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A Night In Berlin similar games & best alternatives

A Night In Berlin

PC (Microsoft Windows) • 2020

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Quick resume

A Night in Berlin is a narrative-driven third-person shooter featuring brutal fast-paced gameplay in a dark and atmospheric world.

Global score

84/100

Genres

Action, Free To Play, Indie, Shooter

Similar games

    Pros

    • Challenging and rewarding gameplay
    • Retro ps1-style graphics and synthwave soundtrack
    • Three distinct characters with unique playstyles
    • Free to play
    • High replayability and speedrunning potential

    Cons

    • Punishing difficulty with some perceived unfairness
    • Inconsistent enemy ai and hitboxes
    • Lack of checkpoints causing frustration
    • Short game length
    • Some control and camera issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control three distinct characters with unique abilities and can switch between them freely, allowing personal decision-making and control."

      Capsule for Greak: Memories of Azur Greak: Memories of Azur

      "Players control three different characters with unique playstyles and must devise their own strategies to complete levels, indicating a good degree of player control and decision-making."

    • Competence

      Game with the same Competence vibe

      5

      "The game is highly challenging, requiring skill mastery, learning enemy patterns, and precise execution to progress."

      Capsule for Ghosts 'n Goblins Resurrection Ghosts 'n Goblins Resurrection

      "The game is highly challenging, requiring precise timing, skillful execution, and mastery of mechanics, with players repeatedly learning enemy patterns and improving performance."

    • Competition

      Game with the same Competition vibe

      1

      "Some competition implied through speedrun and achievement chasing, but mostly single-player focused without ranked modes or direct player comparison."

      Capsule for GUN GODZ GUN GODZ

      "While primarily a single-player experience, there is some competition implied through speedrunning and leaderboard challenges mentioned by players."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay and replaying levels, though some find it repetitive or frustrating at higher difficulties."

      Capsule for Beware Planet Earth Beware Planet Earth

      "Players report addictive gameplay and replaying levels multiple times despite difficulty, showing strong desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a solo experience with no multiplayer or cooperative gameplay elements."

      Capsule for Project Warlock Project Warlock

      "The game is a solo experience focused on individual skill and progression, with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players can experiment with different weapons and combos, but the game follows predefined levels and combat mechanics."

      Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

      "Some experimentation with different characters and strategies is encouraged, but the game largely follows fixed level designs and enemy placements."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; interactions are mostly balanced and individual."

      Capsule for Mr. Prepper: Prologue Mr. Prepper: Prologue

      "No evidence of exerting control over other players; interactions are single-player and do not involve dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction with retro aesthetics and engaging gameplay to escape real life."

      Capsule for Gunlocked Gunlocked

      "Players use the game as a challenging distraction with immersive retro aesthetics and intense gameplay, providing escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Age of Wonders 4 Age of Wonders 4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters and strategies to overcome difficult challenges, encouraging experimentation."

      Capsule for Angry Video Game Nerd Adventures Angry Video Game Nerd Adventures

      "Players try different approaches, character abilities, and tactics to overcome difficult levels, encouraging experimentation within constraints."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are linear with limited exploration; focus is on mastering known patterns rather than discovering new areas."

      Capsule for 140 140

      "Levels are fixed and relatively small with limited exploration; focus is on mastering known enemy patterns rather than discovering new areas."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal customization or self-expression; players use preset characters and aesthetics."

      Capsule for Cursed Castilla (Maldita Castilla EX) Cursed Castilla (Maldita Castilla EX)

      "Minimal customization or personalization; players use preset characters and aesthetics without significant self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features a futuristic dystopian setting with a fictional narrative inspired by Robin Hood, blending imaginative fiction with plausible technology."

      Capsule for Volume Volume

      "The game features a fictional narrative with stylized violence and retro-futuristic setting, but grounded in a plausible espionage theme."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary without meaningful social interaction."

      Capsule for Tom Clancy's Splinter Cell® Tom Clancy's Splinter Cell®

      "No social or community features; gameplay is solitary with no meaningful social interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve through repeated attempts, emphasizing learning and mastery."

      Capsule for Super Cyborg Super Cyborg

      "Players develop skills and improve through repeated attempts, learning enemy behaviors and refining strategies."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary, screen-based experience with no physical activity or health-related features."

      Capsule for Five Nights at Freddy's: Into the Pit Five Nights at Freddy's: Into the Pit

      "The game is a sedentary, screen-based experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to difficulty and unforgiving mechanics; not suited for casual or background play."

      Capsule for DARK SOULS™: REMASTERED DARK SOULS™: REMASTERED

      "Requires constant attention and focus due to high difficulty and instant death mechanics; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close relationships or emotional social interactions; purely individual gameplay."

      Capsule for Factory Town Factory Town

      "No close relationships or emotional social connections formed; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience without guiding others."

      Capsule for God of War Ragnarök God of War Ragnarök

      "No leadership or group management elements; single-player experience without guiding others."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons, ammo, and complete objectives to progress through levels and unlock achievements."

      Capsule for HUNTDOWN HUNTDOWN

      "Players progress through levels and unlock achievements; some item pickups like ammo exist but limited and strategic."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "The game is tense and challenging, often causing frustration rather than relaxation."

      Capsule for Commandos: Beyond the Call of Duty Commandos: Beyond the Call of Duty

      "The game is tense and punishing, causing frustration and requiring high concentration rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Bright retro visuals and electronic soundtrack provide sensory stimulation and excitement."

      Capsule for Titan Attacks! Titan Attacks!

      "The retro graphics, synthwave soundtrack, and fast-paced action provide strong sensory stimulation and emotional excitement."

    • Status

      Game with the same Status vibe

      0

      "No clear evidence of social recognition or status systems; some leaderboard elements but limited impact."

      Capsule for Metro Gravity Metro Gravity

      "No clear evidence of social recognition or status systems; some community speedrunning but not a major focus."

    • Story

      Game with the same Story vibe

      2

      "The game includes a narrative with cutscenes, though some find it confusing or out of place; story adds depth beyond gameplay."

      Capsule for Varenje Varenje

      "The game includes a narrative and cutscenes that some players find engaging, though the story is minimal and sometimes unclear."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan routes, manage cover and ammo, and optimize tactics to complete objectives."

      Capsule for NOT A HERO NOT A HERO

      "Players must plan routes, manage ammo, and use tactics to overcome difficult enemy placements and level challenges."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat, high difficulty, and risk of instant death create suspense and adrenaline."

      Capsule for DESYNC DESYNC

      "High risk of instant death and intense combat create suspense and adrenaline-fueled gameplay."

    • Value

      Game with the same Value vibe

      5

      "The game is free with substantial content and replayability, providing excellent value for players."

      Capsule for Kagura Survivors: Endless Night Kagura Survivors: Endless Night

      "The game is free with high-quality gameplay and aesthetics, providing excellent value for players."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on violent combat, shooting, and brutal melee attacks."

      Capsule for CRUEL CRUEL

      "Gameplay centers on violent combat, including shooting, stabbing, and brutal enemy kills."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid instant death and manage resources like abilities to survive."

      Capsule for Ghostrunner Ghostrunner

      "Players must avoid instant death and carefully manage resources to survive each level's threats."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026