Dungeon Nightmares II : The Memory similar games & best alternatives
Dungeon Nightmares II : The Memory
2015
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Quick resume
Dungeon Nightmares II is a first-person psychological horror that takes you through a journey of discovering what nightmares are.The game is inspired by classic roguelike games which include 100% procedural-generated maps and permadeath.
Global score
76/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Intense and immersive horror atmosphere
- Effective sound design and jump scares
- Procedurally generated dungeons increase replayability
- Challenging survival mechanics
- Good value for price
Cons
- Permadeath and save system frustrating for some players
- Darkness sometimes too extreme without brightness settings
- Repetitive level design and gameplay
- Some bugs and glitches reported
- Lack of story depth and customization
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore randomized dungeons with freedom to choose paths and strategies to avoid monsters."
Dreadhalls
"Players explore procedurally generated dungeons with some freedom in navigation and decision-making, though constrained by game mechanics like permadeath and randomized layouts."
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Competence
Game with the same Competence vibe
3"Game challenges players with difficult puzzles, exploration, and survival requiring learning from mistakes and skillful navigation."
Welcome To The Dark Place
"Game challenges players with tense navigation, resource management (limited light), and survival against enemies, requiring skill and learning."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on individual exploration and survival."
Camp Sunshine
"No evidence of competitive elements; focus is on personal survival and exploration."
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Continuation
Game with the same Continuation vibe
2"Players report addictive gameplay and repeated attempts; some frustration but desire to keep playing."
Dub Dash
"Players report wanting to keep playing despite frustration with permadeath; some find it addictive though others quit due to repetition and difficulty."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative gameplay."
The Purring Quest
"Single-player experience with no cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Some environmental storytelling and exploration, but gameplay follows established horror walking sim and stealth routines."
Dread Flats
"Procedural generation adds some novelty, but gameplay largely follows established horror exploration patterns."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; the game emphasizes personal vulnerability and emotional expression."
Something for Someone Else
"No player dominance or power over others; game emphasizes vulnerability and helplessness."
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Escapism
Game with the same Escapism vibe
5"Strong escapism through intense horror atmosphere and immersion in a terrifying survival scenario."
Monstrum
"Strong escapism through intense horror atmosphere, fear, and immersion in nightmare scenarios."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and combat; no obligation or external pressure noted."
Butcher's Creek
"Players engage voluntarily for intrinsic interest in horror and suspense; no obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Procedural maps and tactical approaches encourage some experimentation within realistic constraints."
Six Days in Fallujah
"Procedural generation and randomized elements encourage some experimentation with routes and strategies."
-
Exploration
Game with the same Exploration vibe
4"Core gameplay involves exploring procedurally generated mazes and discovering items, secrets, and paths."
Famaze
"Core gameplay involves exploring dark, procedurally generated dungeons and discovering items and secrets."
-
Expression
Game with the same Expression vibe
-5"No customization or self-expression features reported."
You Deserve
"No customization or self-expression features reported."
-
Fantasy
Game with the same Fantasy vibe
3"Game features a fictional horror story with supernatural elements and imaginative scenarios."
Shiver
"Game presents a fictional nightmare scenario with supernatural elements and horror fiction themes."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
3"Players develop skills in navigation, combat, and strategy; learning enemy behaviors and secrets."
The Apogee Throwback Pack
"Players develop skills in navigation, survival, and managing fear; learning enemy patterns and game mechanics."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention due to tense atmosphere and stealth mechanics; not suited for casual or background play."
The Designer's Curse
"Requires focused attention due to tense atmosphere and threats; not suitable for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationships formed within the game."
Whisker Squadron: Survivor
"No close social interactions or relationships formed within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Players collect items, keycards, and unlock areas; progression is important but resets on death."
SCP: Containment Breach Multiplayer
"Players collect keys, items, and unlock new areas; progression is reset upon death but has some persistence via chance to continue."
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Relaxation
Game with the same Relaxation vibe
-4"Sustained tension and anxiety dominate; game is designed to induce fear rather than relaxation."
The Backrooms 1998 - Found Footage Survival Horror Game
"Game is designed to induce tension, fear, and anxiety rather than relaxation."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through sound design, lighting, and jump scares create emotional excitement."
Dead Seater
"Strong sensory stimulation through sound design, darkness, and jump scares to evoke emotional responses."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
2"Narrative is minimal and abstract, conveyed through environmental events and multiple endings."
Star Sky
"Narrative is minimal but present through environmental storytelling and clues about nightmares and past events."
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Strategy
Game with the same Strategy vibe
2"Players use tactics and planning to overcome enemies and bosses; some games require strategic use of moves and resources."
Teenage Mutant Ninja Turtles: The Cowabunga Collection
"Players must plan routes, manage limited resources, and avoid enemies; some tactical thinking required."
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Thrill
Game with the same Thrill vibe
5"High thrill from jump scares, suspense, and horror atmosphere."
Ghost Town Mine Ride & Shootin' Gallery
"High thrill from suspense, jump scares, and fear of permadeath and unknown dangers."
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Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale; some complaints about price."
Wordle
"Generally considered good value for price, especially on sale; some frustration with permadeath mechanics."
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Violence
Game with the same Violence vibe
3"Combat involves fighting monsters and enemies; violence is present but not gratuitous or central focus."
The Bard's Tale IV: Director's Cut
"Combat is indirect and involves avoiding or being killed by enemies; violence is present but not glorified."
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Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding threats, managing resources, and staying alive in a hostile environment."
No, I'm not a Human
"Core gameplay revolves around survival in hostile environments with limited resources and threats."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Competition, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026