Vanishing Realms™ similar games & best alternatives
Vanishing Realms™
2019
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Quick resume
Vanishing Realms is an immersive RPG designed exclusively for Virtual Reality. Grab your sword and fight life-sized monsters in epic face-to-face melee combat. Explore mystic domains, outwit magical wards, seek lost artifacts, wield sorcery and steel to take on denizens of the Undead Realm.
Global score
90/100
Genres
Action, Adventure, Role-playing (RPG), Indie
Similar games
Pros
- Immersive vr dungeon crawling
- Intuitive and skill-based combat
- Engaging exploration and puzzles
- Well-designed inventory system
- Strong fantasy atmosphere
Cons
- Limited content and short playtime
- Some ai simplicity
- Lack of multiplayer or social features
- Teleportation movement may feel limiting
- Price considered high by some
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have full control over their actions in VR combat, choosing weapons and fighting style freely."
GORN
"Players have freedom to explore dungeons, choose weapons, and decide combat tactics in a room-scale VR environment."
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Competence
Game with the same Competence vibe
3"Combat requires skill and tactical thinking, with weapon jamming and degradation adding challenge; AI can be punishing and unpredictable."
Far Cry® 2
"Combat requires skillful swordplay, blocking, dodging, and archery; some players note AI simplicity but overall skill-based."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal experience and exploration; no evidence of competitive or ranked modes."
Dread X Collection 2
"Focus is on personal immersion and exploration; no evidence of competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
2"Players report engaging story and gameplay that encourage continued play, though some find the game short and finish quickly."
ANNO: Mutationem
"Players report engaging gameplay with desire for more content, but game is relatively short and some abandon after completion."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements mentioned."
TheDawn
"Single-player experience with no multiplayer or cooperative elements mentioned."
-
Creativity
Game with the same Creativity vibe
2"Players creatively interact with environment and use inventory system, though within predefined story and puzzles."
The Gallery - Episode 1: Call of the Starseed
"Players interact with environment, solve puzzles, and manage inventory creatively, though within designed levels."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is focused on individual experience."
Sam & Max: The Devil's Playhouse
"No evidence of exerting control or superiority over others; gameplay is individual and immersive."
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Escapism
Game with the same Escapism vibe
5"Strong immersion in a fantasy VR world provides escape from real life; many players describe awe and presence."
The Gallery - Episode 2: Heart of the Emberstone
"Strong immersion and presence in fantasy VR world provides escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure noted."
Dungeon Warfare 2
"Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, combos, and explore secrets, encouraging experimentation."
Shadow Warrior
"Players try different weapons, combat styles, and explore secrets, encouraging experimentation."
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Exploration
Game with the same Exploration vibe
4"Randomized dungeons, hidden rooms, puzzles, and secrets encourage discovery and curiosity."
Legendary Tales
"Game encourages discovering hidden items, secrets, and navigating dungeons with curiosity."
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Expression
Game with the same Expression vibe
1"Some weapon customization and character choice, but limited avatar or environment personalization."
Call of Juarez: Bound in Blood
"Some customization via inventory and weapon choice, but limited avatar or environment personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with monsters, magic items, and dungeon crawling in an imaginative setting."
Rogue
"Strong fantasy theme with swords, magic, skeletons, and dungeon crawling in an imaginative VR setting."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop skill through learning combat mechanics but no character progression system."
Frenzy Retribution
"Players learn combat skills and puzzle solving, though no character leveling system is present."
-
Health
Game with the same Health vibe
2"Physical arm movement and VR roomscale encourage moderate physical activity."
Cave Digger VR
"Physical movement and room-scale VR encourage moderate physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires active attention and physical engagement; not a background or idle game."
BONEWORKS
"Requires active attention and physical engagement; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
GRIME II
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player focused."
Marvel’s Spider-Man Remastered
"No leadership or group management roles; single-player focused."
-
Progression
Game with the same Progression vibe
3"Players collect weapons and upgrades, progress through story and levels."
Tomato Way
"Players collect loot, buy weapons, and progress through chapters, though no complex leveling."
-
Relaxation
Game with the same Relaxation vibe
2"While some find the game relaxing and immersive, the challenging puzzles and combat create tension and focus."
CrossCode
"Immersive and enjoyable but combat and puzzles provide moderate challenge and tension."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, sound design, and tactile VR interactions provide sensory stimulation."
Vacation Simulator
"VR visuals, sound, and tactile combat provide engaging sensory stimulation and excitement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
2"Some narrative elements and lore present, but story is minimal and abstract."
New Day
"Some narrative elements and lore exist but story is minimal and linear."
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Strategy
Game with the same Strategy vibe
2"Some puzzle solving and tactical combat elements require planning and problem solving."
Outcast - Second Contact
"Combat and puzzle solving require some tactical thinking and planning."
-
Thrill
Game with the same Thrill vibe
3"Combat encounters and exploration provide moments of suspense and excitement."
Mass Effect™: Andromeda Deluxe Edition
"Combat encounters and exploration provide moments of suspense and excitement."
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Value
Game with the same Value vibe
1"Generally considered worth the price especially on sale; some feel full price is high for content length."
Aegis Defenders
"Mixed opinions on price versus content length; many find it worth the cost especially on sale."
-
Violence
Game with the same Violence vibe
3"Combat involves fighting monsters and players with weapons and abilities."
Arcane Afterfall
"Combat involves fighting and defeating skeletons and monsters with weapons."
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Survival
Game with the same Survival vibe
2"Players must avoid damage and manage health during challenging combat encounters."
STRIDER™ / ストライダー飛竜®
"Players must avoid damage and manage health in combat, though difficulty is moderate."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. It leans lower than usual among comparable games on Status, Competition, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026