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Beyond Hanwell similar games & best alternatives

Beyond Hanwell

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

Explore Westminster, London on a journey to the ruins of Hanwell. Fight with whatever you can find or use the environment to defend yourself against an ever increasing scourge of Anomalies.

Global score

76/100

Genres

Action, Adventure, Indie, Shooter

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    Pros

    • Immersive open world exploration
    • Atmospheric horror and sound design
    • Varied locations and puzzles
    • Engaging combat and boss fights
    • Responsive developer and frequent updates

    Cons

    • Some bugs and performance issues
    • Clunky combat mechanics
    • Empty open world areas
    • Limited enemy variety
    • Inventory and ui could be improved

    Motivations

    • Autonomy

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      4

      "Players can freely explore the world map, choose their own strategies, customize skills and equipment, and decide when to engage enemies."

      Capsule for Epic Battle Fantasy 3 Epic Battle Fantasy 3

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    • Competence

      Game with the same Competence vibe

      3

      "Combat and puzzles provide moderate challenge with skill and strategy required especially for bosses."

      Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

      "Combat and puzzles provide a moderate challenge with skill-based melee and ranged combat, boss fights, and puzzle solving."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and progression without ranked or leaderboard competition."

      Capsule for Islets Islets

      "Focus is on personal exploration and survival without ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes (20-70+ hours), extensive side content, and habitual engagement with the game and series."

      Capsule for Yakuza 4 Remastered Yakuza 4 Remastered

      "Players report long play sessions (8-20+ hours), habitual exploration, and attachment to the game world."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no cooperative multiplayer elements."

      Capsule for Magicraft Magicraft

      "Game is single-player focused with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can craft items, customize equipment, and choose different skill builds and approaches."

      Capsule for Styx: Shards of Darkness Styx: Shards of Darkness

      "Players craft items and weapons from collected resources, and explore diverse, unique locations."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

      Capsule for Dead Cells Dead Cells

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in atmospheric horror, tension, and exploration provides escape from real life."

      Capsule for Tormented Souls 2 Tormented Souls 2

      "Strong immersion in a dark, atmospheric horror world provides escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

      Capsule for InfraSpace InfraSpace

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, skills, and combat roles, and explore various game mechanics, indicating active experimentation."

      Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

      "Players try different weapons, tactics, and explore various areas, showing experimentation."

    • Exploration

      Game with the same Exploration vibe

      5

      "Open world design encourages discovery of new areas, secrets, and revisiting locations with new knowledge."

      Capsule for Toki Tori 2+ Toki Tori 2+

      "Open world design encourages discovering new areas, secrets, and lore."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly through map creation and weapon choice; no character customization or cosmetic personalization noted."

      Capsule for Over 9000 Zombies! Over 9000 Zombies!

      "Customization mainly through weapon crafting and item management, limited character customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional horror world with supernatural elements and psychological themes."

      Capsule for Total Chaos Total Chaos

      "Set in a fictional post-apocalyptic London with supernatural anomalies and horror elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player experience with minimal social connection or community involvement described."

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      "Single-player experience with minimal social connection or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn puzzle solutions, combat tactics, and story details, showing personal development."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Players learn combat mechanics, puzzle solving, and game lore, showing personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not designed for background play."

      Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

      "Requires focused attention during exploration and combat; not designed for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; solitary gameplay."

      Capsule for ANIMAL WELL ANIMAL WELL

      "No close social relationships or emotional sharing; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; individual player experience."

      Capsule for Left in the Dark: No One on Board Left in the Dark: No One on Board

      "No leadership or group management roles; individual player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect resources, craft items, and unlock new areas and weapons to advance."

      Capsule for Alien: Isolation Alien: Isolation

      "Players collect weapons, ammo, crafting materials, and unlock new areas and blueprints."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense, oppressive atmosphere with horror elements creates sustained tension rather than relaxation."

      Capsule for STASIS STASIS

      "Tense atmosphere and horror elements create sustained tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through visuals, sound design, and atmospheric effects."

      Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

      "Strong sensory stimulation through detailed visuals, sound design, and atmospheric effects."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanisms; achievements and progress are personal and individual."

      Capsule for EVERSPACE™ 2 EVERSPACE™ 2

      "Achievements and progress are personal; no social recognition or popularity focus."

    • Story

      Game with the same Story vibe

      4

      "Narrative and quests are important, with voice acting and lore enhancing immersion."

      Capsule for Robin Hood - Sherwood Builders - Bandit's Trail Robin Hood - Sherwood Builders - Bandit's Trail

      "Narrative immersion with voice acting, lore, and story-driven quests."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and puzzle solving require planning and tactical thinking."

      Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

      "Combat and puzzle solving require planning, resource management, and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares, tense chases, and unpredictable enemy encounters provide suspense and excitement."

      Capsule for Occult Occult

      "Jump scares, tense encounters, and boss fights provide suspense and thrill."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with frequent updates and extensive content."

      Capsule for Airships: Conquer the Skies Airships: Conquer the Skies

      "Players report good value for price with many hours of content and frequent updates."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks against monsters with satisfying destruction effects."

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      "Combat involves melee and ranged attacks against monsters, with satisfying weapon use."

    • Survival

      Game with the same Survival vibe

      3

      "Resource management and enemy threats create survival challenges."

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      "Resource management, ammo scarcity, and enemy threats create survival challenges."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026