The Jackbox Party Pack 7 similar games & best alternatives
The Jackbox Party Pack 7
2020
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Quick resume
Five new games: the hit threequel Quiplash 3, the collaborative chaos of The Devils and the Details, the fierce drawing game Champ’d Up, the speech game Talking Points and the guessing game Blather 'Round. Use phones or tablets as controllers and play with up to 8 players, and an audience of 10,000!
Global score
96/100
Genres
Casual, Indie, Strategy, Puzzle, Quiz/Trivia
Similar games
Pros
- Diverse and fun mini-games
- Strong social and cooperative elements
- High creativity and expression
- Good replayability and value
- Accessible for various group sizes
Cons
- Some games can be chaotic or stressful
- Technical bugs reported at launch
- Some games less popular or engaging
- Requires voice chat for best experience
- Not suitable for solo play
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to create prompts, sounds, drawings, and answers, with multiple games encouraging personal input and creativity."
The Jackbox Party Pack 11
"Players have freedom to choose how to respond in games like Quiplash 3 and Talking Points, and how to draw or present, allowing personal control and creativity."
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Competence
Game with the same Competence vibe
3"Games require skill in creativity, social deduction, and quick thinking rather than repetitive tasks."
The Jackbox Party Pack 4
"Games require skill in improvisation, drawing, quick thinking, and coordination, providing challenges and feedback, though some games are simpler or chaotic."
-
Competition
Game with the same Competition vibe
3"Several games involve direct competition against friends or audience voting, such as rap battles and trivia contests."
The Jackbox Party Pack 5
"Many games involve voting and competing against others (Quiplash 3, Champ'd Up), but the competition is lighthearted and social rather than highly intense."
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Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, habitual engagement, and replayability; game encourages extended sessions and multiple playthroughs."
DEATH STRANDING DIRECTOR'S CUT
"Players report habitual and repeated play sessions, with multiple games in a pack encouraging long playtimes and replayability."
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Cooperation
Game with the same Cooperation vibe
3"Multiplayer games involve diplomacy and alliances, with some cooperative elements, but players primarily pursue individual victory."
Dominions 5 - Warriors of the Faith
"Some games emphasize teamwork and collaboration (The Devils and the Details), while others are more individual; cooperation is present but not dominant."
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Creativity
Game with the same Creativity vibe
5"Strong creative expression through drawing, custom word packs, and multiple game modes encouraging artistic experimentation."
Scribble It!
"Strong emphasis on creative expression through drawing, improvisation, and humorous responses across multiple games."
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Domination
Game with the same Domination vibe
-3"Interactions are balanced with mutual respect; no emphasis on exerting control or superiority over others."
House Party
"Interactions are generally friendly and balanced; no evidence of exerting control or superiority, focus is on shared fun and mutual respect."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun social escape, enjoying humor and distraction from daily life."
The Jackbox Party Pack 2
"Players use the game as a fun social escape, enjoying humor and distraction from real life, especially during social gatherings or lockdown."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and social connection, with no indication of obligation or external pressure."
Operation: Tango - Friend Pass
"Players engage voluntarily for fun and social connection, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, creative lies, and drawings, exploring humorous possibilities."
The Jackbox Party Pack
"Players try new creative approaches in drawing, speech, and guessing, exploring different prompts and strategies."
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Exploration
Game with the same Exploration vibe
-2"Gameplay focuses on known maps and strategic positions rather than discovering new areas or secrets."
Solium Infernum
"Games focus on known formats and repeated play rather than discovering new areas or secrets."
-
Expression
Game with the same Expression vibe
5"High level of self-expression through avatar and den customization, art creation, and roleplay."
Animal Jam
"High level of self-expression through avatar choices, drawing, speech, and personalized answers."
-
Fantasy
Game with the same Fantasy vibe
1"Some imaginative elements in social deduction and drawing games, but grounded in party game context."
The Jackbox Party Pack 8
"Some imaginative and absurd elements in prompts and drawings, but overall grounded in social party game context."
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Fellowship
Game with the same Fellowship vibe
5"Strong sense of community and shared experience among players, with social bonding emphasized."
Don't Starve Together
"Strong sense of community and shared experience, with players enjoying group interaction and social bonding."
-
Growth
Game with the same Growth vibe
2"Players develop social and creative skills, though learning curve is moderate."
The Jackbox Party Pack 4
"Players develop skills in improvisation, drawing, and social interaction, though learning curve is moderate."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Games require active attention and participation throughout sessions."
The Jackbox Party Pack 6
"Games require active participation and attention, with continuous engagement during sessions."
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Intimacy
Game with the same Intimacy vibe
3"Players form close social bonds through cooperative play and shared humor."
RV There Yet?
"Players form closer social bonds through shared humor and collaboration, though not deeply emotional."
-
Leadership
Game with the same Leadership vibe
-2"No strong leadership roles; players mostly compete or cooperate equally."
SpeedRunners
"No strong leadership roles; players mostly participate equally or support each other."
-
Progression
Game with the same Progression vibe
2"Players accumulate points and rankings during rounds, but no long-term item or upgrade progression."
The Jackbox Survey Scramble
"Some accumulation of points and scores in games, but no long-term item or upgrade progression."
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Relaxation
Game with the same Relaxation vibe
3"Games balance challenge and fun, providing laughter and flow without excessive tension."
The Jackbox Party Pack 11
"Games balance challenge and fun, providing enjoyable flow and laughter, though some games can be hectic."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory elements are pleasant and engaging but not intense or highly stimulating."
The Oregon Trail
"Visual and auditory elements are enjoyable but not intense; focus on humor and social interaction."
-
Status
Game with the same Status vibe
1"Leaderboards and scoring provide some recognition, but social status is not a major focus."
Thronefall
"Some recognition through voting and scoring, but social status is not a major focus."
-
Story
Game with the same Story vibe
1"Minimal narrative immersion; focus is on gameplay rather than story."
Dota 2
"Minimal narrative immersion; games focus on prompts and social interaction rather than story."
-
Strategy
Game with the same Strategy vibe
2"Some strategic thinking in bluffing and voting, but mostly light and social rather than deep problem solving."
The Jackbox Party Pack 3
"Some strategic thinking in voting and task management, but mostly light and social rather than deep strategy."
-
Thrill
Game with the same Thrill vibe
2"Some suspense and excitement in fast-paced modes and competitive moments."
The Jackbox Survey Scramble
"Some suspense and excitement in competitive and cooperative moments, but overall lighthearted."
-
Value
Game with the same Value vibe
4"Players perceive good value for money due to unique gameplay and replayability."
Oddworld: Stranger's Wrath HD
"Players perceive good value for money due to multiple quality games and high replayability."
-
Violence
Game with the same Violence vibe
-5"No violent content; gameplay focuses on puzzles and humor."
There Is No Game: Jam Edition 2015
"No violent content; focus is on creative, cooperative, and humorous gameplay."
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Survival
Game with the same Survival vibe
-3"Low risk gameplay with minimal threat or failure consequences."
JDM: Japanese Drift Master
"Minimal threat or failure conditions; some time pressure in certain games but overall low risk."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026