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Rise of the Tomb Raider™ similar games & best alternatives

Rise of the Tomb Raider™

PC (Microsoft Windows), Mac, PlayStation VR, PlayStation 4, Xbox 360, Xbox One, Linux • 2016

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Quick resume

Rise of the Tomb Raider: 20 Year Celebration includes the base game and Season Pass featuring all-new content. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”.

Global score

94/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Beautiful and immersive graphics
    • Engaging story and character development
    • Balanced gameplay with exploration, combat, and puzzles
    • Rich progression and customization systems
    • Extensive side content and dlcs

    Cons

    • Occasional bugs and performance issues
    • Some players find story and characters clichéd or underdeveloped
    • High system requirements for max settings
    • Limited multiplayer and social features
    • Certain gameplay elements can feel repetitive or grindy

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore levels, choose paths, and use various weapons and tactics; no hand-holding or fixed routines."

      Capsule for Quake Quake

      "Players have freedom to explore semi-open areas, choose approach styles (stealth, combat, exploration), and upgrade skills and weapons, indicating high autonomy."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat, puzzle solving, and exploration challenges with feedback and progression through upgrades."

      Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

      "Game offers skill-based combat, puzzle solving, and exploration challenges with a learning curve and progression system."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative multiplayer and personal progress rather than competing against others; leaderboards exist but are not central."

      Capsule for Escape the Backrooms Escape the Backrooms

      "Focus is on single-player experience with no multiplayer competition; leaderboards exist only in challenge modes but are not central."

    • Continuation

      Game with the same Continuation vibe

      3

      "Long main story (40-80+ hours), side quests, new game plus, and post-game content encourage extended play."

      Capsule for Tales of Zestiria Tales of Zestiria

      "Long main story with additional side quests, collectibles, and DLC content encourage extended play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player game with limited multiplayer or cooperative elements; players act independently."

      Capsule for Batman: Arkham City - Game of the Year Edition Batman: Arkham City - Game of the Year Edition

      "Primarily a single-player game with limited cooperative modes; most gameplay is independent."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage in exploration, puzzle solving, and some customization of Lara's outfits, but within predefined level designs and story."

      Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

      "Players can craft weapons, upgrade gear, and customize Lara's outfits, allowing creative expression within gameplay."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced with no emphasis on exerting control over others; multiplayer is minimal and cooperative."

      Capsule for DOOM 3 DOOM 3

      "Interactions are balanced with no emphasis on dominating others; multiplayer modes are minimal and cooperative."

    • Escapism

      Game with the same Escapism vibe

      4

      "The immersive story, atmospheric world, and challenging gameplay provide a strong escape from real life."

      Capsule for Rusted Moss Rusted Moss

      "Immersive story, atmospheric environments, and engaging gameplay provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and exploration, not out of obligation or pressure."

      Capsule for Far Cry® Primal Far Cry® Primal

      "Players engage voluntarily for enjoyment and exploration, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different weapons, tactics, and puzzle approaches; some exploration of mechanics and upgrades."

      Capsule for Disney G-Force Disney G-Force

      "Game encourages trying different combat styles, exploring optional tombs, and experimenting with upgrades and crafting."

    • Exploration

      Game with the same Exploration vibe

      4

      "Semi-open world with many secrets, tombs, collectibles, and varied environments encourages discovery."

      Capsule for Tomb Raider Game of the Year Tomb Raider Game of the Year

      "Semi-open world with many hidden tombs, collectibles, and secrets to discover drives exploration motivation."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization through outfits and weapon modifications allows personal expression."

      Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

      "Character customization through outfits and weapon skins allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features supernatural themes, curses, and mystery elements blending realistic and imaginative fiction."

      Capsule for Nancy Drew®: Curse of Blackmoor Manor Nancy Drew®: Curse of Blackmoor Manor

      "Game features supernatural elements like immortality myths and secret societies, blending realistic and fantasy themes."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with minimal social or community interaction."

      Capsule for Ash of Gods: Redemption Ash of Gods: Redemption

      "Mostly solo play with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees and weapon upgrades provide learning and personal development opportunities."

      Capsule for Forgive Me Father Forgive Me Father

      "Skill trees, weapon upgrades, and puzzle solving provide learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gaming experience with no physical activity or health-related gameplay."

      Capsule for Star Control®: Origins Star Control®: Origins

      "Typical sedentary gaming experience with no physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not designed for idle or background play."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "Requires focused attention and continuous engagement; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; relationships are narrative-driven rather than player-formed."

      Capsule for Resident Evil 3 Resident Evil 3

      "Limited social interaction; relationships are narrative-driven rather than player-formed."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; gameplay is individual or cooperative without hierarchical control."

      Capsule for Resident Evil 3 Resident Evil 3

      "No leadership roles; gameplay is individual and cooperative without hierarchical control."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, weapon upgrades, and unlocking new abilities."

      Capsule for Dead Rising® 2 Dead Rising® 2

      "Strong progression through skill points, weapon upgrades, and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balanced challenge with moments of tension and flow; overall enjoyable and satisfying experience."

      Capsule for Deep Rock Galactic Deep Rock Galactic

      "Balanced challenge and flow with moments of tension and relief, providing a satisfying experience."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality graphics, animations, and sound design provide strong sensory stimulation."

      Capsule for Marvel's Spider-Man 2 Marvel's Spider-Man 2

      "High-quality graphics, sound design, and animations provide rich sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and leaderboards exist but social recognition is not a primary motivator."

      Capsule for XCOM: Enemy Unknown XCOM: Enemy Unknown

      "Achievements and leaderboards exist but social recognition is not a primary motivator."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with cinematic storytelling and character development central to experience."

      Capsule for Tom Clancy's Splinter Cell Conviction™ Tom Clancy's Splinter Cell Conviction™

      "Engaging narrative with character development and cinematic storytelling."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical thinking in combat, puzzle solving, and level navigation."

      Capsule for STAR WARS™ Jedi Knight II - Jedi Outcast™ STAR WARS™ Jedi Knight II - Jedi Outcast™

      "Requires tactical thinking in combat, stealth, and puzzle solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and exploration include suspenseful and risky encounters, providing moments of tension and excitement."

      Capsule for Planet Alcatraz 2 Planet Alcatraz 2

      "Includes suspenseful moments, combat tension, and exploration risks that create thrill."

    • Value

      Game with the same Value vibe

      3

      "Generally considered worth the price especially on sale; some complaints about DLC costs."

      Capsule for Need for Speed™ Most Wanted Need for Speed™ Most Wanted

      "Generally considered worth the price, especially with DLC and replayability; some recommend waiting for sales."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements, with frequent fighting against enemies."

      Capsule for Resident Evil Village Resident Evil Village

      "Combat and destruction are central gameplay elements, with frequent enemy engagements."

    • Survival

      Game with the same Survival vibe

      3

      "Survival elements like resource management and defending against threats are present but not extreme."

      Capsule for Cowboy Life Simulator Cowboy Life Simulator

      "Survival elements like resource management and environmental hazards are present but not extreme."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Story, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026