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D&D Lords of Waterdeep similar games & best alternatives

D&D Lords of Waterdeep

PC (Microsoft Windows), iOS, Mac, Android • 2017

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Quick resume

Lords of Waterdeep is an award winning strategy board game, set in the Dungeons & Dragons world of Waterdeep. Play as one of the masked Lords of the City of Splendor. Intrigue abounds as you recruit adventurers, via your agents, to quest on your behalf and spread your influence.

Global score

94/100

Genres

Strategy

Similar games

    Pros

    • Faithful adaptation of popular board game
    • Engaging strategic gameplay
    • Challenging ai opponents
    • Cross-platform multiplayer
    • Good value with expansions

    Cons

    • Ui and interface issues reported
    • Small online player base
    • Some bugs and animation speed complaints
    • Lack of ai in online multiplayer
    • Forced replay of turns in hotseat mode

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely assign workers to tasks and decide build orders and timing, requiring strategic planning and control."

      Capsule for Tribloos 2 Tribloos 2

      "Players freely choose where to place workers each turn and which quests or buildings to pursue, allowing strategic decision-making and personal control."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with complex strategy and resource management, requiring skill to optimize plays and overcome AI or human opponents."

      Capsule for Terraforming Mars Terraforming Mars

      "The game challenges players to manage resources, plan strategies, and outmaneuver opponents, with AI providing a decent challenge."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer modes and AI opponents with unique tactics; players compete against others and AI."

      Capsule for Stronghold Crusader HD (2012) Stronghold Crusader HD (2012)

      "Players compete for limited resources and try to block opponents, with multiplayer and AI opponents providing competitive play."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions, habitual play, and ongoing engagement with updates and expansions."

      Capsule for Isonzo Isonzo

      "Players report habitual play and multiple sessions; expansions add depth encouraging continued engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily competitive and individual; limited direct cooperation or teamwork elements."

      Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

      "The game is primarily competitive with limited cooperation; players focus on personal objectives and resource management."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players build and arrange buildings and choose which quests to set, but hero behavior is autonomous with limited direct customization."

      Capsule for Majesty 2 Collection Majesty 2 Collection

      "Players can build buildings and choose quests, but within predefined game structures; some customization in strategy but limited creation."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize balanced competition and shared decision-making rather than exerting superiority or dominance over others."

      Capsule for Football Coach: College Dynasty Football Coach: College Dynasty

      "Interactions are balanced and strategic rather than about exerting superiority; mutual respect and shared decision-making dominate."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a distraction and stress relief through engaging gameplay and fantasy setting."

      Capsule for Prime World: Defenders Prime World: Defenders

      "Players use the game as a distraction and stress relief, enjoying the fantasy setting and strategic gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of unique gameplay."

      Capsule for Rollerdrome Rollerdrome

      "Players engage voluntarily out of intrinsic interest and enjoyment of the board game and its digital adaptation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different factions, skills, and quest outcomes, experimenting with various approaches."

      Capsule for Gothic® 3 Gothic® 3

      "Players explore different strategies, quests, and expansions, experimenting with various approaches to win."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of new maps and unlockable lore, but mostly familiar board game environments."

      Capsule for Clue/Cluedo Clue/Cluedo

      "Some discovery of new quests and buildings each game, but mostly familiar board environment with limited new areas."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; players mostly use predefined characters and aesthetics."

      Capsule for Commandos: Origins Commandos: Origins

      "Limited character or environment customization; players mostly use standard game components and aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fantasy setting with magic, dungeons, and whimsical characters; story and world are imaginative and lighthearted."

      Capsule for Zwei: The Arges Adventure Zwei: The Arges Adventure

      "Strong D&D and Forgotten Realms theme with imaginative quests and setting, immersing players in a fantasy world."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some community and co-op play reported; multiplayer is small but players enjoy social aspects when available."

      Capsule for Iron Harvest Iron Harvest

      "Players enjoy community aspects in multiplayer and online play, though some report small player base and limited social features."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn strategies, improve skills, and develop understanding of game mechanics over time."

      Capsule for Prison Life Prison Life

      "Players learn strategies, improve skills, and develop understanding of game mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity involved."

      Capsule for BIGFOOT BIGFOOT

      "The game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during turns; some asynchronous multiplayer but generally active engagement."

      Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

      "Requires focused attention during turns; some asynchronous multiplayer allows slower pace but generally needs active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly competitive and surface-level; limited emotional sharing or close relationships."

      Capsule for Blood Bowl - Legendary Edition Blood Bowl - Legendary Edition

      "Social interactions are mostly surface-level competitive exchanges; limited emotional sharing or close relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No explicit leadership roles; players act independently without managing groups."

      Capsule for Scythe: Digital Edition Scythe: Digital Edition

      "Players act independently without formal leadership roles; no managing or guiding others."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate resources, cards, and upgrades to complete quests and gain victory points."

      Capsule for The Witcher Adventure Game The Witcher Adventure Game

      "Players accumulate resources, build buildings, complete quests, and gain victory points progressing toward game goals."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game relaxing and enjoyable, balancing challenge with a calm fantasy atmosphere."

      Capsule for Lessaria: Fantasy Kingdom Sim Lessaria: Fantasy Kingdom Sim

      "Players find the game relaxing and enjoyable, balancing challenge and flow in a calm fantasy setting."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sounds provide moderate sensory stimulation; not highly intense but pleasant."

      Capsule for Bus Simulator 18 Bus Simulator 18

      "Visuals and sounds provide moderate sensory stimulation; animations and art are pleasant but not intense."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer rankings and achievements, but limited social status focus."

      Capsule for Attack on Titan / A.O.T. Wings of Freedom Attack on Titan / A.O.T. Wings of Freedom

      "Some recognition through multiplayer rankings and achievements, but mostly individual focus without strong social status emphasis."

    • Story

      Game with the same Story vibe

      3

      "Game includes narrative elements and characters, with missions progressing a story."

      Capsule for Wanted Raccoon Wanted Raccoon

      "The game includes narrative elements through quests, lords, and thematic flavor, though gameplay is largely abstract."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around strategic planning, resource management, and tactical decision-making."

      Capsule for Bloons TD Battles Bloons TD Battles

      "Core gameplay revolves around strategic resource management, planning, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from competition and timing, but overall controlled and thoughtful gameplay."

      Capsule for Ark Nova Ark Nova

      "Players experience some suspense and tension in resource competition and timing, but overall controlled gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price, especially on sale, with long playtime and satisfying gameplay."

      Capsule for Need For Speed: Hot Pursuit Need For Speed: Hot Pursuit

      "Players report good value for price, especially with expansions and compared to physical board game costs."

    • Violence

      Game with the same Violence vibe

      -4

      "Game focuses on survival and resource management rather than combat or destruction."

      Capsule for CHANGE: A Homeless Survival Experience CHANGE: A Homeless Survival Experience

      "Gameplay focuses on resource management and quest completion rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      -2

      "Game operates in stable conditions with minimal threat or resource scarcity"

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      "There is some risk management with corruption and resource scarcity, but overall stable game conditions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026