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Awaria similar games & best alternatives

Awaria

PC (Microsoft Windows), Mac, Linux • 2024

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Quick resume

Awaria is a short game about working in haunted maintenance tunnels.

Global score

96/100

Genres

Action, Indie, Free To Play, Puzzle

Similar games

    Pros

    • Engaging and challenging gameplay
    • Unique blend of bullet hell and resource management
    • Stylish art and animations
    • Catchy and energetic soundtrack
    • Free to play with additional unlockable content

    Cons

    • Steep difficulty spikes, especially in hard mode
    • Short game length
    • Some frustration due to difficulty and control precision
    • Limited story depth
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their actions, choosing weapons, strategies, and customizing loadouts; gameplay involves real-time decision making and tactical aiming."

      Capsule for Worbital Worbital

      "Players have full control over movement and decision-making in real-time bullet hell gameplay, managing repairs and dodging threats."

    • Competence

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      "The game is challenging with tough bosses and precise combat requiring skill and timing, rewarding mastery."

      Capsule for Blasphemous Blasphemous

      "The game is challenging with a steep difficulty curve, requiring skill mastery and precise execution, especially on hard mode."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal skill improvement and overcoming game challenges rather than direct player-vs-player competition."

      Capsule for Viscerafest Viscerafest

      "Focus is on personal skill improvement and overcoming game challenges rather than competing against other players."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report repeated attempts and long play sessions to master levels and bosses, indicating habitual engagement despite high difficulty."

      Capsule for Super Cyborg Super Cyborg

      "Players report long sessions and repeated attempts to master difficult levels, indicating strong engagement and habitual play."

    • Cooperation

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      -5

      "Gameplay is single-player and focused on individual tasks without multiplayer or teamwork."

      Capsule for Whisper of the House Whisper of the House

      "Gameplay is single-player and focused on individual tasks without multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some creativity in puzzle solving and player strategies, but mostly within predefined level designs and mechanics."

      Capsule for Inside the Backrooms Inside the Backrooms

      "Some creativity in managing resources and movement strategies, but within predefined level designs and mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and personal."

      Capsule for Blasphemous Blasphemous

      "No evidence of exerting control or superiority over others; gameplay is solitary and self-challenging."

    • Escapism

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      4

      "Players use the game as a fun distraction and stress relief with immersive music and visuals, escaping real life through engaging gameplay."

      Capsule for Super Galaxy Squadron EX Turbo Super Galaxy Squadron EX Turbo

      "Players use the game as a fun, immersive distraction with engaging characters and music, escaping real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

      Capsule for Wasteland 3 Wasteland 3

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

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      3

      "Players explore different levels, mechanics, and strategies to overcome challenges."

      Capsule for PUSS! PUSS!

      "Players explore mechanics and develop strategies to master levels, adapting to increasing difficulty."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are fixed single-screen arenas with unique layouts but limited exploration; focus is on combat rather than discovery."

      Capsule for Bot Vice Bot Vice

      "Game levels are fixed arenas with limited discovery; focus is on mastering known environments rather than exploration."

    • Expression

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      1

      "Some character customization and cosmetic unlocks exist, but limited emphasis on self-expression."

      Capsule for DEVOUR DEVOUR

      "Some character interactions and art gallery unlocks offer light self-expression, but no deep customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with supernatural characters, surreal settings, and imaginative narrative."

      Capsule for The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots

      "Strong fantasy elements with ghost girls, supernatural themes, and imaginative story and characters."

    • Fellowship

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      -5

      "No social or community features; gameplay is solitary without shared group identity or collaboration."

      Capsule for METAL EDEN METAL EDEN

      "No social or community features; gameplay is solitary without multiplayer or shared group identity."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, learn enemy patterns, and improve through repeated attempts."

      Capsule for DARK SOULS™ II DARK SOULS™ II

      "Players develop skills and improve through repeated attempts, learning patterns and strategies."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Knowledge, or know Lady Knowledge, or know Lady

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to fast-paced, challenging gameplay."

      Capsule for Turbo Overkill Turbo Overkill

      "Requires constant attention and focus due to fast-paced, challenging gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional engagement with characters and story; limited social connection."

      Capsule for Fahrenheit: Indigo Prophecy Remastered Fahrenheit: Indigo Prophecy Remastered

      "Emotional engagement through character interactions and romantic themes, though limited to narrative context."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual gameplay."

      Capsule for The Swapper The Swapper

      "No leadership or group management elements; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Players progress by completing puzzles, unlocking new levels, and earning achievements."

      Capsule for Glass Masquerade 2: Illusions Glass Masquerade 2: Illusions

      "Players progress by completing levels, unlocking achievements, art gallery, and story content."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and stressful with frequent frustration and emotional strain rather than relaxation or flow."

      Capsule for Dead by Daylight Dead by Daylight

      "Gameplay is tense and challenging, causing frustration at times, though some players find flow states."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vivid art style, animations, and soundtrack provide strong sensory stimulation and emotional engagement."

      Capsule for Super Daryl Deluxe Super Daryl Deluxe

      "Vibrant art, animations, and energetic soundtrack provide strong sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Narrative and characters add charm and context, though story is simple."

      Capsule for Cursed to Golf Cursed to Golf

      "Narrative and character interactions add context and charm, though story is light and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan routes, manage resources, and solve logistical challenges requiring strategic thinking."

      Capsule for Derail Valley Derail Valley

      "Players plan routes and manage resources under pressure, requiring strategic thinking and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from bullet hell gameplay and boss fights create thrilling experiences."

      Capsule for 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

      "High tension and suspense from bullet hell mechanics and difficult boss fights create thrilling experiences."

    • Value

      Game with the same Value vibe

      5

      "Free to play with high quality content, praised for excellent value and enjoyment."

      Capsule for Catgirl Catgirl

      "Free to play with high quality content, providing excellent value and positive player sentiment."

    • Violence

      Game with the same Violence vibe

      3

      "Combat is indirect and involves avoiding or being killed by enemies; violence is present but not glorified."

      Capsule for Dungeon Nightmares II : The Memory Dungeon Nightmares II : The Memory

      "Combat involves dodging attacks and surviving hostile ghosts, with some destruction implied but not glorified."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding death, managing resources, and surviving waves of enemies."

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      "Core gameplay revolves around avoiding death and managing resources to survive waves of enemies."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Value. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026