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The Designer's Curse

PC (Microsoft Windows), Mac • 2019

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Quick resume

Chapter 2 is OUT NOW! The first chapter of an unforgettable survival horror experience. Solve puzzles and work your way through this terrifying place. You may be more familiar with it than you initially think.

Global score

88/100

Genres

Indie, Free To Play

Similar games

    Pros

    • Excellent atmosphere and sound design
    • Engaging story and lore
    • Effective horror and jump scares
    • Creative note-taking mechanic
    • Free to play with potential for future chapters

    Cons

    • Short length of current chapter
    • Some clunky controls (door and lever interactions)
    • Monster ai randomness causing frustration
    • Limited originality, strong resemblance to amnesia
    • Minor bugs and clipping issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over exploration, dialogue choices, and puzzle solving, though within a structured narrative."

      Capsule for The 25th Ward: The Silver Case The 25th Ward: The Silver Case

      "Players have control over their actions such as exploration, puzzle solving, note-taking, and stealth mechanics, but within a structured narrative and environment."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves puzzle solving, teamwork, and monster hunting with skill elements; some players mention learning tricks and mastering gameplay."

      Capsule for PROJECT: PLAYTIME PROJECT: PLAYTIME

      "Players engage in puzzle solving, stealth, and trial-and-error learning to avoid monsters and progress, providing a sense of skill and mastery."

    • Competition

      Game with the same Competition vibe

      -5

      "Game is single-player focused with no competitive elements or player comparison."

      Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

      "Game is single-player focused with no mention of competitive elements or comparison to others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players express eagerness to continue with future chapters despite short playtime; some mention habitual replaying."

      Capsule for Poppy Playtime Poppy Playtime

      "Players express desire to continue with future chapters and replay for scares, though the current chapter is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players create their own notes and strategies to solve puzzles, though the game content is predefined."

      Capsule for Nancy Drew®: Curse of Blackmoor Manor Nancy Drew®: Curse of Blackmoor Manor

      "Players can create their own notes to solve puzzles, adding a creative element, though gameplay follows established horror mechanics."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; interactions are individual and survival-focused."

      Capsule for ORDER 13 ORDER 13

      "No elements of exerting control over others; focus is on survival and escape."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong psychological horror atmosphere and immersive story provide escape from real life."

      Capsule for Lone Survivor: The Director's Cut Lone Survivor: The Director's Cut

      "Strong psychological horror atmosphere and immersive story provide escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no obligation or pressure noted."

      Capsule for Stellar Tactics Stellar Tactics

      "Players engage voluntarily out of interest and enjoyment; no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with puzzle solutions and stealth tactics, but gameplay loop is somewhat repetitive."

      Capsule for Five Nights at Freddy's: Secret of the Mimic Five Nights at Freddy's: Secret of the Mimic

      "Players experiment with hiding, puzzle solutions, and stealth tactics, though within a defined gameplay loop."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game involves exploring different eerie environments and uncovering story elements and secrets."

      Capsule for Into The Gloom Into The Gloom

      "Exploration of eerie environments and discovery of notes and secrets is a core part of gameplay."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; focus is on narrative choices rather than avatar or environment personalization."

      Capsule for Nocturnals Nocturnals

      "Limited customization; focus is on narrative and atmosphere rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features supernatural horror, demons, and a haunted mansion narrative, providing an imaginative fictional experience."

      Capsule for Phantasmagoria Phantasmagoria

      "Game features imaginative horror creatures and a fictional narrative set in a mysterious underground prison and mansion."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; experience is solitary."

      Capsule for Black Myth: Wukong Black Myth: Wukong

      "No social or community gameplay elements; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop stealth skills, puzzle-solving abilities, and understanding of game mechanics."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "Players develop skills in stealth, puzzle solving, and understanding monster behavior."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of first-person horror games, no physical activity involved."

      Capsule for Black Rose Black Rose

      "Sedentary gameplay typical of first-person horror games; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to tense combat and stealth; not suitable for casual or background play."

      Capsule for Aliens vs. Predator™ Aliens vs. Predator™

      "Requires focused attention due to tense atmosphere and stealth mechanics; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building elements present."

      Capsule for Gorogoa Gorogoa

      "No social or emotional relationship-building elements present."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; single-player experience."

      Capsule for BloodRayne 2: Terminal Cut BloodRayne 2: Terminal Cut

      "No leadership or group management mechanics; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking achievements, story chapters, and puzzle completion."

      Capsule for IMSCARED IMSCARED

      "Progression through chapters, puzzle completion, and story advancement; unlocking extras after completion."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Atmosphere is tense, unsettling, and emotionally heavy rather than relaxing."

      Capsule for the static speaks my name the static speaks my name

      "Atmosphere is tense and suspenseful, with moments of stress and fear rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through eerie sound design, visuals, and jump scares."

      Capsule for [Chilla's Art] Night Security | 夜間警備 [Chilla's Art] Night Security | 夜間警備

      "Strong sensory stimulation through eerie music, sound design, lighting effects, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual experience."

      Capsule for System Shock System Shock

      "No social recognition or status systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with character development and lore; story is a key motivation for players."

      Capsule for TRON 2.0 TRON 2.0

      "Engaging narrative with mystery and lore is a key motivation for players."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan stealth routes, puzzle solutions, and combat tactics, requiring reasoning and problem solving."

      Capsule for Budget Cuts Budget Cuts

      "Players must plan stealth routes, puzzle solutions, and monster avoidance tactics."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game delivers suspense, jump scares, and adrenaline-inducing moments."

      Capsule for Wick Wick

      "Game delivers suspense, jump scares, and adrenaline-inducing chase sequences."

    • Value

      Game with the same Value vibe

      4

      "Free game with good atmosphere and quality offers strong value for time invested."

      Capsule for Medusa's Labyrinth Medusa's Labyrinth

      "Highly praised free game with quality content and atmosphere, seen as good value for time."

    • Violence

      Game with the same Violence vibe

      3

      "Includes horror elements with monsters and implied violence, though combat is avoidance-based."

      Capsule for Veneficium Veneficium

      "Includes combat avoidance and monster encounters with implied violence, but no direct combat mechanics."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding death by monsters, managing health and stamina, and escaping threats."

      Capsule for Spooky's Jump Scare Mansion: HD Renovation Spooky's Jump Scare Mansion: HD Renovation

      "Core gameplay involves avoiding death by monsters and managing limited resources like light and health."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026