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Volume similar games & best alternatives

Volume

PC (Microsoft Windows), Mac, PlayStation VR, PlayStation 4, PlayStation Vita • 2015

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Quick resume

Pure stealth action and infinite level creation from the award-winning studio behind Thomas Was Alone. Enter the Volume to halt Gisborne Industries' corruption and train the masses to rob from the rich. Features weekly content updates in curated Staff Picks section.

Global score

76/100

Genres

Action, Indie, Puzzle, Tactical

Similar games

    Pros

    • Engaging stealth puzzle gameplay
    • Stylish minimalist art and visuals
    • Excellent voice acting and soundtrack
    • Level editor with user-generated content
    • Progressive difficulty and gadget variety

    Cons

    • Some repetitive level design
    • Ai can be exploited and is simplistic
    • Story delivery pacing issues
    • Minor bugs and control quirks
    • Limited exploration and linear levels

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore, choose stealth approaches, and solve puzzles, though some progression is gated by specific items and trial-and-error."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "Players can choose their own approach to stealth and puzzle solving, with some freedom in gadget use and level strategies, though some levels are linear and require specific actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging stealth puzzles requiring skillful timing and strategic planning, with feedback on success or failure."

      Capsule for Serial Cleaner Serial Cleaner

      "The game offers a steady difficulty curve with challenging stealth puzzles requiring timing, positioning, and gadget use, rewarding skillful play and mastery."

    • Competition

      Game with the same Competition vibe

      3

      "Includes time-based leaderboards and competitive speedrunning elements, but also supports casual play without pressure."

      Capsule for I Wanna Maker I Wanna Maker

      "Leaderboards and speedrunning elements encourage players to compete on time scores, though the core game is single-player without direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many levels and addictive gameplay encourage continued play, though some find it repetitive and stop after completion."

      Capsule for Cube Destroyer Cube Destroyer

      "The game has 100 core levels plus user-generated content providing extended playtime, encouraging habitual play, though some find it repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is strictly single-player with no multiplayer or cooperative modes."

      Capsule for Zombie Shooter 2 Zombie Shooter 2

      "The game is strictly single-player with no cooperative or multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      4

      "Includes a level editor allowing players to create and share custom levels, enhancing creative engagement."

      Capsule for VVVVVV VVVVVV

      "Includes a level editor allowing players to create and share custom levels, fostering creativity beyond the core game."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are with AI characters only."

      Capsule for Miss Neko Miss Neko

      "No elements of exerting control or superiority over others; interactions are with AI and puzzle elements."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players engage in immersive stealth and story experiences that provide distraction from real life."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "Players engage in a dystopian narrative and immersive stealth gameplay, providing distraction and immersion from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons, stealth tactics, and puzzle solutions in varied environments."

      Capsule for Budget Cuts 2: Mission Insolvency Budget Cuts 2: Mission Insolvency

      "Players experiment with gadgets and stealth tactics, exploring different solutions to puzzles and levels."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration within linear levels; some curiosity-driven discovery encouraged."

      Capsule for Mists of Aiden Mists of Aiden

      "Levels are mostly small and linear with limited exploration, but some curiosity-driven discovery exists in user levels and story elements."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization exists, mostly cosmetic; suggestions for more personalization and mod support are common."

      Capsule for Super Indie Karts Super Indie Karts

      "Limited character customization exists, mostly through unlocking gadgets and some cosmetic options, but not a major focus."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features a fictional narrative with stylized violence and retro-futuristic setting, but grounded in a plausible espionage theme."

      Capsule for A Night In Berlin A Night In Berlin

      "The game features a futuristic dystopian setting with a fictional narrative inspired by Robin Hood, blending imaginative fiction with plausible technology."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond sharing custom levels."

      Capsule for VIVIDLOPE VIVIDLOPE

      "Primarily a solo experience with minimal social interaction beyond sharing user-created levels."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop stealth skills, puzzle-solving abilities, and game knowledge over repeated playthroughs."

      Capsule for Escape the Ayurok Escape the Ayurok

      "Players learn and develop stealth skills and puzzle-solving abilities progressively through the game."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity or health-related features."

      Capsule for Elsinore Elsinore

      "The game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and timing; not suitable for passive or background play."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "Requires focused attention and timing; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions limited to scripted AI dialogue."

      Capsule for Gravitas Gravitas

      "No close social relationships or emotional sharing; interactions are limited to AI dialogue."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Sizeable Sizeable

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapon upgrades, gadgets, and unlock new abilities through gameplay."

      Capsule for Tom Clancy's Splinter Cell Conviction™ Tom Clancy's Splinter Cell Conviction™

      "Players unlock new gadgets and abilities as they progress, enhancing gameplay options and complexity."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game balances challenge and flow; some players find it relaxing while others find it stressful."

      Capsule for Pixel Cafe Pixel Cafe

      "The game balances challenge and flow, with some players finding it relaxing and others noting occasional frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, animations, and soundtrack provide sensory stimulation and emotional engagement."

      Capsule for Swords and Sandals Immortals Swords and Sandals Immortals

      "Stylish visuals, dynamic soundtrack, and sound effects provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards provide recognition and social status for skilled players."

      Capsule for Spectraball Spectraball

      "Leaderboards offer recognition for speed and skill, providing some social status within the community."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present with multiple endings and environmental storytelling, adding depth to gameplay."

      Capsule for Berry Bury Berry Berry Bury Berry

      "Narrative is delivered through dialogue, voice acting, and environmental storytelling, adding depth to the gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan routes, manage resources, and solve complex puzzles requiring logical thinking."

      Capsule for Haydee 2 Haydee 2

      "Players must plan routes, use gadgets strategically, and solve puzzles requiring logical thinking and timing."

    • Thrill

      Game with the same Thrill vibe

      2

      "Stealth and AI chases provide moments of suspense and tension."

      Capsule for Hello Neighbor 2 Hello Neighbor 2

      "Tense stealth moments and risk of detection provide suspense and excitement, though some find it less thrilling due to AI simplicity."

    • Value

      Game with the same Value vibe

      3

      "Good value for casual players especially at discounted price; many levels and achievements provide content."

      Capsule for Tribloos 2 Tribloos 2

      "Offers good value with 100 levels plus user-generated content; some players note it is best purchased on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "Non-violent gameplay focused on stealth and evasion without combat or destruction."

      Capsule for The Marvellous Miss Take The Marvellous Miss Take

      "No violence or combat; the game emphasizes non-lethal stealth and distraction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage resources, but the game is not highly punishing or focused on survival mechanics."

      Capsule for Vigil: The Longest Night Vigil: The Longest Night

      "Players must avoid detection and manage limited resources and gadgets to survive levels, though death is not punishing."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026