Dominions 5 - Warriors of the Faith similar games & best alternatives
Dominions 5 - Warriors of the Faith
2017
Related articles
Quick resume
In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
Global score
94/100
Genres
Indie, Strategy
Similar games
Pros
- Extensive strategic depth and complexity
- Unique factions with rich mythology
- High replayability and modding support
- Engaging multiplayer with active community
- Deep customization of gods and armies
Cons
- Steep learning curve
- Dated graphics and ui
- High time investment required
- Singleplayer ai is weak
- Long multiplayer game durations
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over tactical decisions, equipment loadouts, and strategic planning in turn-based combat."
I am not a Monster: First Contact
"Players have extensive control over their pretender god design, nation choice, army composition, and strategic planning, but combat execution is pre-planned and simultaneous, emphasizing strategic autonomy over tactical control."
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Competence
Game with the same Competence vibe
5"The game demands high skill, precision, and mastery of complex mechanics to progress and score well."
Ikaruga
"The game demands high skill and knowledge to master complex mechanics, optimize strategies, and manage numerous units and spells effectively, with constant learning and feedback."
-
Competition
Game with the same Competition vibe
4"Strong multiplayer focus with ranked matches, automatch, and competitive community; players compare skills and strategies against others."
Company of Heroes 2
"Strong multiplayer focus with competitive play, ranked and noob games, and a community that values skillful play and strategy."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with very long campaigns spanning centuries, encouraging habitual and extended play sessions."
Europa Universalis III Complete
"Highly addictive with long multiplayer campaigns lasting weeks or months, encouraging habitual and extended play sessions."
-
Cooperation
Game with the same Cooperation vibe
3"Multiplayer games can involve alliances and diplomacy, but much gameplay is focused on individual strategy."
Dominions 6 - Rise of the Pantokrator
"Multiplayer games involve diplomacy and alliances, with some cooperative elements, but players primarily pursue individual victory."
-
Creativity
Game with the same Creativity vibe
5"Extensive customization of pretender gods, magic item forging, army composition, and spell combinations."
Dominions 6 - Rise of the Pantokrator
"Extensive customization of pretender gods, armies, spells, and strategies, plus robust modding support enabling creation and modification of content."
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Domination
Game with the same Domination vibe
2"Competitive multiplayer involves exerting superiority, but community is described as friendly and respectful."
Age of Mythology: Extended Edition
"Competitive multiplayer includes exerting superiority over others, but community is described as welcoming and respectful, limiting toxic domination."
-
Escapism
Game with the same Escapism vibe
4"Players immerse in a rich fantasy world with deep lore and emergent stories, providing strong escape from real life."
Conquest of Elysium 4
"Players immerse themselves in a rich fantasy world with deep lore and mythology, providing a strong escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is driven by intrinsic interest and personal desire to master the game rather than obligation or external pressure."
Zorbus
"Engagement is driven by intrinsic interest and personal desire to master the game rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
5"The game encourages trying new builds, weapon mods, spells, and strategies with a vast array of mechanics and content to explore."
Doomsday Hunters
"Players constantly explore new factions, spells, strategies, and mod content, with a strong emphasis on trying novel approaches."
-
Exploration
Game with the same Exploration vibe
3"Random maps and diverse campaigns promote discovery and new experiences each game."
Age of Empires II: Definitive Edition
"Random map generation and numerous factions encourage discovery and exploration of new gameplay experiences."
-
Expression
Game with the same Expression vibe
4"Players express themselves by customizing their pretender god, army composition, and magical research."
Dominions 4: Thrones of Ascension
"Customization of pretender gods, blessings, and armies allows personal expression within the game."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in fantasy with mythical creatures, magic, and imaginative lore."
Conquest of Elysium 4
"Deeply rooted in mythology and fantasy lore, with imaginative units, spells, and narrative elements."
-
Fellowship
Game with the same Fellowship vibe
3"Active community on Discord and cooperative multiplayer foster a sense of belonging."
Godsworn
"Active multiplayer community and social interaction through Discord and forums foster a sense of belonging."
-
Growth
Game with the same Growth vibe
5"Steep learning curve with continuous skill development and knowledge acquisition required to succeed."
Terra Invicta
"Steep learning curve with continuous skill development, strategic knowledge acquisition, and personal improvement."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with long sessions and some reports of excessive playtime."
Megaloot
"Primarily sedentary gameplay with long sessions and potential for excessive playtime."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during turns; some asynchronous multiplayer allows slower pace but generally needs active engagement."
D&D Lords of Waterdeep
"Requires focused attention and planning; multiplayer games have slow turn pacing but demand active engagement."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction and community engagement, but limited evidence of close personal relationships."
Wild Assault
"Some social interaction and community engagement, but limited to strategic and competitive relationships rather than close personal bonds."
-
Leadership
Game with the same Leadership vibe
4"Players lead armies and manage resources, making strategic decisions and guiding gameplay."
Dominions 6 - Rise of the Pantokrator
"Players lead armies and manage resources and strategies, exercising authority and decision-making."
-
Progression
Game with the same Progression vibe
4"Players accumulate items, spells, and upgrades to progress through the game."
Labyronia RPG
"Players accumulate spells, items, upgrades, and territory over the course of the game."
-
Relaxation
Game with the same Relaxation vibe
-3"Game is mentally taxing and challenging, causing frustration and tension rather than relaxation."
SpaceChem
"High mental challenge and tension from complex decisions and competitive multiplayer; not primarily a relaxation game."
-
Sensation
Game with the same Sensation vibe
1"Sensory stimulation is minimal due to simple graphics and audio; enjoyment comes from intellectual challenge."
Grey Hack
"Limited sensory stimulation due to simple graphics and sound; enjoyment comes more from intellectual engagement."
-
Status
Game with the same Status vibe
3"Recognition in multiplayer communities and leaderboards contributes to social status."
Dominions 6 - Rise of the Pantokrator
"Recognition within multiplayer community and leaderboards provides social status and appreciation."
-
Story
Game with the same Story vibe
4"Rich lore and emergent narratives from gameplay provide strong narrative immersion."
Conquest of Elysium 4
"Rich lore and mythology provide narrative immersion and emergent storytelling through gameplay."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic planning and tactical problem solving."
Total War: WARHAMMER III
"Core gameplay revolves around deep strategic planning, problem solving, and tactical foresight."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from battles and competitive matches."
Warhammer 40,000: Dawn of War - Definitive Edition
"Players experience suspense and excitement from anticipating battle outcomes and competitive matches."
-
Value
Game with the same Value vibe
4"High replayability and content provide good return on time and money invested."
Desperados III
"High replayability and content volume provide excellent return on investment of time and money."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are central gameplay elements, with large scale battles and magical devastation."
Dominions 4: Thrones of Ascension
"Combat and destruction are central gameplay elements, with magical and physical battles."
-
Survival
Game with the same Survival vibe
3"Players must manage threats and resource constraints to avoid defeat and maintain dominion."
Dominions 4: Thrones of Ascension
"Players must manage threats and maintain territory and dominion to avoid defeat."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026