DreadOut 2 Thumbnail

DreadOut 2 similar games & best alternatives

DreadOut 2

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2020

Related articles

Quick resume

A third-person horror adventure that draws inspiration from Indonesian urban legend. Play as Linda, a high school student with the ability to sense and see ghosts. This spine-chilling sequel expands on the cult hit original, making DreadOut 2 another terrifying addition to the horror genre.

Global score

75/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Strong indonesian horror atmosphere
    • Interesting story and lore
    • Improved graphics and character design
    • Engaging combat with camera and melee
    • Semi-open world exploration

    Cons

    • Numerous bugs and glitches
    • Clunky and frustrating combat mechanics
    • Some empty or underutilized areas
    • Inconsistent voice acting and language mixing
    • Unclear objectives and occasional poor direction

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose weapons and difficulty freely, explore the world with some guidance but have personal control over combat style and progression."

      Capsule for Stray Blade Stray Blade

      "Players can explore semi-open world areas and choose how to approach combat with camera or melee weapons, but some linearity and unclear objectives limit full autonomy."

    • Competence

      Game with the same Competence vibe

      3

      "Combat and puzzles provide a moderate challenge with skill-based melee and ranged combat, boss fights, and puzzle solving."

      Capsule for Beyond Hanwell Beyond Hanwell

      "Combat and puzzles provide moderate challenge with skill-based photo attacks and melee combat, though some boss fights are frustrating and buggy."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without competitive or ranked modes; players progress at their own pace."

      Capsule for The Outer Worlds The Outer Worlds

      "Focus is on single-player experience without competitive or ranked modes; players progress at their own pace."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players express attachment to characters and look forward to updates, but the game is short and some find replay value limited."

      Capsule for The Baby In Yellow The Baby In Yellow

      "Players show attachment to the story and character, with some replay value, but game length is short and some abandon due to bugs."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer elements."

      Capsule for Castlevania: Lords of Shadow – Mirror of Fate HD Castlevania: Lords of Shadow – Mirror of Fate HD

      "Entirely single-player with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage in puzzle solving and exploration but limited creation or modification of game elements."

      Capsule for Penelope Pendrick and the Art of Deceit Penelope Pendrick and the Art of Deceit

      "Players engage in exploration, puzzle solving, and combat with multiple mechanics, but world is somewhat empty and limited in side content."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over others; experience is individual and narrative-driven."

      Capsule for Thorne - Death Merchants Thorne - Death Merchants

      "No evidence of dominance or power over others; experience is personal and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion and tension provide escape from reality through psychological horror and suspense."

      Capsule for Fears to Fathom - Home Alone Fears to Fathom - Home Alone

      "Strong immersion in supernatural horror setting provides escape from real life stress and offers suspenseful distraction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in horror and Indonesian mythology; no obligation or pressure noted."

      Capsule for DreadOut: Keepers of The Dark DreadOut: Keepers of The Dark

      "Players engage voluntarily out of interest in horror and Indonesian folklore; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Exploration and skill experimentation encouraged, though combat mechanics are consistent and familiar."

      Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

      "New combat mechanics and semi-open world encourage some experimentation, though some routines and bugs limit exploration."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world with multiple locations, side quests, and hidden areas encourage discovery."

      Capsule for 7,62 High Calibre 7,62 High Calibre

      "Semi-open world with multiple locations and side quests encourages discovery, though some areas feel empty or locked."

    • Expression

      Game with the same Expression vibe

      2

      "Some character costume customization is available, allowing limited self-expression."

      Capsule for Resident Evil Resident Evil

      "Some character customization and costume options exist, but limited overall self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong focus on supernatural folklore and ghost stories from Indonesian culture."

      Capsule for Pamali: Indonesian Folklore Horror Pamali: Indonesian Folklore Horror

      "Strong supernatural and horror fantasy elements based on Indonesian folklore and ghost stories."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for Neon Beats Neon Beats

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in combat, puzzle solving, and navigation, though some find the learning curve steep due to bugs and design."

      Capsule for Echoes of the Living Echoes of the Living

      "Players learn new combat mechanics and progress through story and puzzles, though some frustration with bugs may hinder growth."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Hard Reset Redux Hard Reset Redux

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; some complaints about slow movement but generally active engagement."

      Capsule for Ruined King: A League of Legends Story™ Ruined King: A League of Legends Story™

      "Requires focused attention during combat and exploration; some slow walking sections but generally active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mainly through story; no close social interactions."

      Capsule for Solar Ash Solar Ash

      "Limited emotional connection mainly with main character; no close social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player narrative."

      Capsule for Max Payne Max Payne

      "No leadership or group management roles; single-player narrative."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock abilities, and complete quests to advance the story and gameplay."

      Capsule for Lil Gator Game Lil Gator Game

      "Players collect weapons, unlock costumes, and advance through story chapters with some side quests."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense and suspenseful atmosphere with moments of high stress; not primarily relaxing."

      Capsule for Death in the Water 2 Death in the Water 2

      "Tense and suspenseful atmosphere with moments of relief; overall more stress-inducing than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging audio-visual horror effects and jump scares provide sensory stimulation."

      Capsule for Five Nights at Freddy's: Secret of the Mimic Five Nights at Freddy's: Secret of the Mimic

      "Engaging audio-visual horror effects and jump scares provide sensory stimulation and emotional excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for House Builder House Builder

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with lore, character development, and multiple endings."

      Capsule for Amanda the Adventurer 2 Amanda the Adventurer 2

      "Strong narrative continuation with character development and lore immersion, though some story elements are confusing or incomplete."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and puzzle solving require some tactical thinking and planning."

      Capsule for Vanishing Realms™ Vanishing Realms™

      "Combat and puzzle solving require some planning and tactical thinking, but some fights rely on trial and error."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game delivers suspense, horror, and adrenaline through tense encounters and jump scares."

      Capsule for Aliens vs. Predator™ Aliens vs. Predator™

      "Game delivers suspense, jump scares, and tense boss fights that create thrilling experiences."

    • Value

      Game with the same Value vibe

      3

      "Good perceived value for price with quality art, music, and gameplay despite some bugs."

      Capsule for 9 Years of Shadows 9 Years of Shadows

      "Affordable indie price with substantial content and cultural uniqueness offers good value despite bugs."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves melee attacks on monsters; violence is stylized and part of survival horror context."

      Capsule for The Chant The Chant

      "Includes combat with melee weapons and defeating enemies, but violence is stylized and within horror context."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage health to survive challenging enemies and bosses."

      Capsule for Cathedral Cathedral

      "Players must manage health and avoid stun locks to survive challenging enemies and bosses."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Story. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026