A Night In Berlin similar games & best alternatives
A Night In Berlin
2020
Related articles
Quick resume
A Night in Berlin is a narrative-driven third-person shooter featuring brutal fast-paced gameplay in a dark and atmospheric world.
Global score
84/100
Genres
Action, Free To Play, Indie, Shooter
Similar games
Pros
- Challenging and rewarding gameplay
- Retro ps1-style graphics and synthwave soundtrack
- Three distinct characters with unique playstyles
- Free to play
- High replayability and speedrunning potential
Cons
- Punishing difficulty with some perceived unfairness
- Inconsistent enemy ai and hitboxes
- Lack of checkpoints causing frustration
- Short game length
- Some control and camera issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control three distinct characters with unique abilities and can switch between them freely, allowing personal decision-making and control."
Greak: Memories of Azur
"Players control three different characters with unique playstyles and must devise their own strategies to complete levels, indicating a good degree of player control and decision-making."
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Competence
Game with the same Competence vibe
5"The game is highly challenging, requiring skill mastery, learning enemy patterns, and precise execution to progress."
Ghosts 'n Goblins Resurrection
"The game is highly challenging, requiring precise timing, skillful execution, and mastery of mechanics, with players repeatedly learning enemy patterns and improving performance."
-
Competition
Game with the same Competition vibe
1"Some competition implied through speedrun and achievement chasing, but mostly single-player focused without ranked modes or direct player comparison."
GUN GODZ
"While primarily a single-player experience, there is some competition implied through speedrunning and leaderboard challenges mentioned by players."
-
Continuation
Game with the same Continuation vibe
3"Many players report addictive gameplay and replaying levels, though some find it repetitive or frustrating at higher difficulties."
Beware Planet Earth
"Players report addictive gameplay and replaying levels multiple times despite difficulty, showing strong desire to continue playing."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is a solo experience with no multiplayer or cooperative gameplay elements."
Project Warlock
"The game is a solo experience focused on individual skill and progression, with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Players can experiment with different weapons and combos, but the game follows predefined levels and combat mechanics."
NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]
"Some experimentation with different characters and strategies is encouraged, but the game largely follows fixed level designs and enemy placements."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; interactions are mostly balanced and individual."
Mr. Prepper: Prologue
"No evidence of exerting control over other players; interactions are single-player and do not involve dominance or power over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction with retro aesthetics and engaging gameplay to escape real life."
Gunlocked
"Players use the game as a challenging distraction with immersive retro aesthetics and intense gameplay, providing escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."
Age of Wonders 4
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different characters and strategies to overcome difficult challenges, encouraging experimentation."
Angry Video Game Nerd Adventures
"Players try different approaches, character abilities, and tactics to overcome difficult levels, encouraging experimentation within constraints."
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Exploration
Game with the same Exploration vibe
-2"Levels are linear with limited exploration; focus is on mastering known patterns rather than discovering new areas."
140
"Levels are fixed and relatively small with limited exploration; focus is on mastering known enemy patterns rather than discovering new areas."
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Expression
Game with the same Expression vibe
-3"Minimal customization or self-expression; players use preset characters and aesthetics."
Cursed Castilla (Maldita Castilla EX)
"Minimal customization or personalization; players use preset characters and aesthetics without significant self-expression."
-
Fantasy
Game with the same Fantasy vibe
2"The game features a futuristic dystopian setting with a fictional narrative inspired by Robin Hood, blending imaginative fiction with plausible technology."
Volume
"The game features a fictional narrative with stylized violence and retro-futuristic setting, but grounded in a plausible espionage theme."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary without meaningful social interaction."
Tom Clancy's Splinter Cell®
"No social or community features; gameplay is solitary with no meaningful social interaction."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve through repeated attempts, emphasizing learning and mastery."
Super Cyborg
"Players develop skills and improve through repeated attempts, learning enemy behaviors and refining strategies."
-
Health
Game with the same Health vibe
-5"The game is a sedentary, screen-based experience with no physical activity or health-related features."
Five Nights at Freddy's: Into the Pit
"The game is a sedentary, screen-based experience with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and focus due to difficulty and unforgiving mechanics; not suited for casual or background play."
DARK SOULS™: REMASTERED
"Requires constant attention and focus due to high difficulty and instant death mechanics; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close relationships or emotional social interactions; purely individual gameplay."
Factory Town
"No close relationships or emotional social connections formed; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience without guiding others."
God of War Ragnarök
"No leadership or group management elements; single-player experience without guiding others."
-
Progression
Game with the same Progression vibe
3"Players collect weapons, ammo, and complete objectives to progress through levels and unlock achievements."
HUNTDOWN
"Players progress through levels and unlock achievements; some item pickups like ammo exist but limited and strategic."
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Relaxation
Game with the same Relaxation vibe
-4"The game is tense and challenging, often causing frustration rather than relaxation."
Commandos: Beyond the Call of Duty
"The game is tense and punishing, causing frustration and requiring high concentration rather than relaxation."
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Sensation
Game with the same Sensation vibe
3"Bright retro visuals and electronic soundtrack provide sensory stimulation and excitement."
Titan Attacks!
"The retro graphics, synthwave soundtrack, and fast-paced action provide strong sensory stimulation and emotional excitement."
-
Status
Game with the same Status vibe
0"No clear evidence of social recognition or status systems; some leaderboard elements but limited impact."
Metro Gravity
"No clear evidence of social recognition or status systems; some community speedrunning but not a major focus."
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Story
Game with the same Story vibe
2"The game includes a narrative with cutscenes, though some find it confusing or out of place; story adds depth beyond gameplay."
Varenje
"The game includes a narrative and cutscenes that some players find engaging, though the story is minimal and sometimes unclear."
-
Strategy
Game with the same Strategy vibe
4"Players must plan routes, manage cover and ammo, and optimize tactics to complete objectives."
NOT A HERO
"Players must plan routes, manage ammo, and use tactics to overcome difficult enemy placements and level challenges."
-
Thrill
Game with the same Thrill vibe
4"Fast-paced combat, high difficulty, and risk of instant death create suspense and adrenaline."
DESYNC
"High risk of instant death and intense combat create suspense and adrenaline-fueled gameplay."
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Value
Game with the same Value vibe
5"The game is free with substantial content and replayability, providing excellent value for players."
Kagura Survivors: Endless Night
"The game is free with high-quality gameplay and aesthetics, providing excellent value for players."
-
Violence
Game with the same Violence vibe
5"Core gameplay centers on violent combat, shooting, and brutal melee attacks."
CRUEL
"Gameplay centers on violent combat, including shooting, stabbing, and brutal enemy kills."
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Survival
Game with the same Survival vibe
4"Players must avoid instant death and manage resources like abilities to survive."
Ghostrunner
"Players must avoid instant death and carefully manage resources to survive each level's threats."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026