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Cursed to Golf

PC (Microsoft Windows), Web browser • 2022

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Quick resume

Cursed to Golf is a challenging golf-like adventure where every shot counts. Players are tasked with making it out of Golf Purgatory to become a Golfing Legend. With insane hazards, otherworldly power-ups and tons of replayability, will you make it back alive or will you forever be… Cursed to Golf!?

Global score

72/100

Genres

Action, Adventure, Indie, Sport

Similar games

    Pros

    • Unique golf roguelike concept
    • Challenging and strategic gameplay
    • Charming pixel art and soundtrack
    • Varied card mechanics and route choices
    • Engaging boss fights and level design

    Cons

    • Long runs can be frustrating
    • Some bugs and glitches reported
    • Lack of permanent progression
    • No multiplayer or cooperative modes
    • Camera and ui limitations

    Motivations

    • Autonomy

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      4

      "Players control their own actions and decisions in precise combat and boss fights without scripted story or progression constraints."

      Capsule for 巫兎 - KANNAGI USAGI - 巫兎 - KANNAGI USAGI -

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    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging, requiring skillful dodging, aiming, and timing; players receive feedback through repeated attempts and upgrades."

      Capsule for The Hong Kong Massacre The Hong Kong Massacre

      "The game is challenging, requiring skillful timing, strategic card use, and precise shots with feedback on performance."

    • Competition

      Game with the same Competition vibe

      1

      "Includes PvP mode with leaderboards, but PvP is optional and not required to progress, so competition is present but not dominant."

      Capsule for Morimens Morimens

      "Leaderboards exist but no PvP; competition is mostly indirect and optional."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players engage in multiple runs and unlocks, but the shorter run length and simpler gameplay may reduce long-term habitual play."

      Capsule for Exit the Gungeon Exit the Gungeon

      "Long runs and challenging gameplay encourage habitual play, though some find the length and difficulty discouraging."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player focused with no multiplayer or cooperative modes."

      Capsule for Absolute Drift Absolute Drift

      "Single-player focused with no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      4

      "Deck building and card combinations allow creative strategies and customization of playstyle."

      Capsule for Friends vs Friends Friends vs Friends

      "Players creatively use cards and plan routes, with deckbuilding and shot manipulation adding depth."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and self-directed."

      Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

      "No evidence of exerting control over others; gameplay is individual and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging and immersive distraction with engaging fantasy elements."

      Capsule for Wildfrost Wildfrost

      "Players use the game as a challenging, immersive distraction with a unique fantasy setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, not out of obligation."

      Capsule for 60 Seconds! 60 Seconds!

      "Players engage voluntarily for fun and challenge, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new decks, card combos, and strategies to overcome different opponents."

      Capsule for Card City Nights Card City Nights

      "Encourages trying different cards, strategies, and paths to solve holes."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels have some procedural generation and alternate paths, but layouts can feel repetitive and exploration is limited."

      Capsule for GetsuFumaDen: Undying Moon GetsuFumaDen: Undying Moon

      "Some variety in hole layouts and routes, but levels are handcrafted and partially repeated."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization; expression mainly through gameplay style and custom level creation."

      Capsule for Chippy Chippy

      "Limited character customization; expression mainly through gameplay choices."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional afterlife with grim reapers and supernatural elements, offering imaginative fiction."

      Capsule for Death and Taxes Death and Taxes

      "Set in a fictional golf purgatory with supernatural elements and imaginative mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; strictly solo experience."

      Capsule for Metal: Hellsinger Metal: Hellsinger

      "No social or community gameplay elements; strictly solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge over multiple runs, learning mechanics and strategies to improve performance."

      Capsule for For The King For The King

      "Players improve skills and knowledge over runs; limited permanent progression."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and timing; not suitable for passive or background play."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "Requires focused attention and timing; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Getting Over It with Bennett Foddy Getting Over It with Bennett Foddy

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapons, star cards, and unlock heroes, though progression can be grindy and limited."

      Capsule for STAR WARS™ Battlefront STAR WARS™ Battlefront

      "Players collect cards and unlock abilities, but permanent progression is minimal."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some find the game relaxing and enjoyable; others find it challenging and tense."

      Capsule for Cubemen Cubemen

      "Some find it relaxing and charming, others find it tense and challenging."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, animations, and music provide pleasant sensory stimulation."

      Capsule for Bugaboo Pocket Bugaboo Pocket

      "Enjoyable pixel art, animations, and music provide sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards offer some recognition, but social status is limited."

      Capsule for BIT.TRIP BEAT BIT.TRIP BEAT

      "Leaderboards offer some recognition but social status is limited."

    • Story

      Game with the same Story vibe

      3

      "Narrative and character interactions add context and charm, though story is light and secondary to gameplay."

      Capsule for Awaria Awaria

      "Narrative and characters add charm and context, though story is simple."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge requiring planning, tactical positioning, and complex deck and party management."

      Capsule for Gordian Quest Gordian Quest

      "High mental challenge in planning shots, routes, and card usage."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat tension and boss fights provide suspense and excitement"

      Capsule for Minoria Minoria

      "Tension from challenging shots and boss fights creates suspense and excitement."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially when purchased on sale; some complaints about length and bugs."

      Capsule for The Book of Unwritten Tales: The Critter Chronicles The Book of Unwritten Tales: The Critter Chronicles

      "Generally perceived as good value, especially on sale; some complaints about bugs and length."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on constructive problem solving."

      Capsule for Still There Still There

      "No combat or destructive gameplay; focus on constructive problem solving."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failures such as near misses and collisions, managing risk under pressure."

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      "Players must avoid failure by managing limited shots and overcoming hazards."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fellowship, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026