Beyond Hanwell similar games & best alternatives
Beyond Hanwell
2024
Related articles
Quick resume
Explore Westminster, London on a journey to the ruins of Hanwell. Fight with whatever you can find or use the environment to defend yourself against an ever increasing scourge of Anomalies.
Global score
76/100
Genres
Action, Adventure, Indie, Shooter
Similar games
Pros
- Immersive open world exploration
- Atmospheric horror and sound design
- Varied locations and puzzles
- Engaging combat and boss fights
- Responsive developer and frequent updates
Cons
- Some bugs and performance issues
- Clunky combat mechanics
- Empty open world areas
- Limited enemy variety
- Inventory and ui could be improved
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely explore the world map, choose their own strategies, customize skills and equipment, and decide when to engage enemies."
Epic Battle Fantasy 3
"Players can explore an open world map freely and tackle objectives in any order, showing high personal freedom and control over actions."
-
Competence
Game with the same Competence vibe
3"Combat and puzzles provide moderate challenge with skill and strategy required especially for bosses."
Oceanhorn: Monster of Uncharted Seas
"Combat and puzzles provide a moderate challenge with skill-based melee and ranged combat, boss fights, and puzzle solving."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and progression without ranked or leaderboard competition."
Islets
"Focus is on personal exploration and survival without ranked or leaderboard competition."
-
Continuation
Game with the same Continuation vibe
4"Players report long playtimes (20-70+ hours), extensive side content, and habitual engagement with the game and series."
Yakuza 4 Remastered
"Players report long play sessions (8-20+ hours), habitual exploration, and attachment to the game world."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no cooperative multiplayer elements."
Magicraft
"Game is single-player focused with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players can craft items, customize equipment, and choose different skill builds and approaches."
Styx: Shards of Darkness
"Players craft items and weapons from collected resources, and explore diverse, unique locations."
-
Domination
Game with the same Domination vibe
-5"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
Dead Cells
"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
5"Strong immersion in atmospheric horror, tension, and exploration provides escape from real life."
Tormented Souls 2
"Strong immersion in a dark, atmospheric horror world provides escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."
InfraSpace
"Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, skills, and combat roles, and explore various game mechanics, indicating active experimentation."
Sword Art Online: Hollow Realization Deluxe Edition
"Players try different weapons, tactics, and explore various areas, showing experimentation."
-
Exploration
Game with the same Exploration vibe
5"Open world design encourages discovery of new areas, secrets, and revisiting locations with new knowledge."
Toki Tori 2+
"Open world design encourages discovering new areas, secrets, and lore."
-
Expression
Game with the same Expression vibe
2"Customization mainly through map creation and weapon choice; no character customization or cosmetic personalization noted."
Over 9000 Zombies!
"Customization mainly through weapon crafting and item management, limited character customization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fictional horror world with supernatural elements and psychological themes."
Total Chaos
"Set in a fictional post-apocalyptic London with supernatural anomalies and horror elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player experience with minimal social connection or community involvement described."
Lovecraft's Untold Stories
"Single-player experience with minimal social connection or community involvement."
-
Growth
Game with the same Growth vibe
3"Players learn puzzle solutions, combat tactics, and story details, showing personal development."
Realms of the Haunting
"Players learn combat mechanics, puzzle solving, and game lore, showing personal development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related mechanics."
Murder House
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and exploration; not designed for background play."
Deathbulge: Battle of the Bands
"Requires focused attention during exploration and combat; not designed for background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; solitary gameplay."
ANIMAL WELL
"No close social relationships or emotional sharing; solitary gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; individual player experience."
Left in the Dark: No One on Board
"No leadership or group management roles; individual player experience."
-
Progression
Game with the same Progression vibe
4"Players collect resources, craft items, and unlock new areas and weapons to advance."
Alien: Isolation
"Players collect weapons, ammo, crafting materials, and unlock new areas and blueprints."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense, oppressive atmosphere with horror elements creates sustained tension rather than relaxation."
STASIS
"Tense atmosphere and horror elements create sustained tension rather than relaxation."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through visuals, sound design, and atmospheric effects."
Layers of Fear 2 (2019)
"Strong sensory stimulation through detailed visuals, sound design, and atmospheric effects."
-
Status
Game with the same Status vibe
-5"No social recognition or popularity mechanisms; achievements and progress are personal and individual."
EVERSPACE™ 2
"Achievements and progress are personal; no social recognition or popularity focus."
-
Story
Game with the same Story vibe
4"Narrative and quests are important, with voice acting and lore enhancing immersion."
Robin Hood - Sherwood Builders - Bandit's Trail
"Narrative immersion with voice acting, lore, and story-driven quests."
-
Strategy
Game with the same Strategy vibe
3"Combat and puzzle solving require planning and tactical thinking."
Darksiders II Deathinitive Edition
"Combat and puzzle solving require planning, resource management, and tactical thinking."
-
Thrill
Game with the same Thrill vibe
4"Jump scares, tense chases, and unpredictable enemy encounters provide suspense and excitement."
Occult
"Jump scares, tense encounters, and boss fights provide suspense and thrill."
-
Value
Game with the same Value vibe
4"Players report good value for price with frequent updates and extensive content."
Airships: Conquer the Skies
"Players report good value for price with many hours of content and frequent updates."
-
Violence
Game with the same Violence vibe
4"Combat involves melee and ranged attacks against monsters with satisfying destruction effects."
Ancient Dungeon
"Combat involves melee and ranged attacks against monsters, with satisfying weapon use."
-
Survival
Game with the same Survival vibe
3"Resource management and enemy threats create survival challenges."
BioShock™ 2 Remastered
"Resource management, ammo scarcity, and enemy threats create survival challenges."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration, Expression. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026