Bot Vice similar games & best alternatives
Bot Vice
2016
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Quick resume
Show off your skills & reflexes in this frantic gallery shooter action arcade, filled with bullets, bots and explosions! You play as Erin Saver, carrying out her personal vendetta against the criminal Wildbots.
Global score
93/100
Genres
Action, Adventure, Indie, Shooter, Arcade
Similar games
Pros
- Challenging and rewarding gameplay
- Excellent retro pixel art and music
- Tight and responsive controls
- Short, intense levels with unique bosses
- Good value for price
Cons
- Steep learning curve and high difficulty
- Short main campaign length
- Awkward lock-on aiming mechanic
- Voice acting considered cheesy or weak
- No multiplayer or cooperative modes
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom in combat style, weapon upgrades, and movement options like wall running and grappling, allowing personal control over gameplay."
METAL EDEN
"Players have control over movement, aiming, weapon switching, and tactical choices like cover and dodge roll, allowing personal freedom in gameplay."
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Competence
Game with the same Competence vibe
5"High skill ceiling with emphasis on mastering enemy patterns, scoring mechanics, and weapon/shield balance; rewarding player improvement."
ESCHATOS
"High skill ceiling with challenging enemies, boss fights, and mastery of controls required; players improve through repeated attempts and learning enemy patterns."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual performance and personal mastery; no mention of multiplayer competition or leaderboards."
Battle Ram
"Focus is on personal performance and self-improvement rather than direct competition; no mention of multiplayer or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Many players report addictive gameplay and desire to replay, though the game is short and finite."
Far Fishing
"Players report addictive gameplay and desire to replay for better scores and achievements, though game length is short."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player only with no cooperative or multiplayer modes."
Rollerdrome
"Single-player only with no cooperative or multiplayer modes."
-
Creativity
Game with the same Creativity vibe
2"Some customization of weapons and loadouts; planning phase allows tactical creativity, but within structured scenarios."
Zero Hour
"Some tactical creativity in weapon use and positioning, but gameplay follows structured wave-based shooting and cover mechanics."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and focused on personal challenge."
TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II
"No evidence of exerting control or superiority over others; gameplay is individual and focused on self-challenge."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging distraction with immersive retro aesthetics and intense gameplay, providing escape from real life."
A Night In Berlin
"Players use the game as a challenging, immersive distraction with nostalgic retro atmosphere and intense action."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge without external pressure or obligation."
CROSSBOW: Bloodnight
"Players engage voluntarily for fun and challenge without external pressure or obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with weapons, abilities, and strategies to master levels and bosses."
Bleed
"Players experiment with different weapons, tactics, and strategies to overcome levels and bosses."
-
Exploration
Game with the same Exploration vibe
-2"Levels are distinct but linear with limited exploration; focus is on combat arenas rather than discovery."
Metal: Hellsinger
"Levels are fixed single-screen arenas with unique layouts but limited exploration; focus is on combat rather than discovery."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players use fixed characters and weapons with no avatar personalization."
High Hell
"Limited customization; players use preset characters and weapons with no avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a futuristic cyberpunk world with fictional technology and AI elements."
Invisible Apartment
"Set in a futuristic cyberpunk world with robots and cyborgs, featuring a fictional narrative and stylized characters."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solo and isolated."
Downwell
"No social or community features; gameplay is solo and isolated."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve through repeated play and mastery."
STRIKEVOID
"Players develop skills, learn enemy patterns, and improve performance through repeated play and mastery."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and quick reflexes; not suitable for passive or background play."
Zuma's Revenge!
"Requires focused attention and quick reflexes; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed through gameplay."
Nodebuster
"No social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players collect weapons, power-ups, and points, progressing through levels and unlocking achievements."
METAL SLUG X
"Players collect weapons and power-ups during levels and unlock extra missions and achievements."
-
Relaxation
Game with the same Relaxation vibe
-3"High tension and challenge with moments of flow; not primarily a relaxation game."
DeadCore
"High tension and challenge with fast-paced action; not designed for relaxation or flow states."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through music, pixel art visuals, and rhythmic gameplay."
Nocturne: Prelude
"Strong sensory stimulation from pixel art visuals, synth music, explosions, and fast-paced gameplay."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
2"Narrative is a cinematic, action movie style plot with cutscenes and voice acting, though story is clichéd and cheesy."
Shadow Ops: Red Mercury
"Has a narrative with cutscenes and voice acting, though story is secondary to gameplay and considered cheesy by some."
-
Strategy
Game with the same Strategy vibe
4"Requires planning weapon use, shield timing, and enemy wave management for success."
ESCHATOS
"Requires tactical use of cover, weapon switching, and timing to survive waves and bosses."
-
Thrill
Game with the same Thrill vibe
4"High-risk, high-reward gameplay with suspenseful combat and survival elements."
AQtion
"High intensity, suspenseful gameplay with risk of failure and reward from overcoming difficult challenges."
-
Value
Game with the same Value vibe
4"Players perceive good value for money given the amount of content and challenge at a low price."
Wayout
"Players perceive good value for price due to quality, challenge, and content despite short main campaign."
-
Violence
Game with the same Violence vibe
4"Gameplay centers on shooting and destroying robotic enemies and bosses with intense combat."
Savant - Ascent REMIX
"Gameplay centers on shooting and destroying robotic enemies with various weapons."
-
Survival
Game with the same Survival vibe
3"Players must avoid damage and manage health to survive waves and bosses."
Void Invaders
"Players must avoid damage and manage health and cover to survive waves and bosses under time constraints."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026