Mass Effect™: Andromeda Deluxe Edition Thumbnail

Mass Effect™: Andromeda Deluxe Edition similar games & best alternatives

Mass Effect™: Andromeda Deluxe Edition

PC (Microsoft Windows) • 2020

Related articles

Quick resume

Return to the Mass Effect universe & lead the first humans in Andromeda on a desperate search for our new home.

Global score

74/100

Genres

Action, Role-playing (RPG)

Similar games

    Pros

    • Engaging and flexible combat system
    • Deep customization and skill variety
    • Large explorable worlds and planets
    • Strong narrative and character interactions
    • High value for playtime especially on sale

    Cons

    • Initial launch bugs and animation issues
    • Some repetitive side quests and backtracking
    • Story weaker than original trilogy
    • Limited squadmate control
    • Requires origin launcher

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose weapons, builds, and playstyles; many customization options and personal strategies."

      Capsule for Monster Hunter: World Monster Hunter: World

      "Players have deep customization options for skills, weapons, and playstyles, allowing freedom to direct their own actions and decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves timing-based mechanics and strategic team combinations, providing skill challenges and feedback; some players find it easy but engaging."

      Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

      "Combat is described as fun, fast, and engaging with skill-based challenges, though some repetitive elements exist."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on single-player campaign and personal progress; multiplayer exists but is less emphasized and has connectivity issues."

      Capsule for The Settlers® : Rise of an Empire - History Edition The Settlers® : Rise of an Empire - History Edition

      "Focus is primarily on single-player experience and personal progression; multiplayer exists but is less emphasized and requires friends."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, multiple playthroughs, and attachment to the world and characters."

      Capsule for Chicory: A Colorful Tale Chicory: A Colorful Tale

      "Many players report long playtimes (50-100+ hours), multiple playthroughs, and strong attachment to characters and world."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Co-op multiplayer mode exists and is noted as enjoyable, though single-player is the main focus."

      Capsule for Card Hog Card Hog

      "Multiplayer co-op is available and can be enjoyable with friends, but single-player dominates the experience."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can craft and augment weapons and armor, customize character classes, and experiment with equipment loadouts."

      Capsule for Skyborn Skyborn

      "Players can craft and mod weapons and armor, customize characters, and experiment with ability combinations."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared story and party cooperation rather than exerting control or superiority over others."

      Capsule for Born of Bread Born of Bread

      "Interactions emphasize cooperation and shared story rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive sci-fi experience to escape real life and stress."

      Capsule for CAT Interstellar CAT Interstellar

      "Players use the game to immerse in a sci-fi universe, explore new worlds, and escape real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."

      Capsule for Hearts of Iron IV Hearts of Iron IV

      "Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Skill trees and ability customization encourage trying new builds and tactics; players experiment with different approaches to levels and bosses."

      Capsule for God's Trigger God's Trigger

      "The flexible skill trees and weapon customization encourage trying new builds and playstyles."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploring multiple planets and environments is a core gameplay element."

      Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

      "Exploring multiple planets and environments is a core part of gameplay, with discovery and traversal praised."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization is limited but includes outfit changes and some cosmetic options."

      Capsule for Atelier Sophie 2: The Alchemist of the Mysterious Dream Atelier Sophie 2: The Alchemist of the Mysterious Dream

      "Character customization and cosmetic options are available, including outfits and vehicle skins."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi universe with aliens and space travel, providing an imaginative fictional experience."

      Capsule for Spaceport Hope Spaceport Hope

      "Set in a fictional sci-fi universe with alien species, space travel, and imaginative technology."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players feel part of a community through companion characters, co-op play, and shared story elements."

      Capsule for Cassette Beasts Cassette Beasts

      "Players feel part of a community through shared story, squad interactions, and multiplayer co-op."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock abilities, and improve gear, showing learning and personal development."

      Capsule for Foregone Foregone

      "Players develop skills, unlock abilities, and improve gear, reflecting learning and personal development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity or health-related features."

      Capsule for ARMORED CORE™ VI FIRES OF RUBICON™ ARMORED CORE™ VI FIRES OF RUBICON™

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not designed for background or idle play."

      Capsule for ONE PIECE World Seeker ONE PIECE World Seeker

      "Requires focused attention during combat and exploration; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some romance options and character relationships provide emotional connection, but limited to narrative context."

      Capsule for The Necromancer's Tale The Necromancer's Tale

      "Romance options and character relationships provide some emotional connection, though limited depth."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No strong leadership roles; players mostly participate equally or support each other."

      Capsule for The Jackbox Party Pack 7 The Jackbox Party Pack 7

      "Player leads squad but has limited direct control over teammates; leadership is shared and supportive."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting treasure, upgrading weapons and gear, and advancing through missions."

      Capsule for Death in the Water 2 Death in the Water 2

      "Strong emphasis on acquiring weapons, armor, upgrades, and completing missions to advance."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow, providing satisfying combat and exploration without excessive tension."

      Capsule for Granblue Fantasy: Relink Granblue Fantasy: Relink

      "Gameplay balances challenge and flow, though some tension exists in combat and exploration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound design, and combat effects provide sensory stimulation and excitement."

      Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

      "Visuals, sound design, and combat effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal experience rather than social recognition or leaderboards."

      Capsule for Super Lesbian Animal RPG Super Lesbian Animal RPG

      "Focus is on individual experience rather than social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with character-driven story and lore exploration."

      Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

      "Narrative immersion with character-driven story and lore, though some find it weaker than original trilogy."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and build customization require tactical thinking and planning."

      Capsule for Vigil: The Longest Night Vigil: The Longest Night

      "Combat and skill customization require tactical thinking and planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat encounters and exploration provide moments of suspense and excitement."

      Capsule for Vanishing Realms™ Vanishing Realms™

      "Combat encounters and exploration provide moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money, especially on sale, with many hours of content."

      Capsule for Red Faction Guerrilla Steam Edition Red Faction Guerrilla Steam Edition

      "Players report high value for money, especially on sale, with many hours of content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies and bosses, with some enjoyment of battle mechanics and destruction."

      Capsule for FINAL FANTASY XII THE ZODIAC AGE FINAL FANTASY XII THE ZODIAC AGE

      "Combat involves shooting and defeating enemies, with enjoyment of action and destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage threats and resources to avoid defeat, though not extreme survival conditions."

      Capsule for Total War: WARHAMMER III Total War: WARHAMMER III

      "Players manage resources and avoid threats in combat and exploration, though not extreme survival focus."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Leadership, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026