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Bot Vice similar games & best alternatives

Bot Vice

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2016

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Quick resume

Show off your skills & reflexes in this frantic gallery shooter action arcade, filled with bullets, bots and explosions! You play as Erin Saver, carrying out her personal vendetta against the criminal Wildbots.

Global score

93/100

Genres

Action, Adventure, Indie, Shooter, Arcade

Similar games

    Pros

    • Challenging and rewarding gameplay
    • Excellent retro pixel art and music
    • Tight and responsive controls
    • Short, intense levels with unique bosses
    • Good value for price

    Cons

    • Steep learning curve and high difficulty
    • Short main campaign length
    • Awkward lock-on aiming mechanic
    • Voice acting considered cheesy or weak
    • No multiplayer or cooperative modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom in combat style, weapon upgrades, and movement options like wall running and grappling, allowing personal control over gameplay."

      Capsule for METAL EDEN METAL EDEN

      "Players have control over movement, aiming, weapon switching, and tactical choices like cover and dodge roll, allowing personal freedom in gameplay."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with emphasis on mastering enemy patterns, scoring mechanics, and weapon/shield balance; rewarding player improvement."

      Capsule for ESCHATOS ESCHATOS

      "High skill ceiling with challenging enemies, boss fights, and mastery of controls required; players improve through repeated attempts and learning enemy patterns."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual performance and personal mastery; no mention of multiplayer competition or leaderboards."

      Capsule for Battle Ram Battle Ram

      "Focus is on personal performance and self-improvement rather than direct competition; no mention of multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay and desire to replay, though the game is short and finite."

      Capsule for Far Fishing Far Fishing

      "Players report addictive gameplay and desire to replay for better scores and achievements, though game length is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only with no cooperative or multiplayer modes."

      Capsule for Rollerdrome Rollerdrome

      "Single-player only with no cooperative or multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some customization of weapons and loadouts; planning phase allows tactical creativity, but within structured scenarios."

      Capsule for Zero Hour Zero Hour

      "Some tactical creativity in weapon use and positioning, but gameplay follows structured wave-based shooting and cover mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and focused on personal challenge."

      Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II

      "No evidence of exerting control or superiority over others; gameplay is individual and focused on self-challenge."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction with immersive retro aesthetics and intense gameplay, providing escape from real life."

      Capsule for A Night In Berlin A Night In Berlin

      "Players use the game as a challenging, immersive distraction with nostalgic retro atmosphere and intense action."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge without external pressure or obligation."

      Capsule for CROSSBOW: Bloodnight CROSSBOW: Bloodnight

      "Players engage voluntarily for fun and challenge without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with weapons, abilities, and strategies to master levels and bosses."

      Capsule for Bleed Bleed

      "Players experiment with different weapons, tactics, and strategies to overcome levels and bosses."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are distinct but linear with limited exploration; focus is on combat arenas rather than discovery."

      Capsule for Metal: Hellsinger Metal: Hellsinger

      "Levels are fixed single-screen arenas with unique layouts but limited exploration; focus is on combat rather than discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players use fixed characters and weapons with no avatar personalization."

      Capsule for High Hell High Hell

      "Limited customization; players use preset characters and weapons with no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a futuristic cyberpunk world with fictional technology and AI elements."

      Capsule for Invisible Apartment Invisible Apartment

      "Set in a futuristic cyberpunk world with robots and cyborgs, featuring a fictional narrative and stylized characters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solo and isolated."

      Capsule for Downwell Downwell

      "No social or community features; gameplay is solo and isolated."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve through repeated play and mastery."

      Capsule for STRIKEVOID STRIKEVOID

      "Players develop skills, learn enemy patterns, and improve performance through repeated play and mastery."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and quick reflexes; not suitable for passive or background play."

      Capsule for Zuma's Revenge! Zuma's Revenge!

      "Requires focused attention and quick reflexes; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed through gameplay."

      Capsule for Nodebuster Nodebuster

      "No social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons, power-ups, and points, progressing through levels and unlocking achievements."

      Capsule for METAL SLUG X METAL SLUG X

      "Players collect weapons and power-ups during levels and unlock extra missions and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High tension and challenge with moments of flow; not primarily a relaxation game."

      Capsule for DeadCore DeadCore

      "High tension and challenge with fast-paced action; not designed for relaxation or flow states."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through music, pixel art visuals, and rhythmic gameplay."

      Capsule for Nocturne: Prelude Nocturne: Prelude

      "Strong sensory stimulation from pixel art visuals, synth music, explosions, and fast-paced gameplay."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal."

      Capsule for Dicefolk Dicefolk

      "No social recognition or ranking systems; achievements are personal."

    • Story

      Game with the same Story vibe

      2

      "Narrative is a cinematic, action movie style plot with cutscenes and voice acting, though story is clichéd and cheesy."

      Capsule for Shadow Ops: Red Mercury Shadow Ops: Red Mercury

      "Has a narrative with cutscenes and voice acting, though story is secondary to gameplay and considered cheesy by some."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning weapon use, shield timing, and enemy wave management for success."

      Capsule for ESCHATOS ESCHATOS

      "Requires tactical use of cover, weapon switching, and timing to survive waves and bosses."

    • Thrill

      Game with the same Thrill vibe

      4

      "High-risk, high-reward gameplay with suspenseful combat and survival elements."

      Capsule for AQtion AQtion

      "High intensity, suspenseful gameplay with risk of failure and reward from overcoming difficult challenges."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money given the amount of content and challenge at a low price."

      Capsule for Wayout Wayout

      "Players perceive good value for price due to quality, challenge, and content despite short main campaign."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on shooting and destroying robotic enemies and bosses with intense combat."

      Capsule for Savant - Ascent REMIX Savant - Ascent REMIX

      "Gameplay centers on shooting and destroying robotic enemies with various weapons."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage health to survive waves and bosses."

      Capsule for Void Invaders Void Invaders

      "Players must avoid damage and manage health and cover to survive waves and bosses under time constraints."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026