Jigoku Kisetsukan: Sense of the Seasons Thumbnail

Jigoku Kisetsukan: Sense of the Seasons similar games & best alternatives

Jigoku Kisetsukan: Sense of the Seasons

PC (Microsoft Windows) • 2015

Related articles

Quick resume

Jigoku Kisetsukan is a bullet hell shootergame with anime-style drawings and chip music.

Global score

93/100

Genres

Free To Play, Indie, Shooter

Similar games

    Pros

    • Free to play
    • Challenging bullet hell gameplay
    • Multiple playable characters with unique styles
    • Engaging chiptune soundtrack
    • Well-made pixel art and character design

    Cons

    • Steep difficulty curve, even on easy mode
    • Limited story depth
    • No multiplayer or social features
    • Some controls and ui could be improved
    • Music style may not appeal to everyone

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose from multiple characters with unique playstyles and decide how to approach levels and challenges, indicating high player control and freedom."

      Capsule for NOT A HERO NOT A HERO

      "Players can choose from multiple characters with unique play styles and decide their own strategies and approaches to stages and bosses."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging bullet hell gameplay requiring skillful dodging and pattern memorization."

      Capsule for Soundodger+ Soundodger+

      "The game offers a challenging bullet hell experience requiring skillful dodging and pattern memorization, with difficulty levels ranging from easy to very hard."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal challenge and mastery rather than direct competition or leaderboards."

      Capsule for I'm on Observation Duty 7 I'm on Observation Duty 7

      "Focus is primarily on personal mastery and progression rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play, long sessions, and replaying challenges, indicating sustained engagement."

      Capsule for Quilts and Cats of Calico Quilts and Cats of Calico

      "Players report repeated playthroughs, practicing stages and characters, indicating habitual engagement and replay value."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player bullet hell shooter with no cooperative multiplayer elements."

      Capsule for Touhou Fuujinroku ~ Mountain of Faith. Touhou Fuujinroku ~ Mountain of Faith.

      "The game is a single-player bullet hell shooter with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can unlock different characters and weapons with unique abilities, allowing some customization of playstyle."

      Capsule for Bleed 2 Bleed 2

      "Players can unlock and play as different characters with unique shot types and bombs, allowing some creative choice in play style."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and focused on personal challenge."

      Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II

      "No evidence of exerting control or superiority over others; gameplay is individual and focused on personal challenge."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief, immersing in bullet hell action."

      Capsule for Phoenix Force Phoenix Force

      "Players use the game as a challenging distraction and stress relief, immersing in bullet hell gameplay and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Atomic Heart Atomic Heart

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore various shot types, combos, and tactics, experimenting within the skill-based mechanics."

      Capsule for Disc Jam Disc Jam

      "Players explore different characters and strategies, experimenting with various shot types and boss patterns."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some discovery of story and characters in different locations, but mostly linear progression with limited open exploration."

      Capsule for Card Shark Card Shark

      "Some discovery involved in unlocking characters and uncovering different story perspectives, but limited open exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Some character selection and upgrades allow mild self-expression, but no deep customization or cosmetic modification."

      Capsule for Kick Ass Commandos Kick Ass Commandos

      "Character selection and some customization of play style offer limited self-expression, but no cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features anime-inspired fantasy characters, stories, and settings with imaginative combat and lore."

      Capsule for Elsword Elsword

      "The game features anime-style characters, imaginative bullet patterns, and fantasy-themed story elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The game is single-player focused with minimal social interaction or community involvement."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "The game is single-player focused with minimal social interaction or community involvement described."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills and knowledge through repeated play and learning enemy patterns, showing clear personal development."

      Capsule for Volgarr the Viking Volgarr the Viking

      "Players develop skills in dodging, pattern recognition, and mastery of characters, showing learning and personal development."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary experience with no physical activity or health-related features."

      Capsule for Elite Dangerous Elite Dangerous

      "The game is a sedentary experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to fast-paced bullet hell gameplay."

      Capsule for Jamestown Jamestown

      "Requires focused attention and continuous engagement due to fast-paced bullet hell gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; gameplay is solitary."

      Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

      "No evidence of close social relationships or emotional sharing; gameplay is solitary."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual play."

      Capsule for Electronic Super Joy Electronic Super Joy

      "No leadership or group management elements; purely individual play."

    • Progression

      Game with the same Progression vibe

      4

      "Players unlock new characters and abilities, progressing through story and combat challenges."

      Capsule for Charlie in the Moistverse of Madness Charlie in the Moistverse of Madness

      "Players unlock characters and progress through stages and storylines, accumulating achievements and skills."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is challenging and sometimes frustrating, creating tension rather than relaxation."

      Capsule for The PenguinGame 2 -Lies of Penguin- The PenguinGame 2 -Lies of Penguin-

      "The game is challenging and can be frustrating, creating tension rather than pure relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, bullet patterns, and music provide sensory stimulation and excitement"

      Capsule for Drifting Lands Drifting Lands

      "Colorful bullet patterns, chiptune music, and visual effects provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and not publicly emphasized."

      Capsule for Catlateral Damage Catlateral Damage

      "No social recognition or ranking systems; achievements are personal and not publicly emphasized."

    • Story

      Game with the same Story vibe

      2

      "The game features a narrative with characters and plot, though it is simple and secondary to gameplay."

      Capsule for Mother Russia Bleeds Mother Russia Bleeds

      "The game includes character-specific storylines and dialogue, though the narrative is simple and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan movement, manage resources, and learn enemy behaviors to survive."

      Capsule for Dreadhalls Dreadhalls

      "Players must learn boss patterns, manage resources like bombs, and plan movements to survive and progress."

    • Thrill

      Game with the same Thrill vibe

      4

      "High difficulty and bullet hell gameplay create suspense, tension, and excitement."

      Capsule for Touhou Kinjoukyou ~ Fossilized Wonders. Touhou Kinjoukyou ~ Fossilized Wonders.

      "High difficulty and bullet hell mechanics create suspense, tension, and excitement during gameplay."

    • Value

      Game with the same Value vibe

      5

      "Game is free with no microtransactions, offering high perceived value for time invested."

      Capsule for UNDEFEATED UNDEFEATED

      "The game is free with no microtransactions, offering high quality content and challenge at no cost."

    • Violence

      Game with the same Violence vibe

      3

      "Gameplay centers on combat and defeating bosses, involving destruction and aggressive actions."

      Capsule for Cuphead Cuphead

      "Gameplay centers on shooting enemies and bosses with bullet patterns, involving combat and destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage limited lives and bombs to progress through waves and bosses."

      Capsule for Bullet Heaven 2 Bullet Heaven 2

      "Players must avoid death and manage limited bombs and lives to survive through stages and bosses."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Value, Expression. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026