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D'LIRIUM similar games & best alternatives

D'LIRIUM

PC (Microsoft Windows) • 2023

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Quick resume

An experimental 2D-shooter with the elements of a horror game. D'lirium brings together some mechanics back from 90s classics. Non-linear levels, search for the keys, violence and a lot of other things. Including the colourful ponies.

Global score

96/100

Genres

Action, Adventure, Indie

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    Pros

    • Challenging and satisfying combat mechanics
    • Strong horror atmosphere and sound design
    • Multiple endings and replayability
    • Customization and mod support
    • Affordable price

    Cons

    • Weak and confusing story
    • Short game length
    • Some control and ui issues
    • Limited enemy variety
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose classes, weapons, and tactics, with some strategic building and squad coordination, indicating moderate player control."

      Capsule for Battlefield™ V Battlefield™ V

      "Players can choose different control schemes and play styles including pacifist or aggressive approaches, indicating some freedom in decision-making."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, puzzles, and skill-based encounters that require player effectiveness and mastery."

      Capsule for Half-Life 2: Episode Two Half-Life 2: Episode Two

      "The game offers challenging combat, skillful use of teleportation, and achievement hunting that tests player skill and mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and self-set goals rather than direct competition or leaderboards."

      Capsule for God Of Weapons God Of Weapons

      "Focus is on personal challenge and self-set goals rather than direct competition with others; some leaderboards exist but not emphasized."

    • Continuation

      Game with the same Continuation vibe

      2

      "Some players report replayability due to multiple endings and collectibles, though the game is short and can be frustrating."

      Capsule for Taimumari: Definitive Edition Taimumari: Definitive Edition

      "Players report replaying for multiple endings and achievements, but the game is relatively short and some find replayability limited."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

      Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

      "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Includes character customization and a level editor allowing player-created content."

      Capsule for Deep the Game Deep the Game

      "Includes character customization, custom maps, and mod support allowing player creativity and modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; interactions are individual and balanced."

      Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

      "No evidence of exerting control or superiority over other players; interactions are individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a thrilling escape from reality with immersive horror atmosphere."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Players use the game as a horror escape with intense atmosphere and gore, providing distraction and immersion away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

      Capsule for PARTICLE MACE PARTICLE MACE

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different spells, combos, and strategies to find effective playstyles."

      Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

      "Players experiment with different spells, control schemes, and play styles including pacifist and aggressive runs."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages discovering secrets, multiple endings, and hidden dialogue."

      Capsule for Helltaker Helltaker

      "Game encourages discovering secrets, hidden areas, and multiple endings through exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and crafting allow some degree of self-expression."

      Capsule for Card Survival: Tropical Island Card Survival: Tropical Island

      "Customization of characters and use of workshop content allows for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy elements with supernatural monsters, surreal environments, and horror tropes."

      Capsule for Spooky's Jump Scare Mansion: HD Renovation Spooky's Jump Scare Mansion: HD Renovation

      "Strong fantasy elements with magical ponies, supernatural horror, and surreal environments."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; focus is on solo play."

      Capsule for Monster Train 2 Monster Train 2

      "No social or community gameplay elements; focus is on solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn mechanics, improve skills on difficult challenges and minigames, and develop strategies."

      Capsule for myPOPGOES myPOPGOES

      "Players learn mechanics, improve skills, and discover strategies to overcome challenges."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not designed for idle or background play."

      Capsule for Psychonauts 2 Psychonauts 2

      "Requires focused attention and continuous engagement; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions within the game."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "No evidence of forming close relationships or emotional social interactions within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Sizeable Sizeable

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Includes achievement collection, unlockable modes, and some in-game upgrades contributing to progression."

      Capsule for Jerma's Big Adventure Jerma's Big Adventure

      "Includes item collection, upgrades, multiple endings, and achievement progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is tense and suspenseful, with moments of stress rather than relaxation."

      Capsule for BIGFOOT BIGFOOT

      "Game is tense and challenging with moments of suspense rather than pure relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Immersive sound design, gore effects, and atmospheric visuals provide strong sensory stimulation."

      Capsule for Verdun Verdun

      "Strong sensory stimulation through gore, sound design, and atmospheric visuals."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; achievements exist but social status is not a main focus."

      Capsule for VPet-Simulator VPet-Simulator

      "Limited social recognition; achievements and trading cards exist but social status is not a major focus."

    • Story

      Game with the same Story vibe

      1

      "Story is present but considered weak, confusing, or incomplete; some narrative immersion but limited."

      Capsule for Blade Kitten Blade Kitten

      "Story is present but considered weak or confusing by some; narrative adds context but is not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning resource management, crafting progression, and combat tactics."

      Capsule for Forsaken Isle Forsaken Isle

      "Requires planning combat tactics, resource management, and use of spells strategically."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares, suspense, and survival tension create a thrilling experience."

      Capsule for PUMPKIN PANIC PUMPKIN PANIC

      "Provides suspense, tension, and jump scares contributing to thrilling experience."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with many hours of gameplay and replayability."

      Capsule for Raft Raft

      "Players perceive good value for price with hours of gameplay, replayability, and content."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around violent combat, gore, and destruction of enemies."

      Capsule for Painkiller Overdose Painkiller Overdose

      "Game strongly features combat, gore, and violent destruction as core gameplay elements."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health, resources, and avoid death in hostile environments."

      Capsule for Deus Ex: Game of the Year Edition Deus Ex: Game of the Year Edition

      "Players must manage health, sanity, and avoid death in a hostile environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026