems."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."
Hades II
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different game modes and strategies, adapting to evolving gameplay."
Bogos Binted?
"Players try new strategies, explore complex mechanics, and adapt to evolving gameplay phases."
-
Exploration
Game with the same Exploration vibe
3"Players discover new areas, secrets, and lore within the game world, enhancing curiosity-driven activities."
USAC: Code Breach
"Game features multiple areas, lore, and new content to discover, encouraging curiosity-driven activities."
-
Expression
Game with the same Expression vibe
1"Cosmetic customization is available but not a major focus."
MageQuit
"Some cosmetic options and personalization exist, but not a major focus."
-
Fantasy
Game with the same Fantasy vibe
2"Game features fictional plants and a historical setting with imaginative elements, blending fantasy with realism."
Botany Manor
"Game has quirky, imaginative lore and scenarios beyond realistic leaf blowing."
-
Fellowship
Game with the same Fellowship vibe
2"Active Discord community and social interaction around the game, though gameplay is mostly solo."
Bloobs Adventure Idle
"Active Discord community and social interaction mentioned, though gameplay is mostly solo."
-
Growth
Game with the same Growth vibe
3"Players learn complex systems, improve skills, and develop strategies over time."
Carrier Command 2
"Players learn complex systems, optimize strategies, and develop skills over long playtime."
-
Health
Game with the same Health vibe
-5"The game is sedentary with no physical activity involved; some players report negative physical effects from long play sessions."
DDNet
"Game is sedentary with no physical activity; some players report negative effects from excessive play."
-
Idle
Game with the same Idle vibe
5"Designed as an idle game with AFK progression and long offline play periods."
Idle Clans
"Designed as an idle game with AFK progression and background play encouraged."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are minimal and surface-level; no evidence of close relationships forming through gameplay."
Aliens vs. Ghosts
"Social interactions are surface-level; no evidence of close relationships forming through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual or cooperative without hierarchy."
Rolling Line
"No leadership or group management roles; gameplay is individual and cooperative only in community sense."
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Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating resources, upgrades, and prestige systems to advance."
Underworld Idle
"Strong emphasis on accumulating items, upgrades, and prestige systems to advance."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable, though some mention grind-induced frustration."
Monster Tiles TD: Tower Wars
"Many find the game relaxing and satisfying, though some mention grind-induced frustration."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory feedback is enjoyable but not highly intense; moderate sensory stimulation."
Star Valor
"Visual and auditory feedback is enjoyable and adds to the fun, but not highly intense sensory stimulation."
-
Status
Game with the same Status vibe
-3"No social status or recognition systems; achievements are personal milestones."
Touhou Hero of Ice Fairy: Prologue
"No strong social recognition or status systems; achievements are personal milestones."
-
Story
Game with the same Story vibe
3"Contains narrative elements and character stories that engage players beyond pure mechanics."
Spiral Clicker
"Game contains quirky lore and narrative elements that engage players beyond pure mechanics."
-
Strategy
Game with the same Strategy vibe
4"Requires significant mental challenge, planning, and problem solving to optimize progression."
Idling to Rule the Gods
"Requires mental challenge, problem solving, and planning to optimize progression and overcome challenges."
-
Thrill
Game with the same Thrill vibe
-2"Game is low risk and steady paced; lacks suspense or high-stakes excitement."
Incremental Epic Hero 2
"Game is low-risk and predictable; lacks suspense or high-stakes excitement."
-
Value
Game with the same Value vibe
4"Free-to-play with frequent updates and no pay-to-win; players feel good return on time invested."
Nin Online
"Free to play with frequent updates and deep content; players feel good return on time invested."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay focuses on constructive and peaceful activities."
Aka
"No combat or destruction; gameplay focuses on constructive and peaceful leaf blowing."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; stable environment with no failure states."
Cloudpunk
"No threats or failure states; stable progression environment without survival pressure."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026